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<channel>
	<title>high-voltage &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/high-voltage/</link>
	<description>Feed of posts on WordPress.com tagged "high-voltage"</description>
	<pubDate>Fri, 25 Jul 2008 23:39:47 +0000</pubDate>

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<title><![CDATA[Crank 2: High Voltage - доста сюрреалистични behind-the-scenes снимки]]></title>
<link>http://strangera.wordpress.com/?p=1625</link>
<pubDate>Wed, 23 Jul 2008 16:46:34 +0000</pubDate>
<dc:creator>stranger</dc:creator>
<guid>http://strangera.wordpress.com/?p=1625</guid>
<description><![CDATA[Crank беше&#8230; интересен филм 
Много хора биха го нарекли ]]></description>
<content:encoded><![CDATA[<p><a href="http://www.imdb.com/title/tt0479884/">Crank</a> беше... интересен филм :)<br />
Много хора биха го нарекли тъп, но аз мисля, че най-точното определение за него е АБСОЛЮТНО ПРОСТАШКИ ЕКШЪН... който лично за мен беше ужасяващо забавен :)</p>
<p>Но предвид факта как завърши първият филм, бях доста шокиран когато миналата година разбрах, че ще има втора част. Още по-големият шок, беше когато прочетох оскъдното инфо за сюжета:</p>
<blockquote><p>Chelios се изправя срещу Китайски мафиот, който е откраднал неговото <strong>почти неразрушимо сърце</strong>, и го е заменил с нещо захранвано от батерии (свободен превод какво да се прави), което се нуждае от редовни "дози" електричество за да работи.</p></blockquote>
<p>Та в общи линии абсолютен шок. И когато си мислех, че вече нищо не може да ме изненада, попаднах на 19 "behind-the-scenes снимки" от снимачната площадка на Crank 2: High Voltage.</p>
<p>И понеже сигурно се чудите какво толкова ме е шокирало, вижте сами:<br />
<a href="http://strangera.files.wordpress.com/2008/07/crank_high_voltage-391-sxga.jpg"><img class="alignnone size-full wp-image-1628" src="http://strangera.wordpress.com/files/2008/07/crank_high_voltage-391-sxga_500.jpg" alt="" width="497" height="331" /></a><br />
!!!! 0_о</p>
<p>Няма шега, няма измама, тия тотално са полудели! :D</p>
<p>Обърнете специално внимание на <strong>бекграунда</strong>:<br />
<a href="http://strangera.files.wordpress.com/2008/07/crank_high_voltage-36-sxga.jpg"><img class="alignnone size-thumbnail wp-image-1629" src="http://strangera.wordpress.com/files/2008/07/crank_high_voltage-36-sxga.jpg?w=128" alt="" width="128" height="85" /></a> <a href="http://strangera.wordpress.com/files/2008/07/crank_high_voltage-56-sxga.jpg"><img src="http://strangera.wordpress.com/files/2008/07/crank_high_voltage-56-sxga.jpg?w=128" alt="" width="128" height="85" class="alignnone size-thumbnail wp-image-1630" /></a> <a href="http://strangera.wordpress.com/files/2008/07/crank_high_voltage-459-sxga.jpg"><img src="http://strangera.wordpress.com/files/2008/07/crank_high_voltage-459-sxga.jpg?w=128" alt="" width="128" height="85" class="alignnone size-thumbnail wp-image-1631" /></a></p>
<p>Да, те са големи колкото стълбовете!! В общи линии към момента никой няма идея, за какво иде реч. Мен ме тормози мисълта, дали това е само някакъв сюрреалистичен участък от филма, в който Чеви пак се е "надрусал", или целият филм ще се развива в някаква странна анимационно реалистична реалност?<br />
<a href="http://www.imdb.com/name/nm0004410/">Mark Neveldine</a> и <a href="http://www.imdb.com/name/nm0962729/">Brian Taylor</a> доказаха, че от тях може да се очаква всичко така, че аз с прогнози няма да се наемам :D</p>
<p>Остатъка от снимките можете да намерите тук - <a href="http://photos.latimes.com/backlot/gallery/crank-high-voltage">Crank High Voltage by David Strick</a> @photos.latimes.com</p>
<p>Оставям ви да разсъждавате над кривата физиономия на Chelios, и искам да ви успокоя, че мистерията ще бъде разкрита най-късно на 17 април 2009 (тогава е премиерата в САЩ) :D</p>
<p><a href="http://strangera.wordpress.com/files/2008/07/crank_high_voltage-376-sxga.jpg"><img src="http://strangera.wordpress.com/files/2008/07/crank_high_voltage-376-sxga_500.jpg" alt="" width="497" height="331" class="alignnone size-full wp-image-1634" /></a></p>
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<title><![CDATA[the grace of fedor emelianenko]]></title>
<link>http://aircrashcult.wordpress.com/?p=212</link>
<pubDate>Tue, 22 Jul 2008 05:02:18 +0000</pubDate>
<dc:creator>David Kersan</dc:creator>
<guid>http://aircrashcult.wordpress.com/?p=212</guid>
<description><![CDATA[



« Je cherche un homme, un vrai, un être authentique »
Diogène
The Grace of Fedor
Pour ceux q]]></description>
<content:encoded><![CDATA[<p style="text-align:right;"><strong><em></em></strong></p>
<div><strong><em></em></strong></div>
<div><strong><em></em></strong></div>
<div><strong><em></em></strong></div>
<p><strong><em></em></strong><strong><em>« Je cherche un homme, un vrai, un être authentique »<br />
</em>Diogène</strong></p>
[caption id="" align="alignnone" width="381" caption="The Grace of Fedor"]<a href="http://images.imagup.com/04/1216705384_n1022634282_63488_6699.jpg"><img class="   " src="http://images.imagup.com/04/1216705384_n1022634282_63488_6699.jpg" alt="http://images.imagup.com/04/1216705384_n1022634282_63488_6699.jpg" width="381" height="299" /></a>[/caption]
<p>Pour ceux qui suivent l'actualité du Sibérien le plus dominant de la planète free-fight, la soirée d'hier n'a pu vous échapper.</p>
<p>L'invincible Fedor a gagné son duel face à Tim Sylvia au premier événement de l'Affliction. Son entrée déjà, décrite par le présentateur comme "<em>celle d'une éxécuteur descendant froidement dans la trappe faire son travail, Fedor est la grande affaire de tous les cauchemards russes</em>" quand le dernier Tsar de Russie se dirigeait vers le Ring. Un combat qui installe plus encore Fedor Emelianenko à la tête de l'histoire du combat libre mais qui le livre désormais aux portes de l'Histoire de la Sainte Russie.</p>
<p>Il existe, au milieu du temps, une tension anonyme du singulier vers l'universel. Son voltage est à l'évidence inconnu. Car son code est la Grâce.</p>
<p>Cet homme là porte une secret, universel et singulier. Cet homme rend le ring vrai, silence d'une vérité aussi indicible que triomphante.  Il n'a pas le physique d'un compétiteur de free fight, son entraînement, intelligent, n'en reste pas d'une banalité réelle. Il fallait le voir hier soir jouer aux cartes avant son combat conte le géant américain, ancien champion poids lourds de l'UFC, son sourire éternel, sa bienveillance de père de famille discret, intériorisé, pendant que Tim Sylvia suait avec son entraîneur.</p>
<p>Le résultat est toujours le même, au sol comme debout, Fedor semble littéralement <em>porté par Dieu</em>. Tim Sylvia déclarera en coulisses qu'il n'a aucune explication rationnelle à ce qu'il s'est passé si ce n'est qu'il n'a pu placer une seule action, pas le temps, pas l'espace.</p>
<p>A l'instar d'autres génies, littéraires, scientifiques ou musiciens, Fedor oeuvre certes à marge, mais le genre de marge qui a depuis longtemps quitté toutes les marges accessibles aux compétiteurs.</p>
<p>Lors d'un diner avec lui, j'ai pu admirer la discretion, la simplicité de l'homme au point même de l'oublier durant deux heures alors qu'il dinait juste à ma droite. Il dinait en silence, le silence de l'éducation russe, le silence de son enfance sibérienne.</p>
<p>Maurice Dantec, présent lors de ce diner, lui dit au revoir avec quelques mots qui aujourd'hui prennent leur vrai sens : "You are the future".  Oui, Fedor nous a quitté depuis longtemps, Maurice Dantec sait cela. Il sait de quoi il est question.</p>
<p>Le ciel nous envoie des génies pour nous dire <em>quelque chose</em>, pour nous livrer de nouvelles fibres de l'infini. Certains d'entres eux deviennent des héros et ceci est la clé de leur message.</p>
<p>Alors oui, Fedor, vestige de la Grande Russie, est déjà mort. </p>
<p>D'un futur éternel.</p>
<p style="text-align:center;"><a href="http://www.m1mixfight.com/multimedia/video/category/fights/2008/7/fedor_emelianenko_vs_tim_sylvia/" target="_blank"><strong>Voir le combat</strong></a></p>
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<title><![CDATA[Dual 2n3055 Flyback Driver]]></title>
<link>http://aonomus.wordpress.com/?p=89</link>
<pubDate>Mon, 21 Jul 2008 04:58:03 +0000</pubDate>
<dc:creator>aonomus</dc:creator>
<guid>http://aonomus.wordpress.com/?p=89</guid>
<description><![CDATA[So for my first real flyback driver, I built a dual 2n3055 transistor based flyback driver. The gist]]></description>
<content:encoded><![CDATA[<p>So for my first real flyback driver, I built a dual 2n3055 transistor based flyback driver. The gist of it is that while one 2n3055 overheats very quickly, 2 paralleled 2n3055s will be able to split the current load and avoid overheating too rapidly.</p>
<p><a href="http://i139.photobucket.com/albums/q297/aonomus/High%20Voltage/IMG_0246.jpg"><img class="alignnone" src="http://i139.photobucket.com/albums/q297/aonomus/High%20Voltage/IMG_0246.jpg" alt="" width="218" height="164" /></a> <a href="http://i139.photobucket.com/albums/q297/aonomus/High%20Voltage/IMG_0247.jpg"><img class="alignnone" src="http://i139.photobucket.com/albums/q297/aonomus/High%20Voltage/IMG_0247.jpg" alt="" width="218" height="164" /></a></p>
<p>I used a long terminal strip to arrange the resistor components, had a fan on the heatsink to cool it down, and used some alligator clip leads to make a chicken stick for the HV side.</p>
<p><a href="http://i139.photobucket.com/albums/q297/aonomus/High%20Voltage/IMG_0248.jpg"><img class="alignnone" src="http://i139.photobucket.com/albums/q297/aonomus/High%20Voltage/IMG_0248.jpg" alt="" width="606" height="455" /></a></p>
<p>Once I had the driver setup I was able to push up to 30V at 3-4A into the driver with only moderate heating of the transistors. Short hot arcs or long-duration arcs cause the transistors to heat up significantly, and a short cooldown time is required for the heat to transfer over to the heatsink where it is quickly dissipated. After I figured this out, I was able to push up to 5A (max capabilities of my PSU), where arc over of the flyback pins started to occur, <span style="text-decoration:line-through;">melting</span> charring one of the alligator clip insulating boots slightly.</p>
<p><a href="http://i139.photobucket.com/albums/q297/aonomus/High%20Voltage/IMG_0254.jpg"><img class="alignnone" src="http://i139.photobucket.com/albums/q297/aonomus/High%20Voltage/IMG_0254.jpg" alt="" width="364" height="273" /></a></p>
<p>After I solved the arcover problem with some extra plastic insulation, the fun began, I strung together 3, then 4 disposable camera flash tubes. When you connect a flash tube directly to the flyback, it has a dim arc inside the tube, but I suppose the slight capacitance of the wiring creates a much brighter flash whenever a momentary arc forms.</p>
<p><a href="http://i139.photobucket.com/albums/q297/aonomus/High%20Voltage/IMG_0252.jpg"><img class="alignnone" src="http://i139.photobucket.com/albums/q297/aonomus/High%20Voltage/IMG_0252.jpg" alt="" width="364" height="273" /></a> <a href="http://i139.photobucket.com/albums/q297/aonomus/High%20Voltage/IMG_0253.jpg"><img class="alignnone" src="http://i139.photobucket.com/albums/q297/aonomus/High%20Voltage/IMG_0253.jpg" alt="" width="364" height="273" /></a> <a href="http://i139.photobucket.com/albums/q297/aonomus/High%20Voltage/IMG_0255.jpg"><img class="alignnone" src="http://i139.photobucket.com/albums/q297/aonomus/High%20Voltage/IMG_0255.jpg" alt="" width="364" height="273" /></a></p>
<p>Another interesting discovery I made was that at these voltages, everything behaves differently, particularly electrostatic attraction/repulsion, and magnetism. At HV, tissue paper flies away from the negative lead, and camera flash tubes roll away, you'll have noticed that I had to tape down the tubes earlier because they continued to roll away. Whenever an arc formed, the HV leads would jump slightly as the arc formed too, I can only imagine that this would be even more near a magnet.</p>
<p>The <a href="http://i139.photobucket.com/albums/q297/aonomus/High%20Voltage/b2298ac6.gif">schematic</a> (source: wiki.4hv.org) of the driver is fairly straightforward, the only issue I had was remembering that the feedback coil had to be reversed. The basis for this circuit is that there is always current flowing into the base of the 2n3055, and that when the primary coil energizes, the magnetic field of the transformer core cancels out the voltage in the feedback coil, turning off the transistor, which allows the feedback coil to come back up to voltage, and the cycle repeats. A similar driver exists where 2 2n3055's are set in a push-pull configuration for full-wave AC input, which is my next step, followed by a Mazilli ZVS driver with IRFP250's. Until then, this driver should be useful, right up until I burn out the secondary that is :D</p>
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<title><![CDATA[E3 2008: The Conduit (Wii)]]></title>
<link>http://fanboyopolis.wordpress.com/?p=526</link>
<pubDate>Sun, 20 Jul 2008 14:13:01 +0000</pubDate>
<dc:creator>José Abraham</dc:creator>
<guid>http://fanboyopolis.wordpress.com/?p=526</guid>
<description><![CDATA[
Aunque no fue mostrado &#8220;oficialmente&#8221; en el E3, la gente de IGN tuvo la oportunidad de ]]></description>
<content:encoded><![CDATA[<p><a href="http://fanboyopolis.files.wordpress.com/2008/07/conduit3.jpg"><img class="alignnone size-medium wp-image-527" src="http://fanboyopolis.wordpress.com/files/2008/07/conduit3.jpg?w=300" alt="" width="300" height="209" /></a></p>
<p>Aunque no fue mostrado "oficialmente" en el E3, la gente de IGN tuvo la oportunidad de probar este fps que pretende <strong>llevar el hardware del Wii al límite</strong>.</p>
<p>Según ellos las gráficas son de lo mejor que hemos visto en el Wii, la sensibilidad es totalmente ajustable, incluso puedes ajustar la velocidad en la que corre tu personaje, e incluso en la versión final<strong> se podrán añadir gestos personalizados del Wiimote</strong> a gusto del jugador.</p>
<p>En fin, es un título prometedor, esperemos que pronto encuentre un distribuidor.</p>
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<title><![CDATA[Wii like you to Like it !! [The Conduit] Wii Love High Voltage]]></title>
<link>http://kilano.wordpress.com/?p=287</link>
<pubDate>Fri, 18 Jul 2008 03:08:59 +0000</pubDate>
<dc:creator>Kilano</dc:creator>
<guid>http://kilano.wordpress.com/?p=287</guid>
<description><![CDATA[Hello my Wii-Friends

ingame grafik is gut, und im zielvisier der sniper waffe spiegelt sich die umg]]></description>
<content:encoded><![CDATA[<p>Hello my Wii-Friends</p>
<p><img src="http://www.digitalmoratorium.com/resources/the-conduit-20080417033651743-000.jpg" alt="http://www.digitalmoratorium.com/resources/the-conduit-20080417033651743-000.jpg" /></p>
<p><em>ingame grafik is gut, und im zielvisier der sniper waffe spiegelt sich die umgebung in echzeit....läufst am auto vorbei spiegelt es sich im visier.</em></p>
<p>Ich möchte hiermit nur sagen !! KAUFT THE CONDUIT !! wenn es erscheint, selbst wenn ihr keine großen Shooter Fan's seit. High Voltage haben etwas geschaffen das große Kreise ziehen wird, ihr 3rd Party Game sieht von News to News immer besser aus....damals wie ein Grafisch gutes Ps2 Game...und heute einfach nur weit entfernt von allem was die Wii je gesehen hat. Die Grafik und Effekte sind fantastisch (wii).</p>
<p>Wirklich, wnen das Spiel erscheint..kauft es euch unterstützt High Voltage mit ihrem Game. Ich bekomme zwar (leider) weder Geld noch andere Geschenke, aber hey es ist ein bedeutender Schritt für die Wii Generation. Wer noch zögert sollte sich durchlesen was das Spiel für eure Wii bringt. (und nein ich aktzeptiere kein 360 und ps3 fanboy gesabbel, es versteht sich von selbst das diese hd monster mehr können/ aber wii technisch ist es eine revolution....seid dabei)</p>
<p><span style="color:#ff0000;"><em>The Conduit angetestet und erste Eindrücke...</em></span></p>
<p><!--more--></p>
<p>Hier ein Anspielbericht von GoNintendo:</p>
<p>- Super Mario Galaxy sei bislang der best- ausehendste Wii- Titel gewesen. Obwohl das Spiel einen völlig anderen Stil besitzt als The Conduit, kann der Tester schon sagen, dass The Conduit die Messlatte nochmal weiter nach oben legt. Die Trailer und Bilder schauten schon gut aus, aber wenn man vor dem Spiel sitzt, sieht es einfach fantastisch aus und läßt alle anderen 3rd Party Spiele einfach nur alt aussehen.</p>
<p>- Besonders beeindruckend sei die Detailliebe der Entwickler. Als Beispiel nannte er das Sniper- Gewehr mit seinem gläsernen Durchguck. Wo in anderen Spielen nur eine lahme Textur draufliege, spiegele in The Conduit dieses Glas die Umgebung in Echtzeit wider. Steht der Spieler neben einem Auto, wird dieses Auto in der Linse des Gewehrs auftauchen.</p>
<p>- Die Waffen gehen über normale Ballermänner bis zu einfallsreichen Alien- Wummen. Vor allem letztere bieten aufgefahrere Waffenmodi, die völlig einzigartig seien im FPS- Genre und den Entwicklern viel Freiraum lassen (z.B. von Wänden abprallende Geschosse oder zielsuchende Raketen, die ihr während des Fluges mit dem Pointer lenken könnt).</p>
<p>- Die Entwickler arbeiten noch an verschiedenen Kontrollschemata. Fest steht aber, dass die Steuerung voll konfigurierbar sein wird. Jeder Knopf kann frei belegt werden und auch das GameCube- Pad wird unterstützt. Wer sich über die Sensibilität Sorgen macht, darf ebenfalls beruhigt sein: Man kann die "Bounding Box" frei nach Belieben einstellen (wie in MoH: Heroes II).</p>
<p>- Allerdings sind auch die vordefinierten Schemata sehr gut. Der Tester hatte keine Probleme mit der Steuerung und es ist sogar möglich, eine Lock- On- Funktion wie in Metroid Prime 3 - Corruption einzustellen, wenn man dies möchte. Ein Vorteil der Lock-On- Funktion: Man sieht anhand kleiner Einblendungen wie gesund/ verletzt der Gegner ist und wie weit er genau entfernt ist.</p>
<p>- Noch hat das Spiel offensichtlich einige Probleme mit der Framerate von 30fps. Aber dessen seien sich die Entwickler bewusst und sie arbeiteten hart daran, das Spiel schlussendlich mit flüssigen 30fps zum Laufen zu bringen.</p>
<p>- Der 16- Spieler- Online Modus läuft bereits. Aktuell arbeitet man bei High Voltage an Maps und Modes. Grafisch soll das Erlebnis online wie offline aussehen. Außerdem wird jede Waffe des Single- Player- Modes es auch in den Online- Modus schaffen.</p>
<p>- GoNintendo ist völlig begeistert von der Hingabe der Entwickler für die Wii. Sie seien wie wir alle sehr enttäuscht vom Support der Wii und seien im Herzen echte Fans. Der Tester bezeichnet sie als "Dream Team". Sie arbeiteten sehr hart für das, was sie erreichen wollen: einen sehr guten Core- Titel für die wartende Wii- Fanbase.</p>
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<title><![CDATA[The Conduit Pre-Release Buzz II - Gameplay Videos]]></title>
<link>http://wiihonestly.wordpress.com/?p=110</link>
<pubDate>Thu, 17 Jul 2008 03:57:32 +0000</pubDate>
<dc:creator>Sean</dc:creator>
<guid>http://wiihonestly.wordpress.com/?p=110</guid>
<description><![CDATA[We&#8217;ve seen a trailer and some additional footage, but these videos take it up a notch with re]]></description>
<content:encoded><![CDATA[<p>We've seen a trailer and some additional footage, but these videos take it up a notch with refined graphics, demos of game mechanics, and...they're in HD!</p>
<p><a href="http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduitDF7_controladjust_07.html" target="_blank">Conduit Gameplay Videos from E3 &#38; More on IGN</a></p>
<p><img class="alignnone size-full wp-image-117" src="http://wiihonestly.wordpress.com/files/2008/07/c1.jpg" alt="" width="450" height="253" /></p>
<p class="MsoNormal" style="margin:0;"><strong><span style="font-size:10pt;color:#000000;font-family:Arial;">FACT</span></strong></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;color:#000000;font-family:Arial;">-The game controls can be customized mid-game (the customization is nearly 100%).</span></p>
<p><em>Check out more WiiHONESTLY posts concerning The Conduit:</em></p>
<p><a href="http://wiihonestly.wordpress.com/2008/07/11/the-conduit-pre-release-buzz/" target="_self">The Conduit Pre-Release Buzz</a></p>
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<title><![CDATA[The Conduit Pre-Release Buzz]]></title>
<link>http://wiihonestly.wordpress.com/?p=75</link>
<pubDate>Fri, 11 Jul 2008 04:42:23 +0000</pubDate>
<dc:creator>Sean</dc:creator>
<guid>http://wiihonestly.wordpress.com/?p=75</guid>
<description><![CDATA[“It’s about damn time!”  The Conduit is an all new, all exclusive space invasion themed first]]></description>
<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Arial;">“It’s about damn time!”<span>  </span>The Conduit is an all new, all exclusive space invasion themed first-person shooter for Wii.<span>  </span>Set in the near future, Mr. Ford is on duty for the “Trust” trying to save DC after several strange happenings have led to an alarming conclusion – the city is the epicenter for an extraterrestrial take over by the “Drudge.”<span>  </span>Sometimes compared to the Halo franchise, Conduit will more likely be a very fresh experience in terms of gameplay.<span>  </span>The most buzzed about aspect of the game is its use of a new engine, which built specifically for the Wii bridges the console gap in terms of graphics and other technical abilities.</span></p>
<p class="MsoNormal" style="margin:0;"> </p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Arial;"><span><img class="alignnone size-full wp-image-76" src="http://wiihonestly.wordpress.com/files/2008/07/conduit.jpg" alt="" width="450" height="253" />  </span><span> </span></span></p>
<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:10pt;font-family:Arial;"> </span></p>
<p class="MsoNormal" style="margin:0;"><strong><span style="font-size:10pt;font-family:Arial;">FACT</span></strong></p>
<p class="MsoNormal" style="text-indent:-9pt;margin:0 0 0 9pt;"><span style="font-size:10pt;font-family:Arial;">-A release is currently set for Q1 of 2009 (jan-march).</span></p>
<p class="MsoNormal" style="text-indent:-9pt;margin:0 0 0 9pt;"><span style="font-size:10pt;font-family:Arial;">-The game is being developed by High Voltage, and is currently w/o a publisher.</span></p>
<p class="MsoNormal" style="text-indent:-9pt;margin:0 0 0 9pt;"><span style="font-size:10pt;font-family:Arial;">-The game showcases the “Quantum3” engine (stunning real-life water &#38; shadow effects, detailed surfaces, very advanced lighting, human-like AI).</span></p>
<p class="MsoNormal" style="text-indent:-9pt;margin:0 0 0 9pt;"><span style="font-size:10pt;font-family:Arial;">-The developers claim that they “are trying to make a Wii game that looks like a 360 title.</span></p>
<p class="MsoNormal" style="text-indent:-9pt;margin:0 0 0 9pt;"><span style="font-size:10pt;font-family:Arial;">-Currently, the game will run at a steady 30 framers per second (originally, developers wanted 60 fps, but chose smoother gameplay over higher frame rate in the end).</span></p>
<p class="MsoNormal" style="text-indent:-9pt;margin:0 0 0 9pt;"><span style="font-size:10pt;font-family:Arial;">-The game will have fully customizable remote controls and sensitivity.</span></p>
<p class="MsoNormal" style="text-indent:-9pt;margin:0 0 0 9pt;"><span style="font-size:10pt;font-family:Arial;">-There will be an online multi-player mode</span></p>
<p class="MsoNormal" style="text-indent:-9pt;margin:0 0 0 9pt;"><span style="font-size:10pt;font-family:Arial;">-There will be no local multi-player</span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Arial;"> </span></p>
<p class="MsoNormal" style="margin:0;"><strong><span style="font-size:10pt;font-family:Arial;">RUMOR</span></strong></p>
<p class="MsoNormal" style="text-indent:-9pt;margin:0 0 0 9pt;"><span style="font-size:10pt;font-family:Arial;">-There will be 3 online multi-player modes including capture the flag and king of the hill.</span></p>
<p class="MsoNormal" style="text-indent:-9pt;margin:0 0 0 9pt;"><span style="font-size:10pt;font-family:Arial;">-There will be online voice-chat (sighting Wii Speak and developer interest).</span></p>
<p class="MsoNormal" style="text-indent:-9pt;margin:0 0 0 9pt;"> </p>
<p class="MsoNormal" style="text-indent:-9pt;margin:0 0 0 9pt;"><span style="font-size:10pt;font-family:Arial;"><em>To get a feel for Conduit, check out this incredible trailer (the video is low quality):</em></span></p>
<p class="MsoNormal" style="text-indent:-9pt;margin:0 0 0 9pt;"><span style="font-size:10pt;font-family:Arial;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/C5EhfHNPA8g'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/C5EhfHNPA8g&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></span></p>
<p class="MsoNormal" style="text-indent:-9pt;margin:0 0 0 9pt;"> </p>
<p class="MsoNormal" style="text-indent:-9pt;margin:0 0 0 9pt;"><span style="font-size:10pt;font-family:Arial;"><em>Check out more WiiHONESTLY posts concerning The Conduit:</em></span></p>
<p class="MsoNormal" style="text-indent:-9pt;margin:0 0 0 9pt;"><span style="font-size:x-small;font-family:Arial;"><a href="http://wiihonestly.wordpress.com/2008/07/16/the-conduit-pre-release-buzz-ii-gameplay-videos/" target="_self">The Conduit Pre-Release Buzz II - Gameplay Videos</a></span></p>
<p class="MsoNormal" style="text-indent:-9pt;margin:0 0 0 9pt;"> </p>
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<title><![CDATA[High Voltage!!]]></title>
<link>http://eloninla.wordpress.com/?p=250</link>
<pubDate>Fri, 04 Jul 2008 03:51:01 +0000</pubDate>
<dc:creator>Tom Boyd</dc:creator>
<guid>http://eloninla.wordpress.com/?p=250</guid>
<description><![CDATA[Today, I made my way to a little shop called High Voltage Tattoo. You may know it as Kat Von D]]></description>
<content:encoded><![CDATA[<p>Today, I made my way to a little shop called High Voltage Tattoo. You may know it as Kat Von D's parlor in TLC's show LA Ink. I was a fan of the show, especially after it's original show, Miami Ink. I walked into the parlor, and was greeted by the radical Corey Miller, one of the artists that works there. I asked if I could get an estimate on a tattoo I wanted to get, and he asked hat I was thinking about getting. As we talked about and showed our tattoos, I popped the question..."Is Kat working? He broke it to me that she was on vacation for the holiday. I was a little bummed, but I'm going to go back in a couple weeks to check again. I learned that the shop has been active for 2 years, and the show is still/currently filming. After everything was said and done, I would have to spend at least $200 on a tattoo. I told Corey about being an intern out here, and that I'd have to get one next time when I had the funds available. Unfortunately, I couldn't take any pictures inside, because of the current filming going on, but I have a lasting mental impression of the experience.</p>
<p><a href="http://eloninla.files.wordpress.com/2008/07/img_0416.jpg"><img class="alignnone size-medium wp-image-251" src="http://eloninla.wordpress.com/files/2008/07/img_0416.jpg?w=300" alt="" width="300" height="225" /></a></p>
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<title><![CDATA[Where are the Gyrostarr Reviews?]]></title>
<link>http://gamefront.wordpress.com/?p=804</link>
<pubDate>Tue, 24 Jun 2008 02:02:42 +0000</pubDate>
<dc:creator>kolslorr</dc:creator>
<guid>http://gamefront.wordpress.com/?p=804</guid>
<description><![CDATA[
Gyrostarr was out last night, but where are the reviews? For most other games, reviews used to pour]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" src="http://upload.wikimedia.org/wikipedia/en/9/91/Gyrostarr_Logo.PNG" alt="" /></p>
<p>Gyrostarr was out last night, but where are the reviews? For most other games, reviews used to pour in shortly after (and sometimes BEFORE) the game is out, yet so far I have only seen <a href="http://wiiseguys.wordpress.com/2008/06/23/wiiseguys-written-review-gyrostarr/#more-7" target="_blank">1 for Gyrostarr</a>.</p>
<p>After downloaded it last night, I took it for a quick spin for 30 mins, and came out impressed.</p>
<p><!--more--></p>
<p>I'll be honest here, I am not a big fan of shooters, and I cant recall what was the last shooting game I played. The real reason for this immediate purchase is to check out what High Voltage can bring to the table, and its only 700 points, equivalent to a movie ticket in Singapore.</p>
<p>Booted up the game, browse through the super-simple system menu, and action starts right away.</p>
<p>The first 5 to 10 minutes was almost a complete bore, and I practically am able to cruise through the stages with my eyes closed, no kidding. The game mechanics are real simple, left-right to maneuver, (2) to shoot, (1) to throw bomb, and up/down to use grapple hook.</p>
<p>BUT, as I advances through the stages and bonus stages, not only did the visual changes, the weapon upgrades varies as well, and the speed that you are traveling are simply insane, just imagine playing Mario Kart - Rainbow Road, with 10X fast-forwarding speed.</p>
<p>After 20 minutes of game time, I sorta unlocked another ship, but then I havent been able to find how to use it yet. and its 1230 in the midnight, I was tired too. :D</p>
<p>OK in conclusion, this game is intense, fast-paced action, and reminds me very much of the old-school F-Zero series. It is far from perfect, it is not <a href="http://www.google.com/url?sa=t&#38;ct=res&#38;cd=1&#38;url=http%3A%2F%2Fwww.koei.com%2Ffatal_inertia%2F&#38;ei=flVgSLyrL5G6iAGsytyLDA&#38;usg=AFQjCNEVMy0Mxg7XghOaOe0CjEyfg1Z_9w&#38;sig2=UGZBJdeiryXXZME_2Ue7lQ" target="_blank">Fatal Inertia</a> (graphics) quality, but is it worth 700 points?</p>
<p>YES.</p>
<p>Note: I am not the best game reviewer out there, and 30 minutes might not seem to be enough to justify the above experience, so I would urge you to <a href="http://wiiseguys.wordpress.com/2008/06/23/wiiseguys-written-review-gyrostarr/#more-7" target="_blank">read this</a> as well, since there are none other available at the time being.</p>
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<title><![CDATA[Gyrostarr Released on WiiWare]]></title>
<link>http://mghonline.wordpress.com/?p=222</link>
<pubDate>Mon, 23 Jun 2008 15:31:49 +0000</pubDate>
<dc:creator>Nautilus</dc:creator>
<guid>http://mghonline.wordpress.com/?p=222</guid>
<description><![CDATA[  
These type of games really intrigue me cause they can be so addictive to play and yet so simple. ]]></description>
<content:encoded><![CDATA[<p><span style="display:block;width:425px;margin:0 auto;"> [vodpod id=ExternalVideo.611012&#38;w=425&#38;h=350&#38;fv=object_ID%3D14249020%26downloadURL%3Dhttp%3A%2F%2Fwiimovies.ign.com%2Fwii%2Fvideo%2Farticle%2F868%2F868616%2Fgyrostarr_042208_flvlowwide.flv%26allownetworking%3D] </span></p>
<p>These type of games really intrigue me cause they can be so addictive to play and yet so simple. I'll probably pick this game up later this week and check it out. It supports up to four players and has 50 tracks to play on. It's developed by High Voltage so it should be a pretty fun game.</p>
<div style="font-size:10px;"><a href="http://vodpod.com/wordpress"></a></div>
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<title><![CDATA[Entrevistas com o pessoal da High Voltage! Assunto? The Conduit oras!]]></title>
<link>http://maepossojogarvideogame.wordpress.com/?p=103</link>
<pubDate>Mon, 16 Jun 2008 20:36:55 +0000</pubDate>
<dc:creator>DungaBRRJ</dc:creator>
<guid>http://maepossojogarvideogame.wordpress.com/?p=103</guid>
<description><![CDATA[Vi no Kotaku que viu no http://the-conduit.webs.com a entrevista com Diretor de Desenvolvimento de S]]></description>
<content:encoded><![CDATA[<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;">Vi no <a href="http://kotaku.com/5016587/more-screenshots-gameplay-info-for-the-conduit">Kotaku </a>que viu no <a href="http://the-conduit.webs.com/">http://the-conduit.webs.com</a> a entrevista com Diretor de Desenvolvimento de Software e com o Líder de Game Design da Hight Voltage e me empolguei como que li.</span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;">Pra quem quiser ler a entrevista em inglês, basta clicar <a href="http://the-conduit.webs.com/interviews.htm">aqui</a>.</span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;">Pra quem prefere ler em Português-BR divirta-se e vibrem!</span></p>
<p class="MsoNormal"><em><span style="color:#993300;"><span style="font-size:10pt;font-family:Verdana;">“ Dan: Meu nome é Dan Kaufman. Eu sou o Diretor de Desenvolvimento de Softaware da High Voltage. Primeiro e antes de tudo, eu quis ter a certeza de contar com os melhores programadores que poderiam trabalhar com um game desafiador e com potencial como The Conduit. Eu também supervisionei o desenvolvimento tecnológico no estúdio, permitindo a HVS* </span></span></em><span style="font-size:10pt;font-family:Verdana;"><em><span style="color:#993300;">alcançar o seu objetivo estratégico de ser capaz de fazer qualquer game, para qualquer plataforma, dentro do prazo e dentro do orçamento.”</span></em></span></p>
<p class="MsoNormal"><em><span style="color:#993300;"><span style="font-size:10pt;font-family:Verdana;">“Rob: Eu sou Rob Nicholls, eu tenho estado na High Voltage por quase quatro anos e eu sou videogame designer por 10 anos. Atualmente eu sou o Líder de Game Designer do The Conduit. É o meu trabalho conceitualizar e prover idéias, mantendo a visão do jogo , </span><span style="font-size:10pt;font-family:Verdana;">bem como supervisionar todas as atividades do Design.” </span></span></em></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><strong><span style="color:#993300;">Pergunta1:</span></strong> <em>Nós temos visto muitas imagens de diferentes espécies de alienígenas, como eles são chamados? Ex: Halo tem “The Covenant”, The Conduit tem?</em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><strong><span style="color:#993300;">Rob:</span></strong> <em>A raça dos nossos alienígenas se chama “The Drudge” </em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><strong><span style="color:#993300;">Pergunta2:</span></strong> <em>Você poderia nos dar um breve resumo da história de The Conduit?</em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><strong><span style="color:#993300;">Rob: </span></strong><em>The Conduit é um jogo FPS** de aventura que se passa na Terra em um futuro próximo fictício. O personagem principal, Sr Ford trabalha para uma agência governamental não reconhecida, que recrutou ele para investigar um possível confronto extraterrestre. Toda a situação começa a dar errado quando o jogador descobre que existem muitas coisas acontecendo nos bastidores que ninguém poderia imaginar. O jogador ficará muito surpreso quando descobrir a verdade que nos cerca.</em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><strong><span style="color:#993300;">Pergunta3:</span></strong> <em>Em muitas imagens e no trailer, existem alienígenas parados em frente em alguma coisa que parece ser portais. Poderia explicar?</em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><span style="color:#993300;"><strong>Rob:</strong></span><em> É porque eles são portais mesmo. Os “Drudge” tem a habilidade de criar esses portais em vários lugares afim de se reforçar facilmente. Isto também significa que esses portais devem ser considerados alvos primários para o jogador, afim de não encarar um uma horda de inimigos sem fim. =)</em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><span style="color:#993300;"><strong>Pergunta4: </strong></span><em>Como você descreveria o gameplay de The Conduit?</em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><strong><span style="color:#993300;">Rob:</span></strong><em> The Conduit é um jogo fast-paced action shooter, destinado a dar uma grande variedade de estilos de jogabilidade. Não importa se você joga atirando em tudo, se você joga explorando tudo ou se é um sniper, haverá algo pra você em The Conduit.</em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><span style="color:#993300;"><strong>Pergunta5:</strong></span> <em>Quais os modos online e offline que nós podemos esperar?</em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><span style="color:#993300;"><strong>Rob: </strong></span><em>The Conduit tem um modo offline bastante atrativo e a haverá pelo menos 3 modos multuplayer competitivos para jogar online.</em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><span style="color:#993300;"><strong>Pergunta6:</strong></span> <em>Você mencionou em um artigo no IGN que o framerate está em 30 fps, mas você está visando 60fps. Você já alcançou esta marca?</em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><span style="color:#993300;"><strong>Dan: </strong></span><em>O jogo roda liso em 30fps. Para a HVS* escolha seria se queremos ter menos esplendor visual, rodando a 60fps ou alcançar o visual que queremos para o jogo rodando a 30fps. 30fps é o frame-rate que responde muito bem em games FPS** e nós estamos valorizando o aumento do detalhamento visual mais suave que podemos oferecer ao longo do jogo ao contrário se nós colocássemos em 60fps.</em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><span style="color:#993300;"><strong>Pergunta7:</strong></span> <em>Nós vamos ver chat de voz ou texto ou outro meio de comunicação </em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><strong><span style="color:#993300;">Dan:</span></strong> <em>Nós estamos explorando a possibilidade de ter um chat de voz. É muito cedo para fazer qualquer promessa ao longo dessas linhas, mas nós concordamos que isto faria o jogo ainda melhor</em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><span style="color:#993300;"><strong>Pergunta8:</strong></span> <em>Algum plano para multiplayer em tela dividida ou LAN multyplayer?</em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><span style="color:#993300;"><strong>Dan: </strong></span><em>multiplayer em tela dividida – Não nesta versão. LAN multyplayer – muito provavelmente.</em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><span style="color:#993300;"><strong>Pergunta9:<em> </em></strong></span><em>Qual parte no processo de criação de The Conduit foi a mais difícil até agora?!</em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><span style="color:#993300;"><strong>Rob: </strong></span><em>Sempre existe partes difíceis em qualquer projeto, mas desde de que este é o maior projeto interno da HVS em algum tempo, eu posso dizer que meu maior desafio neste título tem sido manter o foco e a visão. Não porque as pessoas querem fazer um título diferente, mas porque todo mundo está tão excitado com essa oportunidade que todos querem contribuir além de seus papeis normais. Entretanto eu acho que nós tivemos sucesso em manter o foco em fazer o melhor fast-paced action shooter do Wii. =)</em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><span style="color:#993300;"><strong>Pergunta10:</strong></span> <em>Muitas outras thirds tem carregados seus jogos com muitos mini-games com controle... interessantes. Alguma chance de vermos algum em  The Conduit? (Sim, essa questão pode ser considerada como uma piada)</em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><span style="color:#993300;"><strong>Rob: </strong></span><em>Sério, nós temos um mini-game no nosso jogo, mas sua jogabilidade será tão legal que você nem vai perceber que é um mini-game. Acho que isso diz alguma coisa sobre quão longe nós chegamos com o design do nosso jogo.</em></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;">É povo, eu fico cada vez mais animado com esse jogo. Ele pode ser um divisor de águas, pelo menos no estilo FPS** dentro do Wii. A única coisa ruim é que só vai sair no primeiro trimestre do ano que vem! Mas isso pode ser bom por outro lado. Pode significar mais tempo para fazer “O Jogo”, dar aquele polimento especial e deixar todo mundo babando tanto com o visual, como o modo de jogar!</span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;">E vocês leram lá?! Modo online? Sinto cheiro de deathmatch online! Preparem suas cabeças!! Headshots vão rolar solto!</span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;">E como não poderia faltar! Vejam algumas fotos novas.</span></p>
<p class="MsoNormal" style="text-align:center;"><img class="aligncenter" src="http://kotaku.com/assets/images/kotaku/2008/06/conduit1.jpg" alt="" width="496" height="347" /></p>
<p class="MsoNormal" style="text-align:center;"><img src="http://kotaku.com/assets/images/kotaku/2008/06/conduit2.jpg" alt="" /></p>
<p class="MsoNormal" style="text-align:center;"><img src="http://kotaku.com/assets/images/kotaku/2008/06/conduit3.jpg" alt="" width="496" height="347" /></p>
<p class="MsoNormal">*HVS: High Voltage Software</p>
<p class="MsoNormal">**FPS: First-Person Shooter ou jogo de tiro em primeira pessoa</p>
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<title><![CDATA[Why it is better for the environment to run power through cables on pylons than underground]]></title>
<link>http://robertkyriakides.wordpress.com/?p=287</link>
<pubDate>Fri, 13 Jun 2008 04:00:14 +0000</pubDate>
<dc:creator>robertkyriakides</dc:creator>
<guid>http://robertkyriakides.wordpress.com/?p=287</guid>
<description><![CDATA[If the new nuclear powers are built there will have to be hundreds of miles of pylons built to carry]]></description>
<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0;"><span lang="EN-GB"><span style="font-size:small;font-family:Arial;"><a href="http://robertkyriakides.files.wordpress.com/2008/06/pylons.jpg"><img class="alignleft size-medium wp-image-309" src="http://robertkyriakides.wordpress.com/files/2008/06/pylons.jpg?w=300" alt="" width="300" height="233" /></a>If the new nuclear powers are built there will have to be hundreds of miles of pylons built to carry the nuclear generated electricity across the countryside of England and Wales. This is because the new nuclear power stations will typically be 1.6GW, compared with around 1 GW of power that an existing typcial nuclear power station can produce. </span></span></p>
<p class="MsoNormal" style="margin:0;"><span lang="EN-GB"><span style="font-size:small;font-family:Arial;">Once you build more powerful power stations you have to make sure that the grid can carry the extra power generated. The grid will need to be adapted for this and that will mean more cables carrying current across the country.</span> </span></p>
<p class="MsoNormal" style="margin:0;"><span lang="EN-GB"><span style="font-size:small;font-family:Arial;">You might be crossing some striking and glorious countryside, almost anywhere in the world, and then you spot the horrible steel masts carrying power cables that bring electricity. It would look neater and be better, environmentally, wouldn’t it, if we put those ugly cables underground? Well, no, actually!<!--more--></span></span></p>
<p class="MsoNormal" style="margin:0;"><span lang="EN-GB"><span style="font-size:small;font-family:Arial;">If you were to put the pylons underground you would have to ensure that they are insulated. The cables need to be wrapped with something – usually oily paper, and over a number of years depending on the design and quality and the amount of electricity that the cables carry, the heat generated by the electricity flowing through the paper will cause an electrical arc, which destroys the insulation in part. That part of the cable that is not insulated becomes a device that leaks electricity.</span></span></p>
<p class="MsoNormal" style="margin:0;"><span lang="EN-GB"><span style="font-size:small;font-family:Arial;">When this happens you generate electricity which ends up useless in the ground. If you have used fossil fuel you have caused carbon dioxide and other emissions, needlessly. If you have generated the current by nuclear you would have created nuclear waste needlessly.</span></span></p>
<p class="MsoNormal" style="margin:0;"><span lang="EN-GB"><span style="font-size:small;font-family:Arial;">Now, when the underground power cable fails, (this may take up 40 years but fail one day it will), the electricity company will have to locate the fault and fix it. Under ground cable faults are notoriously hard to locate and plenty of roads are constantly dug up and re dug up in an effort to stop electricity leaking out of the cables. This causes direct environmental damage (digging up roads) and additional emissions (queues of vehicles running their engines at one way traffic lights while the roads are being dug up).</span></span></p>
<p class="MsoNormal" style="margin:0;"><span lang="EN-GB"><span style="font-size:small;font-family:Arial;">However, it is better in terms of saving electricity to send current through cables in pylons that are overhead. You do not need to insulate these cables, becasue air acts as an insulation and arcing only occurs if a pylon is damaged in a way that permits cables to get too close together.</span></span></p>
<p class="MsoNormal" style="margin:0;"><span lang="EN-GB"><span style="font-size:small;font-family:Arial;">You can pass lower voltages through the cables but you will lose a lot of energy by increased heat in the lower voltage cables. The lower the voltage that you run, the greater the energy loss. </span></span><span style="font-size:12pt;font-family:Arial;">So, as strange as it may seem, if you want to reduce emissions from energy generation a good starting point is to cover the land with pylons carrying high voltage electricity.</span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Arial;">They will inevitably be a blot on the landscape but that is the lesser of two evils, unless we can all reduce our electricity consumption but that is probably too much to expect.</span></p>
<p class="MsoNormal" style="margin:0;"> </p>
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<title><![CDATA[The Conduit - New Screens]]></title>
<link>http://gamefront.wordpress.com/?p=715</link>
<pubDate>Fri, 13 Jun 2008 02:42:51 +0000</pubDate>
<dc:creator>kolslorr</dc:creator>
<guid>http://gamefront.wordpress.com/?p=715</guid>
<description><![CDATA[
More here.
Some of them looks really good for Wii, but some looks like&#8230; PS1.
]]></description>
<content:encoded><![CDATA[<p><img class="aligncenter" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/06/conduit_gallery_016.jpg" alt="" width="407" height="284" /></p>
<p>More <a href="http://www.nintendowiifanboy.com/photos/the-conduit/" target="_blank">here</a>.</p>
<p>Some of them looks really good for Wii, but some looks like... PS1.</p>
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<title><![CDATA[High Voltage releases more screenshots of The Conduit]]></title>
<link>http://larcho.wordpress.com/?p=981</link>
<pubDate>Thu, 12 Jun 2008 17:30:20 +0000</pubDate>
<dc:creator>larch</dc:creator>
<guid>http://larcho.wordpress.com/?p=981</guid>
<description><![CDATA[So High Voltage decided to release more screenshots of there upcoming shooter The Conduit today, and]]></description>
<content:encoded><![CDATA[<p>So High Voltage decided to release more screenshots of there upcoming shooter The Conduit today, and to top it all off the vast majority of them being screens I have never seen before. I am pretty impressed on how  far they have progressed with the game in such a short span of time.  This game is looking better with each update they give us, I cant wait to see the final product. Here is more screenshots to wet your appetite. <em></em></p>
<p style="text-align:center;"><img class="size-full wp-image-982" src="http://larcho.wordpress.com/files/2008/06/conduit_gallery_018.jpg" alt="" width="400" height="280" /></p>
<p style="text-align:center;"><!--more--></p>
<p style="text-align:center;"><img class="size-full wp-image-983 aligncenter" src="http://larcho.wordpress.com/files/2008/06/conduit_gallery_008.jpg" alt="" width="400" height="280" /></p>
<p style="text-align:center;"><img class="size-full wp-image-984 aligncenter" src="http://larcho.wordpress.com/files/2008/06/conduit_gallery_012.jpg" alt="" width="400" height="280" /></p>
<p style="text-align:center;"><img class="size-full wp-image-985" src="http://larcho.wordpress.com/files/2008/06/conduit_gallery_014.jpg" alt="" width="400" height="280" /></p>
<p style="text-align:center;"><img class="size-full wp-image-986" src="http://larcho.wordpress.com/files/2008/06/conduit_gallery_017.jpg" alt="" width="400" height="280" /></p>
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<title><![CDATA[Microwave Transformer(MOT) Arcs]]></title>
<link>http://kencbk.wordpress.com/?p=44</link>
<pubDate>Thu, 12 Jun 2008 13:00:41 +0000</pubDate>
<dc:creator>kencbk</dc:creator>
<guid>http://kencbk.wordpress.com/?p=44</guid>
<description><![CDATA[For more info Click here
video of MOT arc

]]></description>
<content:encoded><![CDATA[<p>For more info <a href="http://kencbk.awardspace.com/highvoltage.php#04" target="_blank">Click here</a></p>
<p>video of MOT arc</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/UVaH06iEFbM'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/UVaH06iEFbM&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[Quantum 3 + High Voltage = Good FPS for Wii]]></title>
<link>http://mghonline.wordpress.com/?p=136</link>
<pubDate>Mon, 19 May 2008 12:58:02 +0000</pubDate>
<dc:creator>Nautilus</dc:creator>
<guid>http://mghonline.wordpress.com/?p=136</guid>
<description><![CDATA[Ever since High Voltage released their impressive tech demo showcasing the engine they created for t]]></description>
<content:encoded><![CDATA[<p>Ever since High Voltage released their impressive tech demo showcasing the engine they created for the Wii, I've been psyched up to see what kind of game they can come up with using that engine. As for the trailer, it looks to be pretty impressive considering what other FPS's us Wii owners have played (Red Steel). Hopefully, High Voltage's The Conduit can live up to the high standard of Metriod Prime 3 : Corruption.</p>
<p>Videos of the engine showcase and the gameplay trailer are below.</p>
<p><strong>Engine Showcase</strong></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/OmRdp9S7_9U'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/OmRdp9S7_9U&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><strong>Gameplay Trailer</strong></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/Nu-0AJyNBBQ'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/Nu-0AJyNBBQ&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Sorry for the crappy youtube videos, but they're pretty much all Wordpress would allow me to embed.</p>
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<title><![CDATA[The Conduit (Gameplay trailer)]]></title>
<link>http://larcho.wordpress.com/?p=732</link>
<pubDate>Sat, 17 May 2008 22:15:41 +0000</pubDate>
<dc:creator>larch</dc:creator>
<guid>http://larcho.wordpress.com/?p=732</guid>
<description><![CDATA[I have been following High Voltage Software&#8217;s progress on there first person game called ]]></description>
<content:encoded><![CDATA[<p>I have been following <a title="High-Voltage" href="http://www.high-voltage.com/" target="_self">High Voltage Software's</a> progress on there first person game called "The Conduit" for some time now. And after seeing the <a title="Tech Demo" href="http://www.youtube.com/watch?v=8aW9BpamQSA&#38;feature=related" target="_self">tech demo</a> and some screen shots from the actual gameplay I almost wet myself. And on the 17th of May High Voltage Software released the Gameplay trailer for The Conduit", shortly after watching the new trailer I had to go get clean pair of underwear.</p>
<p style="text-align:center;"><img class="size-full wp-image-735 aligncenter" src="http://larcho.wordpress.com/files/2008/05/theconduit2008041703270ex6.jpg" alt="" width="400" height="300" /></p>
<p>I am very excited about this not just about the game itself, but the fact that a third party developer is creating something unique on the Wii console and pushing the Wii's hardware to its absolute limit. You also must take into account that these guys have absolutely no publisher that are currently backing them up financially, but hopefully that will change soon.</p>
<p style="text-align:center;"><img class="size-full wp-image-733 aligncenter" src="http://larcho.wordpress.com/files/2008/05/theconduit2008041703364kd1.jpg" alt="" width="400" height="300" /></p>
<p>From the gameplay footage I have seen so far it reminds me of Metroid Prime some Prey and a crap load of Half Life 2. It looks like a completely unique first person shooter experience for the Wii and I for one cannot wait to see whats going to happen with this title in the future. Here is the Conduit Gameplay Trailer that was released yesterday.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/C5EhfHNPA8g'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/C5EhfHNPA8g&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[Primer trailer de The Conduit]]></title>
<link>http://allyourbasearebelong.wordpress.com/?p=588</link>
<pubDate>Sat, 17 May 2008 21:06:35 +0000</pubDate>
<dc:creator>yggdrasil9</dc:creator>
<guid>http://allyourbasearebelong.wordpress.com/?p=588</guid>
<description><![CDATA[By Yggdrasil
Os presentamos el trailer del FPS para Wii cuyo motor gráfico, Quantum 3 Engine, supue]]></description>
<content:encoded><![CDATA[<p><em>By Yggdrasil</em></p>
<p>Os presentamos el trailer del FPS para Wii cuyo motor gráfico, Quantum 3 Engine, supuestamente iba a estar a la altura de la next-gen. O eso era lo que intentaban vendernos High Voltage, la desarrolladora de 'The Conduit'.</p>
<p>Al ver el siguiente trailer he sentido sensaciones la mar de contradictorias. Por una parte el motor palidece ante los motores gráficos de cualquier FPS de PS360, pero por otro lado luce muy bien para moverlo una Wii. Además, tiene un tufo a shooter genérico que tira de espaldas a la vez que tiene "un nosequé" que recuerda a juegos tan soberbios como Half-Life o Perfect Dark. Quizás salga una mierda como una catedral, también puede que salga un buen juego, desde luego algunas buenas ideas no le faltan...</p>
<p>Si pulen ese motor gráfico y consiguen que el juego atesore cierto grado de calidad, puede ser que 'The Conduit' acabe convertiendose en el vendedor de un motor más que decente. En cualquier caso, dada la práctica ausencia de FPS para Wii y lo bien que se presta el wii-mote para este género, no deja de ser una buena noticia. Por otra parte, la frase final del trailer sugiere la presencia de un modo multijugador online -"deathmatch has been authorized".</p>
<p>Ahora solo falta que High Voltage encuentre una editora y <span style="text-decoration:line-through;">que sean capaces de burlar el jodido sistema de codigos hamijo...</span></p>
<p><code><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/C5EhfHNPA8g'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/C5EhfHNPA8g&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></code></p>
<p>Fuente: <a href="http://www.anaitgames.com/primer-trailer-de-the-conduit/" target="_blank">AnaitGames</a></p>
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<title><![CDATA[Crank (2006)]]></title>
<link>http://isinesunshine.wordpress.com/?p=181</link>
<pubDate>Wed, 14 May 2008 18:52:47 +0000</pubDate>
<dc:creator>isinesunshine</dc:creator>
<guid>http://isinesunshine.wordpress.com/?p=181</guid>
<description><![CDATA[Crank

Auftragskiller Chev Chellios (Jason Statham) wacht auf und ist so gut wie tot. Ihm wurde ein ]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><strong>Crank</strong></p>
<p style="text-align:center;"><img style="vertical-align:middle;" src="http://blufiles.storage.live.com/y1pARS6OcKrPI-jTCc0maYb3f-KosfAjtfXZ2tXpDTNm4MSOVE91l5j-6mliWCqImoqDfkmA2-4hF0" alt="" width="308" height="400" /></p>
<p style="text-align:left;">Auftragskiller Chev Chellios (Jason Statham) wacht auf und ist so gut wie tot. Ihm wurde ein chinesischer "Cocktail" injiziertder ihn umbringt, sobald sein Adrenalinpegel zu niedrig ist. Chev tut also was er tun muss: er tritt ordentlich aufs Gas.</p>
<p style="text-align:left;">Da sein letzter Auftrag der Grund für die ganze Sache ist, sucht Chellios seinen Boss auf und begibt sich anschließend auf die Jagd nach Ricky Verona (Jose Pablo Cantillo), der ihm die tödliche Spritze gesetzt hat. In die Geschichte hineingezogen werden außerdem Chevs Freundin Eve (Amy Smart), sein Kumpel Kaylo (Efren Ramirez) und sein Arzt Doc Miles (Dwight Yoakam)...<br />
...</p>
<p style="text-align:left;">Jason Statham ist ja sowieso ein ganz cooler und passt daher perfekt in die Rolle des mehr oder weniger sympathischen/lieben Bösen (siehe auch <a href="http://isinesunshine.wordpress.com/2008/05/07/the-transporter-2002/" target="_blank">Transporter I</a> &#38; <a href="http://isinesunshine.wordpress.com/2008/05/07/transporter-ii-the-mission-2005/" target="_blank">II</a>, Chaos, The Italian Job). Bei Eve würde man sich des Öfteren gerne ein Brett vor den Kopf kloppen, weil sie eine auch im Kopf blonde Blondine ist, was irgendwie zu Chev passt.</p>
<p style="text-align:left;">Chev Chellios ist mit Jason Statham also perfekt besetzt und auch die skurrilen und sehr speziellen Nebenrollen können überzeugen. Konventionelle Action gibt es tendenziell eher weniger (zeitlich gesehen), was durch das hohe Tempo des Filmsallerdings wieder wettgemacht wird und wenn Action, dann kommt die in Crank aber so richtig fett daher.</p>
<p style="text-align:left;">Eingesetzte Stilmittel sind Satellitenbilder, Licht und Schatten, Splitscreens, Rückblenden, Standbilder, veränderte Farben bzw. s/w, verschwommene Bilder, stockende SloMos, Zeitraffer, Filmstreifen, Close-Ups, Kameraführung in der Ich-Perspektive und Röntgenzooms, die dem Film positiv dienen und den Plot unterstützen. Der Streifen wird nicht langweilig, weil er sich im Tempo Chevs Adrenalinspiegel-erhöhendem Spurt durch den Tag anpasst.</p>
<p style="text-align:left;">Ebenfalls angepasst ist die Kameraführung, die super zum Film passt und somit zum optischen Leckerbissen wird. Auch der Soundtrack ist cool und sehr fecettenreich: den einzelnen Szenen sehr gut angepasst.</p>
<p style="text-align:left;">Brutalitäten werden explizit gezeigt, was die FSK kJ rechtfertgt (die 16er-Version kenne ich nicht).</p>
<p style="text-align:left;">Ein Film mit viel Speed, den man sich bedenkenlos anschauen kann. Bier aus dem Kühlschrank und Chips aus dem Schrank nehmen und die DVD ab in den Player!<br />
9/10 Punkten<br />
<img style="vertical-align:middle;" src="http://blufiles.storage.live.com/y1pARS6OcKrPI-AMnwpmU2k84GDEAKWy7OePzwaPy-5I6maW1uV4fb4_TOcsovtq2VdMxdIQIsjH3o" alt="" width="407" height="42" /></p>
<p style="text-align:left;"><a href="http://wiki.dvdb.de/Crank_-_Special_Edition_(USA%2C_2006)" target="_blank">Review von Powerriegel</a></p>
<p style="text-align:left;"><a href="http://forum.dvdb.de/showpost.php?p=492759&#38;postcount=21" target="_blank">Kurzreview von horror1966</a></p>
<p style="text-align:left;">Wer den Film gut findet, sollte durchaus einen Blick auf die Folgenden Titel riskieren:<br />
<a href="http://isinesunshine.wordpress.com/2008/06/19/smokin-aces-2006/" target="_blank">Smokin' Aces</a><br />
<a href="http://isinesunshine.wordpress.com/2008/06/12/shoot-em-up-2007/">Shoot 'Em Up</a></p>
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<title><![CDATA[High Voltage]]></title>
<link>http://pissblau.wordpress.com/?p=1174</link>
<pubDate>Sun, 27 Apr 2008 09:32:01 +0000</pubDate>
<dc:creator>pissblau</dc:creator>
<guid>http://pissblau.wordpress.com/?p=1174</guid>
<description><![CDATA[Wie lebensmüde kann man bitte sein?

An einen Zaun zu pinkeln, an dem ein Schild mit der Aufschrift]]></description>
<content:encoded><![CDATA[<p><a title="High Voltage" href="http://www.funny-downloads.de/bilder/bild-dl3569.html"><img class="alignnone size-full wp-image-1175 alignleft" style="float:left;" src="http://pissblau.wordpress.com/files/2008/04/high-voltage.jpg" alt="High Voltage" width="150" height="100" /></a>Wie lebensmüde kann man bitte sein?</p>
<p><!--more--></p>
<p>An einen Zaun zu pinkeln, an dem ein Schild mit der Aufschrift "High Voltage - Danger" befestigt ist.</p>
<p>Hier geht es weiter zum Bild "<a title="High Voltage" href="http://www.funny-downloads.de/bilder/bild-dl3569.html">High Voltage</a>"</p>
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<title><![CDATA[Animales de la Muerte Nintendo Wii Trailer]]></title>
<link>http://twgnews.wordpress.com/?p=744</link>
<pubDate>Fri, 25 Apr 2008 23:16:20 +0000</pubDate>
<dc:creator>Tha Square</dc:creator>
<guid>http://twgnews.wordpress.com/?p=744</guid>
<description><![CDATA[I don&#8217;t know what&#8217;s worse; a flamboyant old guy who has befriended some little kids, hi]]></description>
<content:encoded><![CDATA[<p>I don't know what's worse; a flamboyant old guy who has befriended some little kids, him giving them automatic weapons, or the kids using the guns to take down a zoo. Seriously, this is one twisted plot. I wouldn't doubt if it were funded by NAMBLA or the NRA...</p>
<p>Anyways, <em>Animales de la Muerte</em> looks pretty funny and the art is awesome. It reminds me a lot of <em>Alien Syndrome</em> as they're both top down shooters. Lets hope that High Voltage doesn't make the same "constantly respawning enemies" mistake Sega did.</p>
<p><span style="display:block;width:425px;margin:0 auto;">[vodpod id=ExternalVideo.519048&#38;w=425&#38;h=350&#38;fv=object_ID%3D14249517%26downloadURL%3Dhttp%3A%2F%2Fwiimovies.ign.com%2Fwii%2Fvideo%2Farticle%2F869%2F869177%2Fanimalestrailer_042408_flvlowwide.flv%26allownetworking%3D] <span style="float:left;"><a href="http://wii.ign.com/dor/objects/14249517/animales-de-la-muerte/videos/animalestrailer_042408.html">from wii.ign.com</a></span> <span style="font-size:10px;float:right;"><a href="http://vodpod.com/wordpress">posted with vodpod</a> </span></span></p>
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<title><![CDATA[Se masca una revolución en Wii]]></title>
<link>http://beginthegame.wordpress.com/?p=116</link>
<pubDate>Mon, 21 Apr 2008 09:20:21 +0000</pubDate>
<dc:creator>Ithilien</dc:creator>
<guid>http://beginthegame.wordpress.com/?p=116</guid>
<description><![CDATA[ 
 
He estado leyendo últimamente un par de articulos que hablaban sobre las posibilidades gráfi]]></description>
<content:encoded><![CDATA[<p> </p>
<p> </p>
<p>He estado leyendo últimamente un par de articulos que hablaban sobre las posibilidades gráficas de la Wii y que a día de hoy no se han sabiado aprovechar. O eso mantienen en los dos artículos a los que voy a hacer referencia. Con The Conduit ,su primer juergo para Wii, la desarrolladora High Voltage (versión PSP de 50 Cent: Bulletproof y Ben 10: Protector of Earth) pretende llevar los juegos de la consola de Nintendo al siguiente nivel. Kerry Ganofsky, presidente de la compañía, declaró que era lamentable que  no se les ofreciera a los usuarios un producto de calidad ya que los gráficos usados normalmente para esta plataforma eran incluso peores que los últimos sacados para Ps2 y que con este juego esperaban subir el listón. También hizo declaraciones al respecto el director creativo del proyecto,Eric Nofsinger, el cual opinaba que el argumento de que los usuarios no pedían juegos para adultos de Wii era falso (juegos de adultos me refiero a de tiros y cosas asi no de los que estais pensando guarretes ;) ) y que con este nuevo título se podía comparar inclusos con graficos de Xbox360.<br />
 Por otra parte, la empresa Nibris (de origen Polaco), está trabajando en un título llamado Sadness,  un juego del género terror, y que usará  el motor de gráficos GameBryo. Este middleware de Emergent Game Technologies es usado en empresas como Bethesda Softworks y Firaxis, y tanto Elder Scrolls IV: Oblivion como el próximo Fallout 3 usaran dicho motor. Sadness fue en un comienzo un esfuerzo conjunto de Nibris y Frontline Studios de Disney, pero dicha relación fue rota por supuestas diferencias artísticas. Este juego que promete ser una revolución gráfica en Wii tiene como supuesta fecha de salida el 2009 y de la mano de Digital Amigos con la que se están actualmente en conversaciones.<br />
 Si todas estas promesas se cumplen se unirían la jugabilidad de Wii y un uso de Gráficos a la altura de las consolas de última generación.</p>
<p>Fuentes:<br />
<a href="http://www.meristation.com/v3/des_noticia.php?id=cw480ba2925989a&#38;pic=GEN"><span style="color:#ff0000;">http://www.meristation.com/v3/des_noticia.php?id=cw480ba2925989a&#38;pic=GEN</span></a><br />
<a href="http://www.idg.es/pcworld/Nibris_asegura_graficos_%E2%80%9Ccasi_imposibles_para_Wii%E2%80%9D/doc66891.htm"><span style="color:#ff0000;">http://www.idg.es/pcworld/Nibris_asegura_graficos_%E2%80%9Ccasi_imposibles_para_Wii%E2%80%9D/doc66891.htm</span></a><br />
 </p>
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<title><![CDATA[fedor emelianenko et maurice g. dantec]]></title>
<link>http://aircrashcult.wordpress.com/?p=127</link>
<pubDate>Fri, 21 Mar 2008 04:07:25 +0000</pubDate>
<dc:creator>David Kersan</dc:creator>
<guid>http://aircrashcult.wordpress.com/?p=127</guid>
<description><![CDATA[
photo : David Kersan
Maurice G. Dantec et son ami Fedor Emelianenko, numéro un mondial heavyweight]]></description>
<content:encoded><![CDATA[<p><img style="vertical-align:middle;" src="http://uploads.imagup.com/03/1208750324_0.jpg" alt="Dantec et Fedor" width="475" height="369" /></p>
<p><em>photo : David Kersan</em></p>
<p style="text-align:justify;">Maurice G. Dantec et son ami Fedor Emelianenko, numéro un mondial heavyweight du MMA (mixed martial arts), champion poids lourd invaincu du <em>Pride, </em>considéré comme l'homme le plus fort du monde.</p>
<p>[dailymotion id=x3dbu6&#38;v3=1&#38;related=1]</p>
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<title><![CDATA[une fillette de 8 ans obtient le divorce au Yémen]]></title>
<link>http://aircrashcult.wordpress.com/?p=128</link>
<pubDate>Fri, 21 Mar 2008 18:14:33 +0000</pubDate>
<dc:creator>David Kersan</dc:creator>
<guid>http://aircrashcult.wordpress.com/?p=128</guid>
<description><![CDATA[
article du figaro.fr
Noyoud avait été mariée de force à un homme de 30 ans.
Trop petite pour po]]></description>
<content:encoded><![CDATA[<h2 style="text-align:justify;"><img style="vertical-align:middle;" src="http://www.lefigaro.fr/medias/2008/04/19/15b3f004-0d74-11dd-b6a3-a0f6f456bb3a.jpg" alt="Noyoud" width="463" height="241" /></h2>
<p style="text-align:center;"><strong><em>article du figaro.fr</em></strong></p>
<pre style="text-align:justify;"><strong>Noyoud avait été mariée de force à un homme de 30 ans.</strong></pre>
<p class="texte" style="text-align:justify;">Trop petite pour porter plainte, mais pas pour se marier… Du haut de ses 8 ans, Noyoud a osé se rebeller contre les traditions de son pays : deux mois après avoir été mariée de force à un homme de vingt-deux ans son aîné, la fillette vient d'obtenir le divorce. Une première au Yémen, où plus de la moitié des jeunes filles sont mariées avant leur majorité. «Je suis soulagée, a soupiré la petite, drapée de noir, en sortant du tribunal. Je vais pouvoir retourner à l'école», en deuxième année de primaire.</p>
<p class="texte" style="text-align:justify;">C'est la première mineure à avoir osé déposer plainte contre son père, Muhammed Nasser, son mari, Faez Ali Thamer, et demander le divorce. « Mon père m'a battue et m'a dit que si je n'épousais pas cet homme, je serais violée et personne dans ce pays ne m'aiderait, a raconté l'enfant au Yemen Times. J'ai supplié mon père, ma mère, ma tante : rien n'y a fait.»</p>
<p class="texte" style="text-align:justify;">La loi yéménite interdit le mariage avant 15 ans. Mais elle prévoit qu'un contrat de mariage puisse être établi avec des enfants mineurs, les relations sexuelles entre époux restant interdites jusqu'à ce que la jeune fille soit «prête» . «On m'a demandé de signer le contrat. Je devais rester chez mes parents jusqu'à 18 ans, poursuit-elle. Mais, une semaine après, ils m'ont obligée à aller vivre chez mon mari.»</p>
<p class="texte" style="text-align:justify;">Aux mains de son époux de 30 ans, Noyoud vit un véritable calvaire. «Chaque fois que je voulais jouer dans la cour, il me frappait et m'entraînait dans la chambre à coucher, explique-t-elle. Je n'avais aucune idée de ce qu'était le mariage. Je pleurais tout le temps. Il me faisait des choses désagréables. Je courais de pièce en pièce, mais il arrivait à me rattraper. Ensuite, il faisait ce qu'il voulait.» Un jour, elle parvient à s'enfuir et se réfugie au tribunal.</p>
<p class="texte" style="text-align:justify;">Ému par son histoire, le juge cache Noyoud pendant quatre jours et fait arrêter son père et son mari. Mais Faez Ali Thamer refuse catégoriquement de rendre sa liberté à la fillette. «C'est mon droit de la garder  ! martèle-t-il lors de l'audience. Ce n'est pas une question d'amour : je ne l'aime pas. C'est une question d'honneur : comment a-t-elle osé se plaindre de moi ?» Une donation anonyme de 100 000 riyals (317 €) en provenance des Émirats l'a finalement fait changer d'avis.</p>
<pre style="text-align:center;"><strong>L'honneur de la famille</strong></pre>
<p class="texte" style="text-align:justify;">«Tout cela est un signal très positif, mais j'ai bien peur que les malheurs de Noyoud ne soient pas terminés, affirme au Figaro Myria Böhmecke, de Terres des femmes, une association d'aide aux femmes victimes de mariages forcés. En obtenant le divorce, elle a entaché l'honneur de sa famille : il n'est pas impossible qu'on essaie de la marier à nouveau, ou même qu'on la tue… Maintenant, elle devra se cacher, car tous les membres de sa famille seront incités à se venger.»</p>
<p class="texte" style="text-align:justify;">D'après Chadha Nasser, l'avocate qui s'est portée volontaire pour défendre Noyoud, il n'y aura pas de sanction contre le mari. Quant au père, il a déjà été relâché, pour raisons de santé. «Selon la coutume yéménite, ils n'ont rien fait de mal, explique-t-elle. Même s'il y a une loi, personne ne la respecte. Il y a des milliers de cas similaires, mais il n'y a jamais de sanction…»</p>
<p class="texte" style="text-align:justify;">Selon une étude datant de 2006, 52,1 % des filles yéménites sont mariées avant leur majorité, contre 6,7 % des garçons. Si la moyenne d'âge des mariés est en augmentation (14,7 ans pour les filles ; 21,5 pour les garçons), les filles continuent d'êtres mariées dès 8 ans dans certaines régions.</p>
<p class="texte" style="text-align:justify;">Malgré les pressions de nombreuses ONG défendant les droits des enfants, le Parlement yémé­nite a refusé cette semaine de reculer l'âge minimal du mariage, jugeant que ce n'était «pas une priorité». Quant à Noyoud, rapporte le Yemen Times, elle est maintenant «a priori en sécurité» chez un de ses oncles, avec sa petite sœur de 6 ans.</p>
<p style="text-align:center;"><strong><em>article du figaro.fr</em></strong></p>
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