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	<title>mario-kart-64 &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/mario-kart-64/</link>
	<description>Feed of posts on WordPress.com tagged "mario-kart-64"</description>
	<pubDate>Mon, 13 Oct 2008 10:27:20 +0000</pubDate>

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<item>
<title><![CDATA[Tema del día: El mejor juego de carreras]]></title>
<link>http://pixelorama.wordpress.com/?p=3372</link>
<pubDate>Thu, 25 Sep 2008 19:55:38 +0000</pubDate>
<dc:creator>Elias</dc:creator>
<guid>http://pixelorama.es.wordpress.com/2008/09/25/tema-del-dia-el-mejor-juego-de-carreras/</guid>
<description><![CDATA[
Ya sea por la diversión, por la velocidad o por los golpes, siempre va a haber un juego de carrera]]></description>
<content:encoded><![CDATA[<p><a href="http://pixeloramaalternativo.wordpress.com"><img class="aligncenter size-thumbnail wp-image-3373" title="mario-kart" src="http://pixelorama.wordpress.com/files/2008/09/mario-kart.jpg?w=450" alt="" width="450" height="337" /></a></p>
<p>Ya sea por la diversión, por la velocidad o por los golpes, siempre va a haber un juego de carreras que sea nuestro favorito.</p>
<p>Opciones para elegir hay muchísimas, pues no sólo ha sido un género que ha tenido grandes exponentes a lo largo de las generaciones de consolas, sino que las opciones han sido muy variadas, ya que a veces no sólo se trata de llegar en primer lugar a la meta, sino también de destruir a los oponentes.</p>
<p><strong>Entonces cuál es su juego favorito de carreras?</strong> O si es difícil elegir sólo uno, qué serie es su consentida y cuáles le siguen?</p>
<p>En lo pesonal, <strong>Mario Kart 64 es mi favorito</strong>, pues siempre sentí que los controles eran perfectos, la velocidad era buena, y los items para deshacernos de los rivales se sentían naturales (no como los últimos juegos de la serie donde sobran varios). Además, si nos cansábamos de las carreras, siempre existía el modo Battle, perfecto cuando jugana cuatro personas juntas.</p>
<p><!--more-->Por eso, Mario Kart 64 es mi juego favorito de carreras, aunque también me han gustado otros, como Need For Speed Underground (y su música, que es buenísima), o Burnout 3, que mezcla perfectamente la velocidad y los destrozos.</p>
<p>También había uno de Nintendo 64 con motos que era muy bueno (<strong>no, Excitebike no</strong>, porque ni lo pude jugar por más que quise...). En este momento no recuerdo el nombre, pero uno podía equipar algunas armas, como bates o de esos aparatitios para darles descargas eléctricas a los contrincantes (o la policía), que la verdad era muy divertido, aunque sencillo.</p>
<p>Bueno, dejen sus comentarios para saber cuál fue el título de este género que más los marcó.</p>
<p>Saludos.</p>
<p>PD:<strong> No mencioné arriba a Out Run</strong>, porque creo que ni hacía falta. Fue uno de los primeros videojuegos que toqué, y el primero de carreras en mi vida. Simplemente genial.</p>
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<item>
<title><![CDATA[Mario Kart 64 Review]]></title>
<link>http://mnrukat.wordpress.com/?p=603</link>
<pubDate>Thu, 11 Sep 2008 18:48:17 +0000</pubDate>
<dc:creator>mnrukat</dc:creator>
<guid>http://mnrukat.es.wordpress.com/2008/09/11/mario-kart-64-review/</guid>
<description><![CDATA[
Rating: 6.5 Out of 10
Mario Kart 64 is a very good kart racing game that was also updated from the ]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter size-medium wp-image-604" title="Mario Kart 64 Boxshot" src="http://mnrukat.wordpress.com/files/2008/09/mariokart64.jpg?w=300" alt="" width="300" height="209" /></p>
<p style="text-align:center;"><strong>Rating: 6.5 Out of 10</strong></p>
<p>Mario Kart 64 is a very good kart racing game that was also updated from the SNES. You can play as mostly all of your favorite Nintendo players. The only bad thing is that the single player is a little short and the AI is a little too stupid.</p>
<p><!--more--></p>
<p><strong>Pros:</strong></p>
<p>+ Great, Long Tracks</p>
<p>+ 1-4 Player Racing</p>
<p>+ Excellent Multiplayer Game</p>
<p>+ Lots of Groovy Attacks</p>
<p>+ Goofy But Fun Music</p>
<p><strong>Cons:</strong></p>
<p>- Not As Good As SNES Kart</p>
<p>- Game Feels Short</p>
<p>- Cheap Computer AI</p>
<p>- Rendered Characters (Instead of 3-D Polys)</p>
<p>- Sloppy Collision Detection</p>
<p>- Easier than first Mario Kart</p>
<p><strong>Extras:</strong></p>
<p># <a href="http://www.cheatcc.com/n64/mario_k.html" target="_blank">Mario Kart 64 Cheat Codes</a></p>
<p># <a href="http://mitchrukat.com/music/n64/mariokart64/music.mp3">Mario Kart 64 - Music File - Menu</a></p>
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<item>
<title><![CDATA[John McEnroe Gets Ejected From Tournament In Newport RI. ]]></title>
<link>http://yorkroberts.wordpress.com/?p=289</link>
<pubDate>Fri, 15 Aug 2008 14:02:22 +0000</pubDate>
<dc:creator>yorkroberts</dc:creator>
<guid>http://yorkroberts.es.wordpress.com/2008/08/15/john-mcenroe-gets-ejected-from-tournament-in-newport-ri/</guid>
<description><![CDATA[
The universe where a star athlete could look like that and be taken seriously is so distant&#8230;
]]></description>
<content:encoded><![CDATA[<p><img class="alignnone" src="http://www.telegraph.co.uk/telegraph/multimedia/archive/00674/murray-mcenroe-404_674974c.jpg" alt="" width="404" height="300" /></p>
<p>The universe where a star athlete could look like that and be taken seriously is so distant...</p>
<p>My friend Bombs is a lot like McEnroe. He is a fierce competitor. One time we were playing basketball and someone knocked off his glasses driving in for a layup. Bombs yelled a string of obscenities, made all 9 other people on the court fear for their lives, kicked a trash can, slammed a door and stormed out of the gym. We were all a little dumbfounded.</p>
<p>He came back like 10 minutes later with his glasses taped up and was fine. And to this day doesn't actually remember everything that happened.</p>
<p>McEnroe decided that Federer and Nadal getting all the tennis press would not last long. <a href="http://sports.espn.go.com/sports/tennis/news/story?id=3536003">He got into an argument, taunted some fans and got thrown out of a tournament</a>.</p>
<p>Remember when they gave him a talk show?</p>
<p>The only major difference between Bombs and John McEnroe is that McEnroe was great at tennis, his sport of choice, whereas Bombs sucks at Mario Kart 64, his sport of choice.</p>
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<item>
<title><![CDATA[Inactividad (3º)]]></title>
<link>http://hexilis.wordpress.com/?p=9</link>
<pubDate>Tue, 24 Jun 2008 05:13:42 +0000</pubDate>
<dc:creator>hexilis</dc:creator>
<guid>http://hexilis.es.wordpress.com/2008/06/24/inactividad-3%c2%ba/</guid>
<description><![CDATA[Hoy desperté, también,  a eso de las 13.30. En la mañana no desperté cuando me hablaron y no es]]></description>
<content:encoded><![CDATA[<p>Hoy desperté, también,  a eso de las 13.30. En la mañana no desperté cuando me hablaron y no escuché la alarma de mi celu. Como consecuencia, no fuí al Preu.</p>
<p>Hoy es el cumpleaños de mi prima (alias; "Washi" ó "Prina XD" xD) cumplía 17 años (creo). El Viernes le regalé el tomo 1 del manga "Archlord" por su cumple (porque los Lunes suX así que se lo regalé antes~). Hoy me iba a juntar con ella después del Preu, pero como no fuí le mandé un mensaje de feliz cumpleaños y tal vez la vea mañana o, más seguramente, pasado mañana.</p>
<p>En fin, hoy jugué Maple Story por unas 2 horas luego de despertar y subí a mi inepto swordman a nivel 15, le compré unas armaduras proxys (para mi nivel...) y eso. Luego llegó ponxo y se puso a jugar el Need for Speed: Most Wanted. Desgraciadamente el juego se pega cuando intentas comprar un nuevo auto y, dado que en una parte es obligatorio comprar uno nuevo, ponxo se aburrió. Al rato me dejó usar le PC de nuevo y salió a dar una vuelta que aún no me explico...</p>
<p>En fin, ahora estoy escribiendo luego de leer un par de artículos en internet sobre DMing y D&#38;D 4e. Es impactante la cantidad de material que hay tomando en cuenta que el juego salió este mismo mes XD.</p>
<p>Bueno, ahorita estoy escuchando Mikan compulsivamente una y otra vez y aún no me aprendo la letra (excepto de las primeras líneas XD). Algo tiene esa canción... igual que las de W...</p>
<p>En fin, hasta el momento no he hecho nada productivo por la vida. Pretendo ponerme a trabajar un poco en el entorno de mis campañas de D&#38;D (que parece que se reanimarán pronto :D) ó en las primeras partidas. Presiento que no avanzaré nada, pero bueh~</p>
<p>En efecto, no avancé nada XD<br />
Me puse a jugar Mario Kart 64 con ponxo usando el manubrio y descubrí que con él soy aún más lelo que con los botones del teclado (sí, aún peor...). Bueno, al rato usé el PC yo y me puse a descargar un par de cosas antiguas de D&#38;D y a leer algunas cosillas. Más tarde jugué con Ayu por MSN y me inscribí en algo raro (un juego online... kind of...) llamado PoxNora.</p>
<p>Bueno, con eso acaban mis aventuras de hoy.</p>
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<title><![CDATA[¡Qué carreras en la playa!]]></title>
<link>http://javier170992.wordpress.com/?p=23</link>
<pubDate>Thu, 12 Jun 2008 06:16:34 +0000</pubDate>
<dc:creator>Javier</dc:creator>
<guid>http://javier170992.es.wordpress.com/2008/06/12/%c2%a1que-carreras-en-la-playa/</guid>
<description><![CDATA[Hoy vengo a escribiros algo que se me pasó por la mente como una fugaz chispa: ¡Mario Kart! me dij]]></description>
<content:encoded><![CDATA[<p>Hoy vengo a escribiros algo que se me pasó por la mente como una fugaz chispa: ¡Mario Kart! me dije. Y me puse a pensar en sus circuitos, entramados y rocosos; valles desiertos y ruinas derruidas...¡Playas! En los Mario Kart, desde la pequeña SNES hasta nuestra amiga blanquita, han ido haciendo circuitos con una playa como tema principal. Mareas que suben y bajan, cangrejos dispuestos a hacerte la vida imposible y pseudo-patos dispuestos a hacerte ver las estrellas: Esa son las playas de Mario Kart. Nada de turistas rojos como cangrejos o muchachas jugando el la arena y revolcándose mientras juegan a la pelota, nada de eso. Mario Kart hace de algo tan sencillo y llano como una playa el lugar idóneo para ser acribillado si vas desprevenido.</p>
<p>Hoy vengo con ganas, así que voy a ello:</p>
<p><strong>Playa Koopa (SNES)</strong></p>
<p>Bueno, son las primeras playas del Mario Kart. De trazado sencillo y sin dificultades, <img class="alignright" src="http://www.snesmaps.com/maps/SuperMarioKart/images/SuperMarioKartStarCup1.png" alt="" width="256" height="113" />pero no por ello extento del carisma de las más recientes. Sin lugar a duda lo mejor para mí de todo este mar azul y arenas finas es la música. Ya lo he dicho muchas veces, para mí un juego bueno debe tener melodías coherentes y tarareables, y sin pensarlo, esta se lleva la medalla de oro. Si sabemos buscar podemos encontrar mil versiones de esta música. Particularmente he encontrado una estilo jazz que me ha encantado. Un día la cuelgo en Youtube y os la paso, tranquilos.</p>
<p><img class="alignleft" src="http://www.snesmaps.com/maps/SuperMarioKart/images/SuperMarioKartSpecialCup2.png" alt="" />También puedo decir que la segunda Playa Koopa entreveía más dificultad, pues al llegar a cierta zona debías ir haciendo zig-zag para evitar caer a las aguas profundas, y la hierba sobre la que pisabas tampoco era de gran ayuda. Sin duda, aunque sean algo escuetas, estas playitas se llevan un 8 sobre 10. Quizás exagero, pero recordad que es algo muy subjetivo.</p>
<p><strong>Playa Koopa (N64)</strong></p>
<p>Parece que el salto a la Nintendo 64 le ha sentado bien. De aspecto muy similar a las de la SNES (Isla rodeada<img class="alignright" src="http://www.mariowiki.com/images/thumb/c/c6/MK64_KoopaTroopaBeach.JPG/180px-MK64_KoopaTroopaBeach.JPG" alt="" /> de agua) difiere en muchos aspectos: La N64, de mayor potencia, aprovecha esto y le da el toque de playa, aunque, por el aspecto que tiene parece una isla desierta y paradisíaca, con cascadas y palmeras entre las rocas.</p>
<p>Aquí se añade el cambio de las mareas, que te permite atravesar bancos de arena y esquivar molestos cangrejos. Por lo demás no hay nada que comentar, salvo decir que su melodía es bastante relajante, pero prefiero la de la SNES. Con todo ello esta playa de 64 bits se lleva un 6'5 sobre 10.</p>
<p><strong>PLAYA SHY GUY/ ISLA CHEEP CHEEP (GBA)</strong></p>
<p><img class="alignleft" src="http://i32.tinypic.com/3163ejt.jpg" alt="" />Retroceso visual y de decorados; al estar en GBA regresan la modo 6, o eso parece, porque el fondo es estático y no hay ni baches ni entramados sinuosos, nada. Pero bueno, hablemos de estas playitas, que les tengo ganas. La primera, la <strong>Playa Shy Guy </strong>es sencilla y muy corta, pero el estar continuamente en el agua, provoca que el motor no rinda en condiciones y vayas mucho más lento. La Isla Cheep Cheep es más amplia y se desarrolla en pleno ocaso del día. Sinceramente, dentro de lo simple, este circuito está bastante conseguido.</p>
<p>Por todo ello y la musiquilla, bastante reincidente, estas playas se llevan un 5 pelao. Sí, es GBA, pero las<img class="alignright" src="http://i25.tinypic.com/11iiemx.jpg" alt="" /> playas de la SNES están mucho más conseguidas. Sin embargo, en la Wii nos esperar una sorpresa acojonante: ¡El remake de la Playa Shy Guy! Esto es, sin embargo, una noticia poco satisfactoria.</p>
<p><strong>PLAYA PEACH (GC)</strong></p>
<p>He aquí una de las playas más conseguidas visualmente, pero a nivel de trazado deja mucho que desear. Todo comienza al lado de una plaza con una fuente, donde bajamos a la playa. Es aquí donde puedes escoger entre varios sitios, o atajar utilizando un champiñón por el agua.</p>
<p><img class="alignleft" src="http://www.themushroomkingdom.net/images/ss/mkwii/023.jpg" alt="" width="380" height="217" />Si os digo la verdad, este circuito podría haber sido de los mejores, de no ser porque el trazado es muy sencillo y simple: bajar a la playa, esquivar patos y olas, subir y ya está. A mí me habría encantado recorrer las sinuosas calles de Ciudad Delfino, y no conformarme con un simple banquito de arena, pequeño y sin sabor. La música cumple a la perfección. Por lo que, entre una cosa y otra, esta playa se lleva un 6, por el diseño del circuito sobre todo y, aunque el trazado deje que desear, sigue siendo agradable recorrer este circuito.</p>
<p><strong>PLAYA CHEEP CHEEP (NDS)</strong></p>
<p><img class="alignright" src="http://dsmedia.ign.com/ds/image/article/664/664234/mario-kart-ds-20051103063637307.jpg" alt="" width="272" height="244" /></p>
<p>Aquí tenemos la última playa creada en los juegos de Mario Kart. El circuito es bastante agradable en sí, es amplio, sencillo pero traicionero. Los cheep-cheep pueden hacer que te resbales y pierdas un tiempo valiosísimo, mientras que el agua te permite tomar atajos, siempre que tengas en tu poder unos cuantos champiñones. Por lo demás, el circuito está muy conseguido: chiringuitos, rocas, palmeras y una diminuta selva al final de todo esto. Debido a esto creo que le daré un 7 sobre 10. Espero ansioso que, en un Mario Kart próximo, recuperen este circuto para la copa retro, sería fantástico.</p>
<p><strong>PLAYA SHY GUY (Wii)</strong></p>
<p><a href="http://javier170992.wordpress.com/files/2008/06/playa-shy-guy.jpg"><img class="alignleft size-medium wp-image-24" src="http://javier170992.wordpress.com/files/2008/06/playa-shy-guy.jpg?w=300" alt="" width="300" height="164" /></a></p>
<p>Esto realmente no es un circuito nuevo: Es un circuito antiguo, y bastante odiado por mí. No tuvieron suficiente con hacerlo para GBA que ahora lo recuperan en Wii. Ahora es más difícil, puesto que el agua te frena irremediablemente. Para evitar esto, debería cogerte un coche con buen todoterreno, y rezar para no rozar el agua.</p>
<p>Aún así, le han dado un buen lavado de cara, pero los gráficos parecen demasiado chillones y muy pastelosos: amarillo canario y un celeste mortal para los ojos. Pero, a pesar de todo esto, me gusta más que el de la GBA, por ello me atrevo a darle un 5'5 sobre 10, básicamente por el arreglo, porque sigue siendo el mismo circuito odioso de siempre.</p>
<p>Y recordad que, con la llegada del verano, recorrer estos paradisíacos circuitos será un placer para los ojos.</p>
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<title><![CDATA[Mario Kart 64]]></title>
<link>http://javier170992.wordpress.com/?p=17</link>
<pubDate>Mon, 09 Jun 2008 13:47:13 +0000</pubDate>
<dc:creator>Javier</dc:creator>
<guid>http://javier170992.es.wordpress.com/2008/06/09/mario-kart-64/</guid>
<description><![CDATA[¡Hola de nuevo! Hoy os voy a hablar del Mario Kart de la Nintendo 64, uno de los mejores que, a mi ]]></description>
<content:encoded><![CDATA[<p>¡Hola de nuevo! Hoy os voy a hablar del Mario Kart de la Nintendo 64, uno de los mejores que, a mi parecer, han sacado para esta consola. Lástima que no haya podido jugar al Conker's, pero a éste sí, por lo que os espera una buena.</p>
<p>Vayamos por partes: El juego salió allá a finales de los 90, cuando Nintendo 64 aún vivía. El juego utilizaba, para los personajillos, un simple modelado en 2 dimensiones, pero simulaban las 3D, ¡Muy conseguido! Pero creo que, el que lea esto, sabrá de lo que hablo y todo lo que yo aquí pronuncie será totalmente superfluo.</p>
<p><img src="http://www.omepet.es/blog/wp-content/uploads/2007/08/mariokart1.jpg" alt="" width="485" height="480" /><br />
Así que como ya sabéis tanto, os comento mi opinión personal (Ahora no os salgáis del blog jodidos...). Este Mario Kart es, a mi parecer, uno de los mejores, ya sean novedades o circuitos: 3D que cumplen perfectamente, una plantilla decente de personajes y una dificultad bastante ajustada. A todo esto hemos de añadirle la fantástica música compuesta por Koji Kondo y Kenta Nagata, partícipes en muchos otros juegos de Mario que han requerido de acompañamiento instrumental. Circuitos como Sherbet Land o Yoshi's Valley,<img class="alignright" src="http://speedrunwiki.com/images/c/c7/MK64yv.jpg" alt="" /> simplemente grandiosos. ¡Qué recuerdos aquellas caídas asesinas en ese escarpado valle, o los golpes con los pingüinos en Sherbet Land. Seguro que vosotros también tenéis algún circuito favorito en este Mario Kart.</p>
<p><img src="http://www.revogamers.net/Imag/avances/MarioKartWii/35.jpg" alt="" width="480" height="415" /></p>
<p>Sin embargo, no todo es perfecto amigos. Este Mario Kart pasará a la historia por ser el Mario Kart con más fallos (por el momento) descubierto: Carreras de 30 segundos, paredes que se atraviesan, escalar montañas, caer al vacío y aparecer casi al lado de la meta...Esto y mucho más hace que el juego pierda, pero claro, si te dedicas a jugar limpiamente, pues esto no deja de ser una mera anécdota.<br />
Y para los incrédulos, aquí hay unos vídeos que lo demuestran. Por si queréis descubrir más o, simplemente, para echaros unas risas:</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/xKe9aSfYTO4'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/xKe9aSfYTO4&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/kGPLRiLOihM'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/kGPLRiLOihM&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Esto es todo por hoy...Y recordad, muchachos:</p>
<p><a href="http://javier170992.files.wordpress.com/2008/06/mario_kart_wii___biker_peach_by_sigurdhosenfeld-screenshot.jpg"><img class="alignnone size-medium wp-image-19" src="http://javier170992.wordpress.com/files/2008/06/mario_kart_wii___biker_peach_by_sigurdhosenfeld-screenshot.jpg?w=293" alt="" width="293" height="300" /></a></p>
<p>¡¡Peach está como una moto!!</p>
<p><a href="http://javier170992.files.wordpress.com/2008/06/peach-sexy.jpg"><img class="alignnone size-medium wp-image-18" src="http://javier170992.wordpress.com/files/2008/06/peach-sexy.jpg" alt="" /></a></p>
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<title><![CDATA["Höllenmaschine Vista" und Linux?]]></title>
<link>http://seufz.wordpress.com/?p=64</link>
<pubDate>Sun, 25 May 2008 18:14:08 +0000</pubDate>
<dc:creator>noqqe</dc:creator>
<guid>http://seufz.es.wordpress.com/2008/05/25/hollenmaschine-vista-und-linux/</guid>
<description><![CDATA[Tut mir leid aber ich kanns mittlerweile nicht mehr anders sagen. Aber diese KISTE kotzt mir nur noc]]></description>
<content:encoded><![CDATA[<p>Tut mir leid aber ich kanns mittlerweile nicht mehr anders sagen. Aber diese KISTE kotzt mir nur noch an. Ich habe fast das Gefühl verfolgt zu werden von Phänomenen die mir einfach nicht eingehen!<br />
Meine "Höllenmaschine" (wie ich sie nach Erhalt getauft habe[Daten übrigens bei "Das Werkzeug/ Die Rechner]) läuft mit Windows Vista und najaa... mehr Kommentar Bedarf das ganze auch nicht!</p>
<p>Hier mal eine kurze stichpunktartige Zusammenfassung:</p>
<ul>
<li>Einfrieren: Das Hauptproblem. Unter Windowsrechnern zwar irgendwie weit verbreitet aber bei tritt bei mir schon so unnormal oft auf das es nicht mehr feierlich ist. Komischerweise unregelmäßig und verstärkt wenn mediale Daten am PC laufen. Warum weis ich nicht. Genauso wie ich es nicht schaffe das Problem zu beheben.(Ich möchte garnicht daran denken das es an irgendeiner Hardwaresache liegt! Habe den Rechner wie gekauft nicht einmal geöffnet. Meine Schussligkeit wurde schon ein paar Rechnern zum Verhängnis)</li>
<li>Recorden: Aufnahmen aus dem Internetradio ? Problem! Aus irgendwelchen Gründen erkennen sämtliche getestete Soundtreiber meinen Stereo(ich nenn es mal Pfad) nicht. Es lässt sich nur Aufnahme per Microphon aktivieren. Schon viel probiert, schlau gelesen, andere Recordingprogramme verwendet und auch neue Treiber ausprobiert. Mir bleibt das ganze ein Rätsel.</li>
<li>Systemeinstellungen: Setzen sich ständig zurück aufs Standard. Warum und wie ? Keine Ahnung. Es will einfach nicht gespeichert bleiben. Angepasste Sortierungsmöglichkeiten / Gruppierungen  ?!... kann ich unter Vista getrost vergessen...</li>
<li>Programmstartprobleme: "$Programm.exe funktioniert nicht mehr" Und das bei Programmen die ich ganz normal über eine Setup.exe installiert habe! Ein beispiel dafür Thunderbird, oder der Projekt64 Emulator oder oder oder.</li>
<li>Kartenleser: ich zitiere das mal eben: *Brummel Brummel Brummel* *Leucht Leucht Leucht* (Dieser Rhytmus wiederholt sich 10 - 20 mal und dann :) "Bitte legen sie einen Datenträger ein!" und das bei stinknormalen SD Karten. Entschuldigung aber irgendwann hörts einfach auf. Übrigens auch hier diverse Treiber aktualisiert und Alternativen ausprobiert. Ergebnis wie vorher.</li>
</ul>
<p>und so zieht sich das eben durchs System! Bis auf das Einfrieren sinds nur Kleinigkeiten die sich vielleicht mit mehr oder weniger viel Aufwand beheben lassen. Aber mir stinkt das einfach.</p>
<p>Hier mal eben ein Bild der Situtaion(beim Frühjahrsputz festgehalten!):</p>
<p><img src="http://farm3.static.flickr.com/2046/2521184477_ae955fb84a.jpg?v=0" alt="" width="500" height="375" /></p>
<p>Nunja aber jetzt auch wieder genug von meinem Chaos Zuhause :P</p>
<p>Meine Denke ist gerade ob ich mir nicht Linux auf meiner "Höllenmaschine" installiere. Früher wars klar.. wegen Zocken muss da Windows drauf.. aber was spiele ich noch groß ? Mario Kart 64 auf Emulator mit meiner Freundin :)  Das lässt sich notfalls auch über ein virtuelles System regeln. Was mit Bildbearbeitung das selbe wäre. Oder ich gewöhne mich endlich mal an GIMP :P</p>
<p>Ich werde auf jedenfall mal überlegen ob ich Linux auf der Höllenmaschine verwende oder nicht. Im Moment tendiere ich stark zu ja! Aber sicher bin ich mir eben noch nicht!</p>
<p>unentschlossen,</p>
<p>Flo</p>
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<title><![CDATA[Video Game Review: Mario Kart Wii]]></title>
<link>http://wowsmedia.wordpress.com/?p=38</link>
<pubDate>Thu, 15 May 2008 13:34:17 +0000</pubDate>
<dc:creator>Wow</dc:creator>
<guid>http://wowsmedia.es.wordpress.com/2008/05/15/video-game-review-mario-kart-wii/</guid>
<description><![CDATA[
[For a new feature here at Wow's Media Blog, I present to you the first video game review. Enjoy!]
]]></description>
<content:encoded><![CDATA[<p><img src="http://www.virginmedia.com/microsites/games/slideshow/e3-2007-wii/img_23.jpg" alt="Mario Kart Wii" /></p>
<p>[For a new feature here at Wow's Media Blog, I present to you the first video game review. Enjoy!]</p>
<p>Mario Kart Wii, the newest of the <a href="http://en.wikipedia.org/wiki/Mario_Kart">beloved go-kart racing series featuring Mario characters</A> was released, somewhat bizarrely, two days before that of  <a href="http://en.wikipedia.org/wiki/Grand_Theft_Auto_IV">superstar Grand Theft Auto IV</a>. Ultimately for Mario and friends, this poorly chosen release date finds Mario Kart Wii's place in gamers' minds and this review of the game both with the same ironic conclusion: Mario Kart Wii is ultimately forgettable.</p>
<p><!--more--></p>
<p>Mario Kart Wii didn't have much to live up to on the console. The original Mario Kart from the SNES, Super Mario Kart (which is surprisingly still absent from the Wii's <a href="http://en.wikipedia.org/wiki/Virtual_Console">Virtual Console</a>) and Nintendo 64's Mario Kart 64 both were brilliant and hugely successful party games. Most people who grew up in the 1990s probably recall playing a few rounds of Battle Mode with their friends. Mario Kart: Double Dash for the Nintendo Gamecube was a poor reiteration of the franchise, and was unsuccessful in trying to include somewhat forced co-op play and be a "system seller" for the struggling GameCube. Mario Kart also had huge success on the <a href="http://www.nintendo.com/ds">Nintendo DS</A> handheld, which was a good translation of the franchise to the handheld market.</p>
<p>Mario Kart Wii attempted to capitalize on the success of its SNES and N64 predecessors by bringing the gameplay back to it's roots, as well as making it a huge casual game success by including the Wii Wheel, a plastic wheel that allows gamers to pretend like they're actually using a steering wheel rather than a controller. Ultimately this juxposition of trying to appease the classic Mario Kart fans and the casual game market (which is what the Nintendo Wii has been pushed almost completely into) is what causes this game to fail to live up to what little expectations I had.</p>
<p><img src="http://i.usatoday.net/tech/_photos/2007/07/13/wheelx.jpg" alt="Wii Wheel" /><br />
<B>The Wii Wheel is Mediocre at Best</B></p>
<p>The game's failure on the casual front is that the Wii Wheel is decent on the easiest levels (50cc), but when you get to the harder levels (100cc +150cc), the Wheel simply isn't precise enough. Constantly I find myself overturning, underturning, and unable to do "tricks" (which require you to flick the Wii Wheel up and down during a jump). Users are able to switch back to a Gamecube controller, the Wii Classic Controller, or a Wiimote + Nunchuck setup, but the game really loses a lot of the charm Nintendo was going for without the Wii Wheel.</p>
<p>Additionally, "elastic banding" is back, causing the computer-controlled enemies (CPU) to catch up to you magically no matter how far your lead is by the end of the race. Additionally, the CPU constantly uses the "Blue Shell" item, which automatically hits whoever is in first, and causes them to wipe out and come to a complete stop. Generally, this happens about 10 feet from the finish line, making your near-perfect race end with a 5th place finish. All of these complaints will annoy casual gamers who are looking for a game without ridiculous and annoying antics by the CPU.</p>
<p><img src="http://www.intrinsicalgorithm.com/images/blog/blueshell.png" alt="Blue Shelllllll OH NOES!" /><br />
<B>The Blue Shell, You'll Be Seeing A LOT of These</B></p>
<p>For the long-time Mario Kart fans, the list of complaints continues to grow: No longer is the beloved battle mode a head-to-head or 4-player free-for-all until one kart is left standing. Instead, a piss-poor 6v6 team system has been included. That means no longer can friends go head to head, instead computer players make up over half of your team, and unfortunately, they are downright awful. Additionally, losing all 3 of your balloons, which used to mean your were knocked out of play, now means absolutely nothing. Instead you come back with another 3 balloons and keep playing until time runs out, which defeats the entire purpose of Battle Mode. A final complaint from a long-time player is the disappearance of head to head races and 2-player Grand Prix. Both of which would have been easy and enjoyable additions.</p>
<p>It's not all bad for Mario Kart Wii. The newest addition: motorcycles are a welcome one, giving a really different feel to the racer, with unique advantages and disadvantages. Speed and being able to do "wheelies" will keep fans entertained, but the lack of handling on most of the bikes makes them dangerous on curvy tracks.</p>
<p>There are also more characters than ever. 12 are available from the onset, including the return of SNES favorite Koopa Trooper. But several more are unlockable, including numerous fan favorites from the early Mario games. Each character also has numerous karts and motorcycles available to them, meaning that each character has a lot of replayability. The only complaint with the characters is that it's really like only having 3 characters: Small, Medium and Large, with different skins. They all share similar bikes and karts, and there is little difference other than aesthetics (but Mario Kart has always been that way).</p>
<p>Mario Kart also includes 32 tracks. The new tracks are pretty solid overall, there are only a few annoying or forgettable tracks, but each game has had a few. 16 Tracks are brand new and 16 are classics from the previous games. Their choices on the classic tracks range from superb to downright awful, especially the SNES tracks which are two of the less inspired tracks from the original.</p>
<p>Instead of the classic 8 players, 12 karts now race around the track in the Grand Prix (and every other) mode. This means the tracks are wider, even the originals, which is welcome given the medicore Wii Wheel controls.</p>
<p>Finally, online play is available, which is a welcome addition to the franchise. The addition of tournaments and friends lists is great, but the Wii still handles the online component poorly, as you have to enter your friends' "codes" in order to play with them, which is time consuming and annoying.</p>
<p>Overall, Mario Kart Wii provides a fairly enjoyable experience to both casual and longtime gamers, but misses it's mark by trying to appease both by dumbing down the game. The online play, motorcycles and 12 player races are fun, but ultimately, this game won't be remembered in the same vein as Super Mario Kart or Mario Kart 64</p>
<p>Rating:<br />
<img src="http://img.photobucket.com/albums/v27/lordwow/Blog/Triforcefull.jpg" alt="2 of 6" /><img src="http://img.photobucket.com/albums/v27/lordwow/Blog/Triforcefull.jpg" alt="2 of 6" /><img src="http://img.photobucket.com/albums/v27/lordwow/Blog/Triforceempty.gif" alt="2 of 6" /><img src="http://img.photobucket.com/albums/v27/lordwow/Blog/Triforceempty.gif" alt="2 of 6" /><img src="http://img.photobucket.com/albums/v27/lordwow/Blog/Triforceempty.gif" alt="2 of 6" /><img src="http://img.photobucket.com/albums/v27/lordwow/Blog/Triforceempty.gif" alt="2 of 6" /><br />
<B>2 out of 6 Triforces: Forgettable</B><br />
<U>Pros</U>: 12 Player Races, Online Multiplayer, Lots of characters, karts, and motorcycles.<br />
<U>Cons</U>: Wii Wheel is lacking, Battle Mode stinks, Elastic Banding and Blue Shells annoying.</p>
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<title><![CDATA[Mario Kart Wii Impressions]]></title>
<link>http://standardsdt.wordpress.com/?p=23</link>
<pubDate>Tue, 29 Apr 2008 14:12:29 +0000</pubDate>
<dc:creator>Dave Tarantula</dc:creator>
<guid>http://standardsdt.es.wordpress.com/2008/04/29/mario-kart-wii-impressions/</guid>
<description><![CDATA[So I&#8217;m taking some time out of my busy schedule (which is probably a big mistake) to quickly w]]></description>
<content:encoded><![CDATA[<p>So I'm taking some time out of my busy schedule (which is probably a big mistake) to quickly write about Mario Kart Wi.</p>
<p>After for about a year and maybe even a little more Mario Kart Wii was finally released on Sunday April 27th. The game got little to no coverage at all and it's a shame that it didn't too. The game definitely goes back it's traditional roots of the N64 Mario Kart. It's packed with plenty of new and old maps from the previous titles, even including DS, GBA, and SNES Versions/Titles. There are a few new characters and of course you're traditional but it appears they took out a few in favor of some of the new ones.  There are some new weapons and unfortunately they removed the Item Stealing Boo. Why this was done I'm not quite sure but there is probably a number of reasons for this that I can think of.</p>
<p>The menu has changed a lot compared previous versions. While in a race you can't just press start (+) and choose "Restart/Retry" like in previous versions. You can only choose "Quit" and "Continue", this was probably most likely done to prevent everyone from being sore losers and to play the game like it was meant to be played. Choosing Quit will obviously bring you back to the main menu and you will have to start all over. In multiplayer they took out the same option but also the "Change Character" option. This in my opinion was a bad move. But hey I don't work for Nintendo so I have no say in what goes into the game, plus I wouldn't know why it was taken out. I'm sure they have good reason's and I could make a few guesses why but nothing concrete.</p>
<p>Online play is fantastic and 10x better then SSBB. It usually takes less then 5 minutes to connect with other players and if you do not successfully connect or people drop out well you get taken back to the menu where you choose if you want to play regional or worldwide. I felt that they could have just simply put you back into search mode but I guess they wanted to give you the option of trying worldwide for example if regional didn't work. I didn't get a chance to try out the Mario Kart Wii Region Boards yet but the nice thing is you can access it from the Wii Channel with out a disc. Installation of the chanel takes only seconds. Nintendo got it right this time around for the online play. Now they need to implement this on they're other upcoming games. Oh and might I mention that it's lag free?</p>
<p>The Wii Wheel is great and definitely gives you a different playing experience. It's quite easy to master but it does have it's qwerk's at times. For example when you go around a turn and you press B to slide some times the Wheel registers the action as sliding in the opposite direction of the turn. Luckily you can pull out of it by simply letting go of B. The power slide now has two options which are Automatic and Manual. Automatic does the slides automatically for you but you lose the ability to get that extra boost, mean while Manual you press B when going into the turn and you get the Mini Boost if you hold the slide long enough.</p>
<p>As mentioned before there are new characters introduced into the game. One example would be "Baby Peach". I don't recall there ever being a "Baby Peach" in the series but hey maybe there will be a new game featuring her in the story in the future. The new characters are all unlockable especially the "Cups" unlike in the N64 version and Double Dash if I remember correctly. Some of the original Characters must be unlocked as well. The AI can be a pain though, I've been in First and got bombarded by Banana's, Shell's, the Squid Ink all in one shot, even when I fall back to 3rd just so I don't get hit by the damn Blue Spike Shell.</p>
<p>The soundtrack is nice and it's catchy, but it can be repetitive. I mean it is Mario Kart but hearing the same tracks over and over again can get tire some. The Battle Mode has been changed to Team Based and you keep getting new balloons till time runs out. You're goal is to hit has many players you can with items to score points before time runs out. There is also a Coin Collection mode the differs from that. I haven't gotten the chance to try this out yet  but if anyone is familiar with the multiplayer on Mario 64 DS with the coin collection I believe it might be very similar however with Karts and Motorcycles.</p>
<p>The Bikes are very well balanced and are very easy to use. I was concerned about this when they were frst announced them but they were implemented very well into the game. For now I'm sticking with the Karts in Multiplayer but I'm slowly making my way over to the Bikes. Tricks have been implemented to both the Karts and the Bikes. Each controller is different but once a trick as been activated when launching off a jump, you're character does a small move in the air and then once he/she hits the grand they get a speed boost.</p>
<p>I've pretty much covered the basics of Mario Kart Wii. Anything I missed or would like to know more about let me know and I will post an update. I highly reccommend this game and anyone who had doubts about picking it up shouldn't as it will keep you entertained for hours with friends, family, online play or even by yourself.</p>
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<title><![CDATA[Things That Really Matter #3: Top Ten Nintendo 64 Games (with an emphasis on variety)]]></title>
<link>http://thenoisingmachine.wordpress.com/?p=56</link>
<pubDate>Tue, 22 Apr 2008 23:08:28 +0000</pubDate>
<dc:creator>kicknz</dc:creator>
<guid>http://thenoisingmachine.es.wordpress.com/2008/04/22/more-jewish-mysticism-top-10-n64-things/</guid>
<description><![CDATA[I bet you were wondering about the Top Ten Super N64 games of all time, weren&#8217;t you?  Good, b]]></description>
<content:encoded><![CDATA[<p>I bet you were wondering about the Top Ten Super N64 games of all time, weren't you?  Good, because I can help you!  I originally posted this entry as being written by a Jewish Mystic combing the Bible for secret Top Ten video game lists.  I must confess that was a hoax and I am exorcizing the mythical Mystic from these posts.  In truth, this is a list of MY top ten FAVORITE N64 games, with an emphasis on variety.  It must be said that there are many N64 games I've never played or have had limited time with and I'll address some of these at the end of the list.  As I am a true nerd, this list will probably change as I play more and more gamez.</p>
<p>#10  <a href="http://en.wikipedia.org/wiki/GoldenEye_007">GOLDENEYE 007</a> (Rare/Nintendo): If it weren't for the 'emphasis on variety' angle this would certainly be higher up on the list.  As it is, this game's 'spiritual sequel' appears higher up instead and if I were more experienced with the pool of N64 games another game might have been here instead.  Enough of the fussy rules and onto the good: First person shooters are actually a really retarded genre.  This is one of the very few games in the genre that's actually neato.  The enemy troops have a lot of personality and the levels are quite huge for a 1997 release.  The missions are varied and the murdering sprees are quite rewarding.<br />
<img src="http://boomstickbrigade.files.wordpress.com/2007/12/n64-goldeneye.png" alt="" /></p>
<p>#9 <a href="http://en.wikipedia.org/wiki/Mario_Kart_64">MARIO KART 64</a> (Nintendo): The most overrated game on this list.  Sure, it's great, but not awesome.  The main problem is that the controls are really lame and unresponsive compared to every other Mario Kart game.  The track designs are strong but it doesn't really matter if navigating them isn't as good as possible.  The overall action is still fun so give it a try (after you've finished with Diddy Kong Racing).<br />
<img src="http://www.ugo.com/games/top-11-racing-games/images/mario-cart-64.jpg" alt="" /></p>
<p>#8 <a href="http://en.wikipedia.org/wiki/Resident_Evil_2">RESIDENT EVIL 2</a> (Capcom): This is actually a great game except for one problem - it's basically a straightforward port of a PlayStation game.  As such, it doesn't make full use of the N64's capabilities but it's still a classic.  The explorable areas are much larger than in the original Resident Evil and the action is more tense.  There are way too few games of this sort on the N64 so even with lower technical specs this is a welcome entry on this list.<br />
<img src="http://image.com.com/gamespot/images/screenshots/7/198457/re2_screen133.jpg" alt="" /></p>
<p>#7 <a href="http://en.wikipedia.org/wiki/Starfox_64">STARFOX 64</a> (Nintendo): This game is practically an update of the original SNES StarFox but improved in every way (not just graphically).  The gameplay is fun and engaging and there are multiple routes through the adventure, with different difficulty levels for each.  There are multiple vehicles to use and free-range, non-rails levels to blast your way through.  This is a very romantic game.  You should take your TV to the beach and play it with your boyfriend.<br />
<img src="http://www.coolrom.com/screenshots/n64/Star%20Fox%2064%20(2).gif" alt="" /></p>
<p>#6 <a href="http://en.wikipedia.org/wiki/Wave_Race_64">WAVE RACE 64</a> (Nintendo): Normally, I'm not all that into 'realistic' racers that don't have goofy or fantasy elements but this is an exception.  As one of the few North American launch titles, WR64 really showed gamers what the N64 was capable of with incredible and hypnotic water effects accompanied by great atmosphere and music.  The jet skis of WR64 bob and bounce on the water in a convincing manner and this aspect plays a big part in the handling and racing of each machine.  Even more fun and impressive are the trick courses, in which you race against the clock, racking up big scores with the many tricks available to you.  You can even unlock a dolphin to ride on.  I think his name might be Ecco?<br />
<img src="http://www.nintendoworldreport.com/media/11627/1/111.jpg" alt="" /></p>
<p>#5 <a href="http://en.wikipedia.org/wiki/Banjo_kazooie">BANJO-KAZOOIE</a> (Rare/Nintendo): aka "Super Mario 64 2: Banjo's Island".  Or not, but this game definitely feels like a close cousin to SM64 and uses its game engine.  Given that, Rare introduced many unique action mechanics not present in SM64 that work well, for the most part.  Banjo and Kazooie enjoy a beneficial symbiotic relationship that results in short flights, big jumps, murderous egg-laying and big poops.  Like Donkey Kong Country and Diddy Kong Racing, this is basically Rare's take on a proven Nintendo game but unfortunately this particular outing doesn't really break out of the mold like DKC and DKR managed to.<br />
<img src="http://z.about.com/f/wiki/e/en/thumb/4/4c/N64_Banjo_Kazooie.jpg/230px-N64_Banjo_Kazooie.jpg" alt="" /></p>
<p>#4 <a href="http://en.wikipedia.org/wiki/Diddy_Kong_Racing">DIDDY KONG RACING</a> (Rare/Nintendo): This is a misunderstood N64 game, often considered a Mario Kart clone.  This is hardly the case.  This game is also criticized for its generic and pre-school-oriented cast of characters and this is unfortunately accurate.  What sets this game apart from Mario Kart, aside from the boring cast of racers?  WELL, DKR is as much of an adventure game as it is a racing game.  It actually lies somewhere in between Super Mario 64 and Mario Kart 64.  There is a hub world to explore plus other worlds to gain entry to.  There are hidden items to locate, a battle mode that is an integrated part of the game (rather than an add-on), and special boss races against giant opponents.  In addition to all this there are THREE different vehicles to pilot: cars, hovercrafts and planes.  On top of all that, the controls in this game are much tighter than in Mario Kart 64.  So take that.<br />
<img src="http://www.juegomania.org/Diddy+Kong+Racing/fotos/n64/0/97/Foto+Diddy+Kong+Racing.jpg" alt="" /></p>
<p>#3 <a href="http://en.wikipedia.org/wiki/Perfect_dark">PERFECT DARK</a> (Rare/Nintendo): The "spiritual sequel" to GoldenEye 007 improved upon every aspect, resulting in a world that feels much more fleshed out.  The enemies constantly bitch and moan and enjoy hopping around to avoid your fire.  This time around there are futuristic weapons and aliens, which comes across as much more interesting than the Cold War-themed spy approach of GoldenEye.  So do it to it.  You'll love it when some guy you just pumped full of lead slides to the ground saying, "Why . . . me?" <br />
<img src="http://image.com.com/gamespot/images/screenshots/5/198275/perfectd_screen034.jpg" alt="" /></p>
<p>#2 <a href="http://en.wikipedia.org/wiki/The_legend_of_zelda_ocarina_of_time">THE LEGEND OF ZELDA: OCARINA OF TIME</a> (Nintendo): Everyone that matters gushes about this game.  In truth, Ocarina probably does not live up to the ridiculous hype.  In some ways, it's a throwback to the pointless vagueness of the original Legend of Zelda.  However, the atmosphere and size of the world are quite powerful.  The new characters and races introduced in the game are very appealing and make an impression.  The boss fights are maybe the highlight of the game, high in tension and creativity.<br />
<img src="http://www.coolrom.com/screenshots/n64/Zelda%20-%20Ocarina%20of%20Time%20(2).gif" alt="" /></p>
<p>#1 <a href="http://en.wikipedia.org/wiki/Super_mario_64">SUPER MARIO 64</a> (Nintendo): It's kind of sad that a launch title proved to be the best release for the system but it does nothing to diminish the awesomeness of this game.  SM64 was groundbreaking and revolutionary in so many ways, introducing things like hub worlds from which the player could access many other worlds at their leisure.  The controls in SM64 are as tight as possible and it's fun just to make Mario run around goofing off.  There are a bazillion levels/missions in the game and many worlds to explore.  I believe that pure fun is a big factor in determining best games and that's why this game gets the my nod for the top of the N64 list.<br />
<img src="http://www.fullhealth.co.uk/images/stories/super-mario-64-speed-run.jpg" alt="" /></p>
<p>HONORABLE MENTION: Not that much, really.  There aren't a whole lot of N64 games that I've played extensively and I haven't really dug into any obscure gems.  Most of the games on this list were big, multi-million sellers.  The only thing that comes to mind for Honorable Mention is <em>Donkey Kong 64</em>. </p>
<p>"WHY ME'M FAVE GAME DON'T DO HERE?"  Well, like I just said, there are some notable N64 games I have yet to delve into or haven't played in a long, long time but need to check out.  That list includes: F-Zero X, The Legend of Zelda: Majora's Mask, 1080° Snowboarding, Kirby 64, Beetle Adventure Racing, Ready 2 Rumble, NFL Blitz, Wayne Gretzky's 3D Hockey, Rayman 2, Mega Man 64, Mickey's Speedway USA, Jet Force Gemini, and Shadowman.</p>
<p><a href="http://thenoisingmachine.wordpress.com/author/kicknz/"><img src="http://a.wordpress.com/avatar/kicknz-48.jpg" alt="" />kicknz</a></p>
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<title><![CDATA[Retro análisis de Mario Kart 64]]></title>
<link>http://museodelvideojuego.wordpress.com/?p=2722</link>
<pubDate>Wed, 16 Apr 2008 03:00:18 +0000</pubDate>
<dc:creator>KaTaLa</dc:creator>
<guid>http://museodelvideojuego.es.wordpress.com/2008/04/16/retro-analisis-de-mario-kart-64/</guid>
<description><![CDATA[Nos hemos trasladado a www.museodelvideojuego.com
Para ver este post en el .com, haz click aquí
Act]]></description>
<content:encoded><![CDATA[<h3 style="text-align:center;"><strong>Nos hemos trasladado a www.museodelvideojuego.com</strong></h3>
<p style="text-align:center;">Para ver este post en el .com, haz click <a href="http://museodelvideojuego.com/2008/04/16/retro-analisis-de-mario-kart-64/" target="_self"><strong>aquí</strong></a></p>
<p style="text-align:center;">Actualiza tus favoritos!</p>
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<title><![CDATA[Continuing Earthbound]]></title>
<link>http://sigonasr2.wordpress.com/?p=33</link>
<pubDate>Sat, 12 Apr 2008 19:21:39 +0000</pubDate>
<dc:creator>sigonasr2</dc:creator>
<guid>http://sigonasr2.es.wordpress.com/2008/04/12/continuing-earthbound/</guid>
<description><![CDATA[I have decided since I started Earthbound again yesterday that I was gonna beat the game yet again. ]]></description>
<content:encoded><![CDATA[<p>I have decided since I started Earthbound again yesterday that I was gonna beat the game yet again. I know it's time consuming and a very long game, but I am gonna do it once again. And this time with a twist. I'm gonna screen record the whole game in parts, so like going through one town and then posting it on Google Video and whatnot. I decided to record the audio from the game too so it's not as boring while watching, so hope you enjoy watching as I play through it. You can find it on the right hand column under "Other Videos" on this blog. I am going over to my friend Dan's house later and playing Super Smash Brothers Brawl there. We may also play Mario Kart 64 as he has bought that from Virtual Console. I think it's pretty neat that you get to watch me play assorted games in a small video file. I don't believe how much technology has improved, it's just so convenient now. I really like everything computers were made to be. And also the fact that there are complicated things for computers that make using one a challenge, which is what I also like. I guess I am just saying that computers are probably the greatest invention someone has thought of thus far, it has literally changed my whole life. Thank you.</p>
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<title><![CDATA[Final del Mario Kart 64]]></title>
<link>http://polcius.wordpress.com/2008/04/03/final-del-mario-kart-64/</link>
<pubDate>Thu, 03 Apr 2008 11:45:11 +0000</pubDate>
<dc:creator>polcius</dc:creator>
<guid>http://polcius.es.wordpress.com/2008/04/03/final-del-mario-kart-64/</guid>
<description><![CDATA[
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<content:encoded><![CDATA[<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/tuy4dDm9upE'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/tuy4dDm9upE&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[No Fix Coming For Mario Kart 64 On Wii Virtual Console]]></title>
<link>http://petrtwp.wordpress.com/2007/02/01/no-fix-coming-for-mario-kart-64-on-wii-virtual-console/</link>
<pubDate>Thu, 01 Feb 2007 21:19:42 +0000</pubDate>
<dc:creator>Bob</dc:creator>
<guid>http://petrtwp.es.wordpress.com/2007/02/01/no-fix-coming-for-mario-kart-64-on-wii-virtual-console/</guid>
<description><![CDATA[Nintendo has today revealed that there will be no fix for the Virtual Console release of Mario Kart ]]></description>
<content:encoded><![CDATA[<p>Nintendo has today revealed that there will be no fix for the Virtual Console release of Mario Kart 64. "Due to unavoidable technical reasons unfortunately it is not possible to save ghost data from Mario Kart 64's Time Trials in the Virtual Console version of the game," read the statement issued to Pro-G.<br><br><a href="http://www.pro-g.co.uk/news/31-01-2007-4649.html">read more</a>&#160;</p>
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<title><![CDATA[Mario Kart 64 VC Glitch : Super Speed]]></title>
<link>http://petrtwp.wordpress.com/2007/01/30/mario-kart-64-vc-glitch-super-speed/</link>
<pubDate>Tue, 30 Jan 2007 21:00:32 +0000</pubDate>
<dc:creator>Bob</dc:creator>
<guid>http://petrtwp.es.wordpress.com/2007/01/30/mario-kart-64-vc-glitch-super-speed/</guid>
<description><![CDATA[There seems to be a glitch with Mario Kart 64 on the Virtual Console. Select &#8220;Moo Moo Farm]]></description>
<content:encoded><![CDATA[<p>There seems to be a glitch with Mario Kart 64 on the Virtual Console. Select "Moo Moo Farm", 3 Players, and start the race. Seems to work every time. Almost hope it stays unpatched, looks pretty fun this way.<br><br><br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/tbM_xFoun2E'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/tbM_xFoun2E&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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