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<channel>
	<title>motion-capture &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/motion-capture/</link>
	<description>Feed of posts on WordPress.com tagged "motion-capture"</description>
	<pubDate>Sat, 26 Jul 2008 23:03:14 +0000</pubDate>

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<item>
<title><![CDATA[tesis diary july 19]]></title>
<link>http://twelve13.wordpress.com/?p=173</link>
<pubDate>Fri, 18 Jul 2008 19:11:18 +0000</pubDate>
<dc:creator>twelve13</dc:creator>
<guid>http://twelve13.wordpress.com/?p=173</guid>
<description><![CDATA[Untuk prototipe yang harus beres awal bulan agustus ini, harus jadi minimal integrasi MotView dan lk]]></description>
<content:encoded><![CDATA[<p>Untuk prototipe yang harus beres awal bulan agustus ini, harus jadi minimal integrasi MotView dan lkdemo ke Blender. Seharusnya fungsi untuk membaca file bvh sudah ada di Blender. Jika demikian, code dari Motview tak lagi diperlukan. Untuk integrasi lkdemo, mungkin agak sedikit mudah juga karena code-nya udah bisa dicompile sendiri. Hanya perlu belajar bagaimana scripting pake Phyton di Blender. Nah, baru saja tahu kalo di Blender ada Window untuk scripting Phyton. :D</p>
<p>Mudah-mudahan berhasil membuat prototipe sederhana motion capture untuk seminar agustus nanti. amin.</p>
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<item>
<title><![CDATA[motion capture dan miliaran neuron manusia]]></title>
<link>http://twelve13.wordpress.com/?p=158</link>
<pubDate>Thu, 17 Jul 2008 16:31:26 +0000</pubDate>
<dc:creator>twelve13</dc:creator>
<guid>http://twelve13.wordpress.com/?p=158</guid>
<description><![CDATA[saya tidak tahu siapa yang bertanya dengan kalimat &#8220;apa arti motion capture&#8221;. saya juga ]]></description>
<content:encoded><![CDATA[<p>saya tidak tahu siapa yang bertanya dengan kalimat "apa arti motion capture". saya juga tidak tahu apakah orang itu mendapatkan jawabannya.</p>
<p>motion capture berusaha untuk menangkap gerak dari benda nyata. gerak yang ditangkap kemudian digunakan untuk menggerakkan karakter dalam animasi. biasanya sih karakter 3 dimensi.</p>
<p>teknik motion capture sendiri bisa bermacam-macam. sensor yang digunakan juga berbeda-beda. ada yang menggunakan sensor inersia. ada yang menggunakan marker di sendi-sendi orang yang akan ditangkap geraknya.</p>
<p>beberapa orang tengah mengembangkan motion capture yang tidak menggunakan sensor sama sekali. artinya, gerak dapat ditangkap dari sebuah video stream apa saja, bisa rekaman film ataupun kamera yang tidak dikalibrasi sebelumnya. tapi teknik ini belum sempurna.</p>
<p>yang menarik adalah seperti ini. jika kita meniru cara manusia mengenali sebuah gerak, maka kita harus memiliki miliaran neuron yang telah mengalami proses pelatihan selaman sekian tahun. sekian tahunnya bukan kendala teknis sama sekali untuk ditiru. tapi miliaran neuronnya? saya kira, tak akan ada teknologi robot yang mampu menyamai jumlah neuron dalam otak manusia ini..... kecuali tentu saja, jika kita mulai berpikir bahwa sebuah superkomputer hanya dapat diciptakan dari bahan organis dan bukan non-organis seperti semikonduktor.</p>
<p>jadi, motion capture itu apa? tanya mr. google aja deh ya. :)</p>
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<item>
<title><![CDATA[DER UNGLAUBLICHE HULK]]></title>
<link>http://screenwrite.wordpress.com/?p=69</link>
<pubDate>Fri, 11 Jul 2008 14:49:15 +0000</pubDate>
<dc:creator>Thomas Lenz</dc:creator>
<guid>http://screenwrite.wordpress.com/?p=69</guid>
<description><![CDATA[Anger Management.
Wenn Superhelden ihren Job an den Nagel hängen und zur normalsterblichen Tagesord]]></description>
<content:encoded><![CDATA[<p><strong>Anger Management.</strong></p>
<p>Wenn Superhelden ihren Job an den Nagel hängen und zur normalsterblichen Tagesordnung hinüberwechseln, geht es meistens ganz schnell mit ihnen bergab. Peter Parker hat aus dieser Lektion gelernt (in „Spiderman 2“), Clark Kent ein bürgerliches Leben mit Lois Lane nach kurzer Zeit wieder ad acta gelegt (in „Superman 2“), und als die Justice League of America bei Gelegenheit von sechsdimensionalen Aliens gewaltsam auf ihre bürgerliche Identität reduziert wurde (in der „JLA“-Serie), war es erst einmal vorbei mit dem Heldentum. Nur der Hulk scheint als unterforderter Sicherheitsbeamter ganz gut klar zu kommen, denn diesen Posten hat er nun mittlerweile seit 2003 inne (zu bestaunen in Ang Lees erster Filmversion). Lukrativ ist die Sache vielleicht nicht, denn bereits für den Gegenwert einer Pizza lässt er seine Dienstpflichten bereitwillig außen vor. Im Großen und Ganzen aber überwiegen die Vorteile, und eine ruhige Kugel zu schieben schützt bekanntlich vor allzu hohem Puls, und das ist gut, denn der macht grün vor Wut. Lou Ferrigno kann es also gelassen angehen und seinem mittlerweile zweiten Nachfolger entspannt bei der Arbeit zusehen. Der ehemalige Bodybuilder hatte einst die erste Realversion des naturgemäß unbeherrschten Mutanten verkörpert und regelmäßig von einem Schnitt zum anderen die Rollen mit seinem weniger angsteinflößenden Alter Ego getauscht (also Hulk gegen Bruce Banner und Ferrigno gegen Bill Bixby). So einfach war das damals. Heute wäre der testosteronlastige Italo-Amerikaner als Darsteller arbeitslos oder maximal noch für Synchronarbeiten gefragt, denn der grüne Hüne mit der chronisch schlechten Laune hat seinen menschlichen Anteil längst auf ein Minimum an Motion Capture reduziert und ist ansonsten ein durch und durch digitales Riesenbaby. Das kann man je nach Belieben als Fluch oder Segen erachten, für die Logik der Transformation jedenfalls ist der technologische Fortschritt ein seltener Fall von Kongenialität.</p>
<p><!--more--></p>
<p>Dabei leidet auch der aktuelle Hulk noch an den üblichen CGI-Krankheiten, die den Trick als Trick entlarven und sich nur bedingt in den realen Rest des Films einfügen. Das lässt sich zwar nicht verleugnen, überbewerten muss man es aber auch nicht. Immerhin steht dahinter dieselbe Industrie, die über Jahrzehnte hinweg mit minderwertigen Rückprojektionen und anderen heute absurd anmutenden Kompromisslösungen ganz gut gefahren ist. Warum also übermäßige Strenge auffahren, wenn es um digitale Monster geht? – Die 2008er Variante der mittlerweile seit über vier Jahrzehnten bestehenden Comic-Serie jedenfalls lässt sich jede Menge Zeit, bis der Zuschauer überhaupt einmal einen Blick auf das Ergebnis kostenintensiver Programmierarbeit werfen kann (eine dramaturgische Mühe allerdings, die schlichtweg vor die Hunde geht angesichts einer zeigefreudigen Werbekampagne, die kein Geheimnis aus dem Hulk selber und seinem Gegenspieler macht). Bis dahin setzt Marvel in seiner zweiten Eigenproduktion nach dem überaus erfolgreichen „Iron Man“ auf eine ausgedehnte Exposition, die den unbedarften Zuschauer nicht unbedingt eine Mutanten- oder Superheldengeschichte erwarten lassen würde. Allerdings gibt es den unbedarften Zuschauer höchstens noch in Sneak Previews oder hinter dem Mond, und so kann sich der Film eine ziemlich effektive Teaser-Montage erlauben, die in aller Kürze diejenigen Ereignisse zusammenfasst, aufgrund welcher Bruce Banner - seines Zeichens Atomphysiker mit Hang zum Selbstversuch - auf der Flucht vor der US-Army in einer brasilianischen Limonadenfabrik untergetaucht ist und sich dort angestrengt bemüht, seinen Puls möglichst niedrig zu halten, denn sonst, tja, wird aus dem eher schmächtigen Edward Norton ein ziemlich ungemütliches digitales Monster.</p>
<p>Natürlich lässt sich das nur eine Weile vermeiden, und als Banner schließlich von einem Sondereinsatzkommando unter der Leitung des fanatischen Emil Blonsky, eines britischen Söldners mit russischen Wurzeln (sozusagen seine politisch neutralisierte Fassung, da im Comic ursprünglich ein KGB-Agent aus Zagreb), aufgespürt und gejagt wird, bahnt sich der cholerische Golem mit der ungesunden Hautfarbe auch schon bald seinen Weg. Weitaus beängstigender aber als die ungebremste Aggression von Banners kontrollloser Zweitidentität ist Blonskys abgründige Begeisterung für das Potential der grünen Kampfmaschine. Dass die Army weniger an Banner interessiert ist als an der Möglichkeit, die (bislang ungeklärten) Umstände seiner Verwandlung zu reproduzieren und so einen neuen, aggressiven und unbesiegbaren Soldatentypus zu schaffen (Geschosse ignoriert der Hulk nämlich wie Mückenstiche), weckt in der Vorstellung des Söldners echte Allmachtsfantasien. Das muss er nicht aussprechen, denn es blitzt in seinen Augen auf wie das Grün in denjenigen Banners, bevor er sich verwandelt. Dass Blonsky dabei, einer klugen Entscheidung des Regisseurs gemäß, die er gegen den Willen des Studios durchsetzte, von Tim Roth verkörpert wird, kommt der Sache sehr entgegen. Hatte dieser doch in Tim Burtons unseligem „Planet of the Apes“-Remake selbst hinter der Affenmaske seines General Thade noch soviel beunruhigenden Wahnsinn verbreitet, dass man für einen Moment fast vergessen konnte, sich über den Rest des Films zu ärgern. Louis Leterrier wird das vermutlich ähnlich empfunden haben, und so mag es sich ergeben haben, dass Blonsky in seiner menschlichen Gestalt nun mindestens so verstörend gefährlich auftritt wie später als gammastrahlenmutiertes Supermonster (im Comic noch „The Abomination“, im Film leider namenlos), das immerhin noch bedrohlicher aussieht als das seltsame Amphibienwesen, das Manhattan ein paar Monate zuvor heimgesucht hatte (dokumentiert in „Cloverfield“).</p>
<p>Überhaupt ist der Übergang von den realen Charakteren (Banner und Blonsky) zu ihren digitalen Versionen (Hulk und Abomination) weniger fließend als eher sprunghaft. Tauschte die TV-Serie aus den 70ern noch einfach ihre Darsteller aus, so verschwinden die Schauspieler heute ganz und liefern höchstens noch ein paar per Cyber-Scanning generierte Spuren. In den meisten Fällen ist das bloße Effekthascherei (und – bewiesen im Fall von Robert Zemeckis´ „Beowulf“ - für die Dauer eines ganzen Films noch nicht tragbar). Im Fall einer Geschichte allerdings, die auf der vollständigen Transformation ihrer Figuren beruht, hat dieser Schritt eine durchaus bemerkenswerte Konsequenz. Filmimmanent ließe sich das durchaus thematisieren, jedoch ist „The incredible Hulk“ dafür ganz sicher die falsche Adresse. Insgesamt tut Marvel nämlich gut daran, die Dinge nicht übermäßig zu komplizieren, und damit greift das Studio auf eine Tugend zurück, die eine erfolgreiche Comicserie ausmacht. Komplexität braucht eben Zeit und damit Sequels.</p>
<p>Im Gegensatz zu den psychologischen Untiefen etwa, in denen sich Ang Lees „Hulk“-Version bewegte, und die so manchen Fan ratlos zurück ließen, gibt sich die Fassung aus der Feder von Zak Penn (superheldenerfahren seit „X2“) und Edward Harrison geradliniger und leichter konsumierbar. Beide Filme gegeneinander auszuspielen, hat dabei wenig Sinn, denn die Zielvorgabe ist nicht dieselbe. Marvel setzt wie schon bei „Iron Man“ (und allen noch geplanten Superhelden-Filmen des Studios) auf den Franchise-Effekt und kommt damit dem Gesetz des Comics als Serienprodukt näher. Wie alle Superhelden nämlich hat auch der Hulk über die Jahrzehnte seines Bestehens eine komplexe und psychologisch vielfältige Geschichte assimiliert, die in einem einzigen Film keinen Platz hat, und so kann sich Marvel alle Verzweigungen für später aufheben (immerhin gibt es da die überaus schwierige Seite in Banners Entwicklung, die das hohe Aggressionspotential des Hulk mit einem Missbrauch aus der Kindheit in Verbindung bringt). Lees Version hat im Grunde versucht, seiner Figur vieles von dieser Tiefe zu geben, den Film damit aber für klassisches Blockbuster-Kino merklich überladen (Ähnliches ließe sich zwar auch von Burtons „Batman“ behaupten, nur gelingt dort der Spagat merklich besser, und die überbordende Fabulierlust in Charakterzeichnung, Set-Design und Inszenierung kann die eigentlich über alle Maßen enggeführte Psychologie der Geschichte - in der gegenseitigen Co-Abhängigkeit von Bruce Wayne und dem Joker - gut überspielen).</p>
<p>Wie viel Komplexität Leterriers Version aber bereits tatsächlich hat, mag erst ein späterer Director’s Cut offenbaren. Immerhin kündigt der Regisseur bereits eine um ganze 70 (in Worten: siebzig) Minuten längere Fassung an.</p>
<p><img src="http://www.alienus.de/screenwrite/Plakat_Der-unglaubliche_Hulk.jpg" border="1" alt="" width="450" height="637" align="absBottom" /></p>
<p>Artikel © 2008 Thomas Lenz. Alle Rechte vorbehalten.<br />
Filmplakat: <a href="http://www.concorde-film.de/" target="_blank">Concorde Filmverleih GmbH</a></p>
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<title><![CDATA[Emmanuel Lutheran Choir in Jyväskylä]]></title>
<link>http://mindsync.wordpress.com/?p=52</link>
<pubDate>Wed, 09 Jul 2008 21:57:01 +0000</pubDate>
<dc:creator>Tommi Himberg</dc:creator>
<guid>http://mindsync.wordpress.com/?p=52</guid>
<description><![CDATA[We had the privilige to have the ELC as our guests in the Music Department for a couple of days, bef]]></description>
<content:encoded><![CDATA[<p>We had the privilige to have the ELC as our guests in the Music Department for a couple of days, before their performances in the Jyväskylä Summer Arts Festival and the Kaustinen Folk Music Festival. </p>
[wp_caption id="attachment_85" align="alignnone" width="300" caption="Choir movement"]<a href="http://mindsync.wordpress.com/files/2008/07/movement.jpg"><img src="http://mindsync.wordpress.com/files/2008/07/movement.jpg?w=300" alt="Choir movement" width="300" height="177" class="size-medium wp-image-85" /></a>[/wp_caption]
<p><!--more--></p>
<p>During these two days, we had a workshop where a group of Finns "joined" the choir and learned some of their songs and choreographies. Also, we recorded the whole thing for research purposes. Not only that, we took motion capture of the movements. This amazing and unique data set will be analysed in the coming months (there really is a LOT of data). We collected two kinds of motion capture data - group synchronisation data and dance movement data. In the group sync sessions, we had a larger number of people (8 or 9) wearing just a couple of markers each. </p>
[wp_caption id="attachment_89" align="alignnone" width="197" caption="Marker set for group synchronisation measurements"]<a href="http://mindsync.files.wordpress.com/2008/07/group_marked_pair.png"><img src="http://mindsync.wordpress.com/files/2008/07/group_marked_pair.png?w=197" alt="Marker set for group synchronisation measurements" width="197" height="300" class="size-medium wp-image-89" /></a>[/wp_caption]
<p>In collecting the dance movement data, we used a full-body marker set, and actually tracked two people at the same time, doing the choir movements together. </p>
[wp_caption id="attachment_77" align="alignnone" width="213" caption="Full marker sets"]<a href="http://mindsync.wordpress.com/files/2008/07/lights_duo.jpg"><img src="http://mindsync.wordpress.com/files/2008/07/lights_duo.jpg?w=213" alt="Full marker sets" width="213" height="300" class="size-medium wp-image-77" /></a>[/wp_caption]
<p>Both these sessions were actual choir singing and performance - the rest of the choir was in the lab,  around the motion capture area and all performances we tracked were thus as close to authentic as you can get in a motion capture lab. </p>
<p>Click the photos in the gallery to see them in full size.<br />
[gallery]</p>
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<title><![CDATA[Leslie Bishko]]></title>
<link>http://labanbc.wordpress.com/?p=12</link>
<pubDate>Mon, 30 Jun 2008 05:23:32 +0000</pubDate>
<dc:creator>labanbc</dc:creator>
<guid>http://labanbc.wordpress.com/?p=12</guid>
<description><![CDATA[
 Laban Movement Analysis forms a conduit between expressive movement impulses and creating animated]]></description>
<content:encoded><![CDATA[<blockquote><p><a href="http://labanbc.files.wordpress.com/2008/07/leslie_bishko_2x2inches_72dpi.jpg"><img class="size-medium wp-image-16 alignleft" src="http://labanbc.wordpress.com/files/2008/07/leslie_bishko_2x2inches_72dpi.jpg?w=144" alt="" width="144" height="144" /></a><br />
<em> Laban Movement Analysis forms a conduit between expressive movement impulses and creating animated movement for the screen that lives, breathes and communicates.</em></p></blockquote>
<p><strong>Leslie Bishko</strong><br />
MA, CMA<br />
<a href="http://tinyurl.com/6lxpf">Contact</a><br />
<a title="Laban for Animators" href="http://members.shaw.ca/laban_for_animators" target="_blank"> http://members.shaw.ca/laban_for_animators</a></p>
<p><strong>About Leslie's work</strong></p>
<p>Leslie's work with Laban Movement Analysis encompasses three main areas:</p>
<ul class="unIndentedList">
<li> <a title="Laban for Animators" href="http://members.shaw.ca/laban_for_animators" target="_blank"><em>Laban for Animators</em></a>: the aesthetic foundation of nonverbal communication in the art form of animation, including aesthetic guidelines for creating believable, expressive animated characters, and style analysis of animated movement.</li>
<li> Visualization of LMA theories through the creation of 3D computer animated imagery. Pedagogically, these theories are demonstrated and experienced through dance-movement and the use of movement notation symbols. Visualization of movement theory contributes a new visual perception of LMA concepts and new pedagogical methods.</li>
<li> Creation of experimental animated film, using traditional and digital media, centering on the use of LMA as a creative tool for the aesthetic exploration of movement dynamics, rhythmic phrasing and pattern.</li>
</ul>
<p><a href="http://labanbc.files.wordpress.com/2008/07/leslieteachingsmall.jpg"><img class="alignleft size-medium wp-image-41" src="http://labanbc.wordpress.com/files/2008/07/leslieteachingsmall.jpg?w=144" alt="" width="144" height="96" /></a></p>
<p><strong>Courses and consulting work</strong></p>
<p>Leslie incorporates LMA into her 3D Character Animation and related courses in the full time Animation BFA degree program at <a title="Emily Carr University of Art &#38; Design" href="http://www.eciad.ca" target="_blank">Emily Carr University of Art &#38; Design</a>.  Course assignments are based on LMA principles, and feedback to students is given through the lens of LMA-based observation and description.  Leslie has given <em><a title="Laban for Animators" href="http://members.shaw.ca/laban_for_animators" target="_blank"><em>Laban for Animators</em></a></em> workshops at a variety of computer game studios, which provide a broad overview of the LMA system, emphasizing how it can be applied to animation through designing a Movement Signature for animated characters, and through coaching motion-capture talent to achieve specific movement qualities.</p>
<p><strong>Recent publications</strong></p>
<p>Leslie is currently developing a book proposal for <em><a title="Laban for Animators" href="http://members.shaw.ca/laban_for_animators" target="_blank"><em>Laban for Animators</em></a></em>.  The following recent publications represent the scope of her current work:</p>
<ul class="unIndentedList">
<li> Bishko, L., "The Use and Abuse of Cartoon Style in Animation," reprinted in <em>The Animation Industry </em>(working title), Icfai Press, 2008</li>
<li> Bishko, L., "Developing Personality," contributed to Furniss, Maureen, <em><a title="The Animation Bible" href="http://tinyurl.com/6lhmkc" target="_blank">The Animation Bible</a>, </em>Abrams, 2008, pp. 60-63</li>
<li> Bishko, L., "The Use and Abuse of Cartoon Style in Animation," Animation Studies Journal: <a href="http://journal.animationstudies.org/" target="_blank">http://journal.animationstudies.org</a></li>
<li> Bishko, L., "Visualizing the A Scale: a visual supplement to teaching Choreutics," Proceedings of the <a title="ICKL Conference 2005" href="http://www.ickl.org/conf05_london/index.html" target="_blank">24<sup>th</sup> Biennial Conference of the International Council of Kinetography Laban</a>, London, UK.</li>
</ul>
<p><strong>Biography</strong></p>
<p>Leslie Bishko is an Associate Professor in Animation at <a href="http://www.eciad.ca">Emily Carr University of Art &#38; Design</a>, where she teaches 3D computer graphics specializing in character animation, and is a member of the <em>Movement Research Group. </em>An experimental animation filmmaker, her computer animated film, <em>Gasping for Air </em>(1993), won 6 awards at major international festivals.  Bishko's history with dance includes dance notation and certification as a Laban Movement Analyst (LMA).  Bishko has developed <a title="Laban for Animators" href="http://members.shaw.ca/laban_for_animators" target="_blank"><em>Laban for Animators</em></a>, which she teaches to computer game companies and animation schools, and is currently expanding into a book.  She has collaborated with choreographer Holly Bright on integrating dance with animation onstage.  Her research investigates movement styles in animation, and the use of animated imagery for LMA studies.</p>
<p><a href="http://labanbc.files.wordpress.com/2008/07/a_scale_traceform_72dpi.jpg"><img class="size-medium wp-image-40 alignright" src="http://labanbc.wordpress.com/files/2008/07/a_scale_traceform_72dpi.jpg?w=300" alt="The &#34;A&#34; Scale" width="300" height="225" /></a></p>
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<title><![CDATA[More Wiimote goodness from Johnny Chung Lee]]></title>
<link>http://dougclow.wordpress.com/?p=98</link>
<pubDate>Wed, 25 Jun 2008 11:40:04 +0000</pubDate>
<dc:creator>dougclow</dc:creator>
<guid>http://dougclow.wordpress.com/?p=98</guid>
<description><![CDATA[If you&#8217;re at all interested in new ways of interaction with computers, have a look at Johnny C]]></description>
<content:encoded><![CDATA[<p>If you're at all interested in new ways of interaction with computers, have a look at Johnny Chung Lee's latest <a href="http://procrastineering.blogspot.com/2008/06/brain-dump.html">brain-dump post about low-cost interaction technologies</a>.  Throwable displays, cheap 3D motion capture, universal remotes and more.  The video demos in particular are great for helping you understand what he's talking about and seeing the potential.  (I also like the way the Cambridge one reminds me a lot like old-school OU TV programming/<a href="http://www.bbc.co.uk/comedy/lookaroundyou/">Look Around You</a>.)</p>
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<title><![CDATA[Glass]]></title>
<link>http://fourfifths.wordpress.com/?p=75</link>
<pubDate>Thu, 12 Jun 2008 21:17:06 +0000</pubDate>
<dc:creator>Patrick Branigan</dc:creator>
<guid>http://fourfifths.wordpress.com/?p=75</guid>
<description><![CDATA[
Designer: Kong Fanwen
Introducing the flattest full size QWERTY keyboard to date, “No-key Keyboar]]></description>
<content:encoded><![CDATA[<p><img src="http://i212.photobucket.com/albums/cc132/DanteSly/45P45.jpg" alt="" width="450" height="50" /></p>
<p><strong>Designer</strong>: Kong Fanwen<br />
Introducing the flattest full size <a href="http://accessories.us.dell.com/sna/category.aspx?c=us&#38;l=en&#38;cs=04&#38;category_id=4327&#38;~ck=anav&#38;nf=1251~0~128235&#38;navla=1251~0~128235&#38;ST=qwerty%20keyboard&#38;dgc=ST&#38;cid=21747&#38;lid=512482" target="_blank">QWERTY </a>keyboard <a id="KonaLink2" class="kLink" href="http://www.yankodesign.com/index.php/2008/06/12/lights-camera-glassaction/#" target="_new"></a>to date, “No-key Keyboard” by Kong Fanwen. Consisting of just a glass surface, camera and lighting, this alternative keyboard concept will use the latest motion capture technology to watch your fingers nervously select just the perfect smiley for your online bantering.</p>
<p><img src="http://www.yankodesign.com/images/design_news/2008/06/12/no_keyboard2.jpg" alt="" width="468" height="334" /></p>
<p><img src="http://www.yankodesign.com/images/design_news/2008/06/12/no_keyboard3.jpg" alt="" width="468" height="351" /></p>
<p><iframe src='http://digg.com/api/diggthis.php?u=http%3A%2F%2Fdigg.com%2Fdesign%2FGlass_Keys' height='82' width='55' frameborder='0' scrolling='no' style='float: right; margin-left: 10px; margin-bottom: 5px; padding: 4px 0 2px 4px; background: #fff;'></iframe></p>
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<title><![CDATA[La battle Nokia 5000 vs Samsung F480...]]></title>
<link>http://humhum.wordpress.com/?p=56</link>
<pubDate>Sun, 08 Jun 2008 00:25:47 +0000</pubDate>
<dc:creator>franciis</dc:creator>
<guid>http://humhum.wordpress.com/?p=56</guid>
<description><![CDATA[Voici 2 pubs qui valent leur pesant de clics. La motion capture est une technique très utilisée en]]></description>
<content:encoded><![CDATA[<p style="text-align:justify;">Voici 2 pubs qui valent leur pesant de clics. La <a href="http://fr.wikipedia.org/wiki/Captation_de_mouvements" target="_blank">motion capture </a>est une technique très utilisée en ce moment. Un résultat époustouflant pour ces 2 vidéos. Voilà pourquoi il ne reste plus qu'a apprécier... En espérant que le F480 est mieux que le <a href="http://www.ergophile.com/2008/04/06/ergospeed-12-mobile-samsung-player-f490/" target="_blank">F490</a>. Pour ma part, je ne connais pas le <a href="http://leblog.vendeesign.com/mobiles-2/nokia-presente-4-nouveaux-mobiles/" target="_blank">Nokia 5000</a>.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/BBP64wzzql8'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/BBP64wzzql8&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/5CdYKaA6XXA'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/5CdYKaA6XXA&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[Realistic Movement with Motion Capture]]></title>
<link>http://digitalworlds.wordpress.com/?p=110</link>
<pubDate>Mon, 19 May 2008 15:11:49 +0000</pubDate>
<dc:creator>Tony Hirst</dc:creator>
<guid>http://digitalworlds.wordpress.com/?p=110</guid>
<description><![CDATA[In Making Pictures Move, we saw how classical animation techniques could be used to bring a series o]]></description>
<content:encoded><![CDATA[<p>In <a href="http://digitalworlds.wordpress.com/2008/03/17/making-pictures-move/">Making Pictures Move</a>, we saw how classical animation techniques could be used to bring a series of fixed images to life, and as a result give an impression of animated movement.</p>
<p>We also saw how real movement could be captured using photography, as Eadweard Muybridge's freeze frame photographs of a galloping horse demonstrated.</p>
<p>Making animated characters move in a realistic way is still a major challenge to animators today. Whilst many animators do still work in a traditional way - watching themselves in a mirror, for example, to see how to piece together a series of movements - it is now increasingly likely that big-budget productions will use <em>motion capture</em> ("mo-cap") techniques to film the motion of actors performing a particular movement or series of movements, and then used this captured movements to bring alive a digital character, much like a puppeteer might bring alive a wooden puppet.</p>
<p>How so? Watch this movie clip showing <a href="http://www.youtube.com/watch?v=6IOsw7DAQG0">how motion capture can be used put the human inside a digital puppet</a>!</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/6IOsw7DAQG0'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/6IOsw7DAQG0&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>You may have noticed the unusual suit that the actor was wearing. The marks on the suit are high contrast areas that a computer can detect easily. By mapping different points on the filmed image of the suit with corresponding points on the digital avatar that we wish to animate, we can use filmed movements to drive the movements of the animated character.</p>
<p>Many motion capture techniques actually use pointwise markers on the motion capture suit. That is, individual markers are place at different points on the suit, often the joints. The motion of the person's joints can then be matched to the joints of the digital avatar.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/kCnjG23fu50'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/kCnjG23fu50&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Another approach to motion capture is described in this research video on <a href="http://youtube.com/watch?v=V0yT8mwg9nc">Practical Motion Capture in Everyday Surroundings</a> (described in this <a href="http://www.scribd.com/doc/3021826/vlasic2007pmc">paper in SIGGRPH 207</a>).</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/V0yT8mwg9nc'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/V0yT8mwg9nc&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Motion capture is widely used in films that make heavy use of CGI - computer generated imagery - as well as games. However, whereas Hollywood may use motion capture to create animated movement that is as realistic as possible, in games the actor may actually be required to perform 'stylised' actions that fit in with the genre of the game.</p>
<p>For example, here is an interview with one of the motion capture artists who worked on the Conan the Barbarian game: <a href="http://www.tentonhammer.com/node/21235">Age of Conan Site Tour Pt. 1 - Motion Capture</a>.</p>
<p>If you watched the Conan movie clip, you may have picked up on the reference to motion capture being used with horses. The techniques used are certainly several steps on from anything Eadweard Muybridge attempted to do, as this brief post on the MTV <em>Multiplayer blog</em> suggests: <a href="http://multiplayerblog.mtv.com/2008/04/29/a-horse-covered-in-ping-pong-balls-the-age-of-conan-mo-cap-shoot/">A Horse Covered in Ping Pong Balls — The ‘Age of Conan’ Mo-Cap Shoot</a>.</p>
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<title><![CDATA[Motion Capture: Skater Boy]]></title>
<link>http://handprintsoflife.wordpress.com/?p=24</link>
<pubDate>Fri, 16 May 2008 22:37:21 +0000</pubDate>
<dc:creator>handprintsoflife</dc:creator>
<guid>http://handprintsoflife.wordpress.com/?p=24</guid>
<description><![CDATA[Yet another suspended moment captured. 

This was taken last Christmas when Jasper FINALLY got his s]]></description>
<content:encoded><![CDATA[<p class="MsoNormal"><span style="color:#003366;"><span>Yet another suspended moment captured. </span></span></p>
<p class="MsoNormal"><img src="http://img81.imageshack.us/img81/8688/img0860pu3.jpg" alt="" width="440" height="330" /></p>
<p class="MsoNormal"><span style="color:#003366;"><span>This was taken last Christmas when Jasper FINALLY got his skateboard. He has been wanting to have this for some time but I resisted. The reason? This toy comes along with "WARNING: THE USE OF THIS MAY RESULT TO INJURIES". I'm not ready for that... Part of me will never be ready to let go but he's 14 yrs old now and I should.... slowly I am. </span></span></p>
<p class="MsoNormal"><span style="color:#003366;"><span>It's amazing how time flies, he used to be this cuddly child I chase around the house and now he's a teenager. He's slowly finding his identity and I hope we have prepared him for the world. No doubt he'll do good but still I can't help but think if he has maximized his potential. I guess any parent would want to see their child/children make the best of life... with no injuries... :-)</span></span></p>
<p class="MsoNormal"><span style="color:#003366;"><span>Have a great weekend y'all!<br />
</span></span></p>
<p><strong><span style="font-size:8pt;font-family:'Kristen ITC';color:#003366;">Explore creativity!</span></strong><br />
<strong><span style="font-size:8pt;font-family:'Kristen ITC';color:#003366;">Inspire life.</span></strong></p>
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<title><![CDATA[Kantri]]></title>
<link>http://saiandshujathtalkcinema.wordpress.com/?p=500</link>
<pubDate>Sun, 11 May 2008 07:25:37 +0000</pubDate>
<dc:creator>Shujath</dc:creator>
<guid>http://saiandshujathtalkcinema.wordpress.com/?p=500</guid>
<description><![CDATA[Despite impressing everyone last year with Yamadonga, NTR had people talking about his drastic weigh]]></description>
<content:encoded><![CDATA[<p>Despite impressing everyone last year with <a href="http://saiandshujathtalkcinema.wordpress.com/2007/08/29/yamadonga/" target="_self">Yamadonga</a>, NTR had people talking about his drastic weight loss and that it was a bit too much - he's lost his charm etc. Now that one has gotten used to him in that avatar, his newest offering Kantri actually is the first film of his which you can watch without wondering if he is too fat or too thin. Kantri is a regular formula film - albeit shot better than others in this genre with a nice plot twist (inspired from a movie of course!) to make you think that you've seen something different from the ordinary.</p>
<p>Kranti aka Kantri (NTR) is a vagabond who joins a gang of baddies headed by PR (Prakash Raj). Now the movie begins with a young PR cheating and killing some folks for money, so you can guess there has to be some link between Kranti and PR. There are quite a bunch of baddies here (Ashish Vidhyarthi, Murli Sharma, Sayaji Shinde) who exist just to give a reason for the fight sequences. In between there are some nice comic moments - Krishna Bhagwan's thread was the best of them all. Ali and Sunil are also good in a few scenes. Raghubabu as usual gets the same role as the villain's comic sidekick and he is good too.</p>
<p>This film seems to have been made as a conscious attempt increase NTR's audience base. If you go in expecting a regular NTR flick you'll come out impressed as this is quite a stylized upgrade to the stuff he's been doing until now. There are also some lines which explicitly speak about "class"<em>ifying</em> him to put across the point. Since this film is about NTR he does everything expected of him in style. The lengthy dialogues (with references to <em>taathaiyya</em> of course!), the fights and most importantly the dances. This time the moves which leave you wonderstruck are in the songs "Vayassunami" (reused from Vijay's Pokkiri) and "I go crazy". The only thing good about Hansika and Tanisha are that they aren't hanging around for too long. Mani Sharma's tunes are good and all the songs are nicely picturized. Owing to the "class"<em>ification</em> the fights also seem a bit restrained (in terms of flying people) when compared to other flicks. Meher Ramesh (quite a popular Kannada film director) makes a neat debut.</p>
<p>Finally, if you are a fan of NTR, Kantri is the summer-special treat you've been waiting for....if you aren't then atleast you won't crib about him for once.</p>
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<title><![CDATA[Get drenched!]]></title>
<link>http://craftedwithcare.wordpress.com/?p=11</link>
<pubDate>Fri, 09 May 2008 20:04:11 +0000</pubDate>
<dc:creator>craftedwithcare</dc:creator>
<guid>http://craftedwithcare.wordpress.com/?p=11</guid>
<description><![CDATA[
There is no technical way of doing this crazy site!
We actually used&#8230;magic!
For CHI &amp; Par]]></description>
<content:encoded><![CDATA[<p><a href="http://craftedwithcare.files.wordpress.com/2008/05/drench.jpg"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/e2aRDacKANs'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/e2aRDacKANs&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></a></p>
<p>There is no technical way of doing this crazy site!</p>
<p>We actually used...magic!</p>
<p>For CHI &#38; Partners, London.</p>
<p><a href="http://www.drenchwater.co.uk" target="_blank">www.drenchwater.co.uk</a></p>
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<title><![CDATA[Motion Capture Sex Suit]]></title>
<link>http://czaradio.wordpress.com/?p=79</link>
<pubDate>Fri, 09 May 2008 03:57:44 +0000</pubDate>
<dc:creator>paul</dc:creator>
<guid>http://czaradio.wordpress.com/?p=79</guid>
<description><![CDATA[Now your virtual avatar can flail around just as ineptly as the real you does.
]]></description>
<content:encoded><![CDATA[<p>Now your virtual avatar can <a href="http://www.wired.com/culture/lifestyle/commentary/sexdrive/2008/05/sexdrive_0509#">flail around</a> just as ineptly as the real you does.</p>
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<title><![CDATA[Guitar e-learning]]></title>
<link>http://digitati.wordpress.com/?p=38</link>
<pubDate>Tue, 22 Apr 2008 21:47:06 +0000</pubDate>
<dc:creator>digitati</dc:creator>
<guid>http://digitati.wordpress.com/?p=38</guid>
<description><![CDATA[E-learning+Motion Capture+Guitar lesson=iPerform3d.
Suonare la chitarra è sempre stato il vostro so]]></description>
<content:encoded><![CDATA[<p>E-learning+Motion Capture+Guitar lesson=<a href="http://www.guitarschool.net/" target="_blank">iPerform3d</a>.</p>
<p>Suonare la chitarra è sempre stato il vostro sogno? Forse ora potrete realizzarlo. Gironzolando su <a href="http://www.stumbleupon.com/" target="_blank">Stumble Upon</a> ci siamo imbattuti in questa nuova tipologia di insegnamento musicale a distanza. Si tratta di iPerform 3d, un sito dal quale è possibile <a href="http://www.guitarschool.net/page.asp?id=16706" target="_blank">scaricare un programma</a> per imparare a suonare la chitarra attraverso delle video lezioni. Tutto qui direte voi? Il bello, se vi pare, è che le video lezioni non sono tenute da un insegnante in carne ed ossa ma dal suo avatar virtuale realizzato grazie alla <a href="http://www.guitarschool.net/page.asp?id=16711#top" target="_blank">tecnologia del Motion Capture</a> applicata per lo sviluppo di videogame<a href="http://digitati.files.wordpress.com/2008/04/perspective2.jpg"><img class="alignleft size-medium wp-image-39" src="http://digitati.wordpress.com/files/2008/04/perspective2.jpg?w=300" alt="" width="300" height="224" /></a>.</p>
<p>Tutti i movimenti dell'insegnante sono stati ripresi in maniera perfettamente realistica, compresi i movimenti delle corde della chitarra, fin nel dettaglio di ogni singolo bending.</p>
<p>Il vantaggio? Potete interagire a 360° con il vostro e-teacher, ruotandolo per andare a zoomare sulle sue mani, bloccandolo nei fraseggi più ostici, rallentando la riproduzione della performance, seguendo in real time il pentagramma dei riff.</p>
<p>A margine avrete a disposizione una libreria di lick che spazziano su tutti i generi musicali. Provate la lezione gratuita. Il resto è a pagamento. Let's Rock!</p>
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<title><![CDATA[Introduction to Motion Capture]]></title>
<link>http://rezwan20.wordpress.com/?p=26</link>
<pubDate>Thu, 17 Apr 2008 05:38:11 +0000</pubDate>
<dc:creator>rezwan20</dc:creator>
<guid>http://rezwan20.wordpress.com/?p=26</guid>
<description><![CDATA[This course teaches students about a new method of animation - Motion Capture, which if used properl]]></description>
<content:encoded><![CDATA[<p>This course teaches students about a new method of animation - Motion Capture, which if used properly can be a very effective tool for animation and can save you a lot of time.</p>
<p>Students will learn the whole process - how to set up for capture, suiting up a performer and placing markers on him/her, recording the data, cleaning the data and finally outputting for use in a 3D package.</p>
<p>Technologies use in this course are Maya 8.0, Motion Builder.</p>
<p><em>Motion Capture: the process whereby the motion of human actors, animals or moving objects are recorded and stored as information that are then used to generate motion in the skeleton framwork of a 3D object</em></p>
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<title><![CDATA[Bringing Kong to Life]]></title>
<link>http://dsmith77.wordpress.com/2008/04/14/bringing-kong-to-life/</link>
<pubDate>Mon, 14 Apr 2008 18:40:00 +0000</pubDate>
<dc:creator>dsmith77</dc:creator>
<guid>http://dsmith77.wordpress.com/2008/04/14/bringing-kong-to-life/</guid>
<description><![CDATA[The animators who brought the new King Kong to life explain animation concepts using videos in their]]></description>
<content:encoded><![CDATA[<p>The animators who brought the new King Kong to life explain animation concepts using videos in their Production Diary. Learn about:</p>
<ul>
<li>Motion Capture at <a href="http://www.kongisking.net/perl/newsview/15/1128124089">http://www.kongisking.net/perlk/newsview/15/1128124089</a></li>
<li>Keyframe Animation at <a href="http://www.kongisking.net/perl/newsview/15/1128704366">http://www.kongisking.net/perl/newsview/15/1128704366</a></li>
</ul>
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<title><![CDATA[Motion Capture Fit]]></title>
<link>http://collinscycleshop.wordpress.com/?p=255</link>
<pubDate>Fri, 21 Mar 2008 18:09:03 +0000</pubDate>
<dc:creator>collinscycleshop</dc:creator>
<guid>http://collinscycleshop.wordpress.com/?p=255</guid>
<description><![CDATA[
We have our Motion Capture Fit System fully up and running. Call or email for availability and pric]]></description>
<content:encoded><![CDATA[<p><a href="http://collinscycleshop.wordpress.com/files/2008/03/brent-still.jpg" title="brent-still.jpg"></a><a href="http://collinscycleshop.wordpress.com/files/2008/03/brent-still.jpg" title="brent-still.jpg"></a><a href="http://collinscycleshop.wordpress.com/files/2008/03/brent-still2.jpg" title="brent-still2.jpg"></a><a href="http://collinscycleshop.wordpress.com/files/2008/03/brent-still2.jpg" title="brent-still2.jpg"><img src="http://collinscycleshop.wordpress.com/files/2008/03/brent-still2.jpg" alt="brent-still2.jpg" /></a></p>
<p>We have our <a href="http://www.fitwerx.com/NewFiles/Dartfish.html">Motion Capture Fit System</a> fully up and running. <a href="http://http://collinscycleshop.wordpress.com/contact-us/">Call or email</a> for availability and pricing.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/4GcU0WKqtZY'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/4GcU0WKqtZY&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/5Dxqmhrynio'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/5Dxqmhrynio&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><a href="http://collinscycleshop.wordpress.com/files/2008/03/brent-still2.jpg" title="brent-still2.jpg"></a></p>
<p><a href="http://collinscycleshop.wordpress.com/files/2008/03/brent-still.jpg" title="brent-still.jpg"></a></p>
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<title><![CDATA[MediaLab La Salle: el primer centro español de captura de movimiento]]></title>
<link>http://mmagnum.wordpress.com/?p=897</link>
<pubDate>Thu, 20 Mar 2008 11:12:40 +0000</pubDate>
<dc:creator>Sergio</dc:creator>
<guid>http://mmagnum.wordpress.com/?p=897</guid>
<description><![CDATA[
MediaLab La Salle es el primer centro español que dispone de un sistema de, lo que se conoce en la]]></description>
<content:encoded><![CDATA[<p align="justify"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/KtskmgeobTI'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/KtskmgeobTI&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p align="justify">MediaLab La Salle es el primer centro español que dispone de un sistema de, lo que se conoce en la industria de la animación 3D por ordenador, como "<i>motion capture</i>", "<i>mocap</i>" o captura de movimiento.</p>
<p align="justify">Esta técnica consiste en recojer digitalmente los movimientos de un ser animado y real mediante unos LED situados en su anatomía. La información recogida se mapea en un modelo 3D informático y permite que su movimiento sea lo más real posible.</p>
<p align="justify">Una bailarina y un experto en artes marciales fueron los encargados de realizar la demostración en la presentación de las instalaciones de MediaLab La Salle. Sus movimientos se recogieron y fueron digitalizados y animados en directo para los asistentes al acto.</p>
<p align="justify">Las instalaciones, ubicadas en Barcelona, harán posible que los desarrolladores de videojuegos o de efectos especiales cinematográficos no tengan que desplazarse al extranjero para estas labores.</p>
<p>Visto en <a href="http://bcnmedialab.blogspot.com/2008/03/paseo-virtual-por-el-medialab.html" target="_blank">Motion &#38; Capture Barcelona</a>.</p>
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<title><![CDATA[Vancouver weather for a tropical monkey]]></title>
<link>http://shoryuken.wordpress.com/?p=29</link>
<pubDate>Wed, 05 Mar 2008 10:55:16 +0000</pubDate>
<dc:creator>ohmikegoodness</dc:creator>
<guid>http://shoryuken.wordpress.com/?p=29</guid>
<description><![CDATA[
Wow, glad we&#8217;re showing up Wednesday night. Freezing temperatures on Tuesday. And I don]]></description>
<content:encoded><![CDATA[<p><img src="http://squashnstretch.googlepages.com/blog_vancouver_5day.gif" alt="van city 5 day" height="169" width="480" /></p>
<p>Wow, glad we're showing up Wednesday night. Freezing temperatures on Tuesday. And I don't think a spoiled, tropical born, LA raised, brown person has the genetics to call that comfortable.  But I'm not complaining!  I'm just trying to prepare myself...</p>
<p>For wearing a super tight spandex suit that has Canadian reflective balls on it.  Balls all over me.  It'll be so cold there, it would be hard to "best represent" myself in a spandex suit... but whatever...  I'm not complaining!  I get to play "guns" just like I was a kid.  Good thing they don't record the sound effects I make when shooting and dying.  Otherwise you'd hear, "pew! pew! pew!" when I'm shooting a big gun, or a Super Street Fighter "OOOH-AAHH,ooh-aahh!" when I die.  Apparently, I can't do sound effects.</p>
<p>But it's so much fun! I'm really looking forward to the great food (poutine and silky smooth kit-kats), great beer (burr), and feeling very "OK." (ooookaaaay!)</p>
<p>I might want to pay to stay till Sunday...we'll see what the weather permits.</p>
<p>Some pics from my last trip...</p>
<p><img src="http://squashnstretch.googlepages.com/blog_canada-sky1.jpg" /></p>
<p>Clean,</p>
<p><img src="http://squashnstretch.googlepages.com/blog_canada-sky2.jpg" /></p>
<p>and green.</p>
<p><img src="http://squashnstretch.googlepages.com/blog_poutine.jpg" alt="poutine" height="419" width="480" /></p>
<p>Mmm poutine.  Heard it was a must have.  It is.  Fries covered in spiced gravy, topped with melting cheese curd. I can't wait to put it in my mouth.  (What?  That's where it goes.) There is no such thing as eating healthy on a vacation for me.  It's a vacation! (kinda)  And my favorite thing to do is eat!</p>
<p><img src="http://squashnstretch.googlepages.com/blog_hadogei.jpg" alt="ufooooooo!" height="360" width="480" /></p>
<p>"work"</p>
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<title><![CDATA[Research Papers]]></title>
<link>http://mattrt.wordpress.com/?p=10</link>
<pubDate>Tue, 04 Mar 2008 12:14:26 +0000</pubDate>
<dc:creator>mattrt</dc:creator>
<guid>http://mattrt.wordpress.com/?p=10</guid>
<description><![CDATA[Its been a while, but here is a list of the current research papers that I am reading to develop my ]]></description>
<content:encoded><![CDATA[<p>Its been a while, but here is a list of the current research papers that I am reading to develop my project.</p>
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<td height="17" width="435" style="width:326pt;height:12.75pt;background-color:transparent;border:#ece9d8;" class="xl22"><font size="2" face="Arial"><em>Realistic Animation of Human Figures</em></font></td>
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<td height="17" style="height:12.75pt;background-color:transparent;border:#ece9d8;" class="xl22"><font size="2"><font face="Arial"><em>Realistic Facial Modelling &#38; Animation Based High Res Capture<span> </span></em></font></font></td>
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<td height="17" style="height:12.75pt;background-color:transparent;border:#ece9d8;" class="xl22"><font size="2" face="Arial"><em>An Active Multi-camera Motion Capture for Face, Fingers &#38; Whole Body</em></font></td>
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<td height="17" style="height:12.75pt;background-color:transparent;border:#ece9d8;" class="xl22"><font size="2" face="Arial"><em>Speech Driven Facial Animation with Realistic Dynamics</em></font></td>
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<td height="17" style="height:12.75pt;background-color:transparent;border:#ece9d8;" class="xl22"><font size="2"><font face="Arial"><em>Discovering Realistic Dynamics for Animation<span> </span></em></font></font></td>
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<td height="17" style="height:12.75pt;background-color:transparent;border:#ece9d8;" class="xl22"><font size="2"><font face="Arial"><em>Real-Time Animation of Realistic Virtual Humans<span> </span></em></font></font></td>
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<td height="17" style="height:12.75pt;background-color:transparent;border:#ece9d8;" class="xl22"><font size="2"><font face="Arial"><em>Digital Natives, Digital Immigrants</em><span> </span></font></font></td>
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<p> I will be adding more research papers as time goes on.</p>
<p>If you are interested in what I am doing for my PhD, then contact me and I can either tell you or I could show you my proposal.</p>
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<title><![CDATA[Interactive Multimedia Blog]]></title>
<link>http://danzen.wordpress.com/?p=143</link>
<pubDate>Sat, 23 Feb 2008 19:41:23 +0000</pubDate>
<dc:creator>Dan Zen</dc:creator>
<guid>http://danzen.wordpress.com/?p=143</guid>
<description><![CDATA[
The Interactive Multimedia blog has postings about new media including code and tutorials primarily]]></description>
<content:encoded><![CDATA[<p><a href="http://interactivemultimedia.wordpress.com" target="_blank" title="Interactive Multimedia Blog"><img src="http://danzen.wordpress.com/files/2008/02/immblog.jpg" alt="Interactive Multimedia Blog" border="0" /></a></p>
<p>The <a href="http://interactivemultimedia.wordpress.com" title="Interactive Multimedia Blog" target="_blank">Interactive Multimedia blog</a> has postings about new media including code and tutorials primarily in Adobe Flash.  There are also events and pictures that relate to the Sheridan Interactive Multimedia one year post grad program where I teach.</p>
<p>Currently pictured on the front are some of the older works.  An artist is using a touch screen wall display to draw with Mike Balder's voice sensitive drawing application built in Flash.  As she (or collaborators) make louder noises, the brush strokes get fatter or depending on the setting, more opaque.  This picture is from the <a href="http://danzen.wordpress.com/2006/03/01/interactive-interactive-ii-ii-pictures/" target="_blank">Interactive Interactive show</a>.  The picture on the right shows a music application by Kim Cullion that captures the users gesture motion with a $10 web cam.  The <a href="http://interactivemultimedia.wordpress.com/2007/05/09/video-motion-input-prototypes-to-be-shown-at-canadian-new-media-awards/" target="_blank">Motion Cursor classes</a> I made create a <a href="http://danzen.wordpress.com/2007/05/24/dan-zen-to-give-video-motion-cursor-talk-to-fitc-the-toronto-flash-user-group/" title="video motion cursor class in flash" target="_blank">motion cursor</a> which can be used to play notes on a musical staff.</p>
<p>If you are interested in multimedia or further information about our program, please visit:</p>
<ul>
<li><a href="http://interactivemultimedia.wordpress.com" title="Interactive Multimedia Blog" target="_blank">http://interactivemultimedia.wordpress.com</a> (blog) or</li>
<li><a href="http://imm.sheridanc.on.ca" title="Sheridan Interactive Multimedia" target="_blank">ttp://imm.sheridanc.on.ca</a> (IMM site)</li>
</ul>
<p>-08-</p>
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<title><![CDATA[To Rig or Not To Rig]]></title>
<link>http://aswinindraprastha.wordpress.com/?p=87</link>
<pubDate>Wed, 13 Feb 2008 11:27:26 +0000</pubDate>
<dc:creator>aswinindraprastha</dc:creator>
<guid>http://aswinindraprastha.wordpress.com/?p=87</guid>
<description><![CDATA[Creating virtual environment, particularly when involving game engine, demands certain elements that]]></description>
<content:encoded><![CDATA[<p>Creating virtual environment, particularly when involving game engine, demands certain elements that other type of visualization may not had covered. We usually see architecture and urban scale visualization with stunning static environments : buildings, landscape, atmosphere. Or animated (<i><font color="#ff9900">not with kinematic</font></i>) objects such as vehicle, plane, ship and others. Very few example of project (not mention big budget or 'pixar'-scale animation studio) present human or people with its natural movement and motion. With exception of pay-3D animated human model in internet nowadays,  to incorporating human with its natural movement in virtual environment is challenging effort which involving  both skill and techniques in a field so-called : <font color="#ff9900"><b><i>rigging</i></b></font>.<br />
There are several techniques of making human/ character model become 'alive'. Both on industry-motion picture/game related and academia-computer science related (not architecture related :), human motion is a delicate field to simulate. Most of the technique basically deal with rigging system. Hypothetically, we can create any motion of our 3D meshes by creating several motion with the bone/rig system. Here, the bone (or armature in Blender) must be the parent of our meshes, so any change (location, rotation, dimension) of the bone have effect on our meshes. <i>This is the basic postulate of rigging</i>. Of course this concept is far from practical convenience. <i>Seriously</i>. Unless you are happy (and still feels healthy) to spend million of hours to <i>select - animate - coordinate</i> every pixel of your meshes on every frame to accomplish maybe <i>not even perfect</i> a '<i>walking cycle</i>' animation. <b><i>How you can mimic and reproducing human kinematic with mouse button?</i></b> nearly impossible, maybe not if you are one of the Pixar guy.:-) Even a simple single step of your model require hundred hour of irritating attempts.<br />
Here come another technique, called <b>motion capture</b>. Nearly most of animated motion picture used this technique in order to grasp human motion as accurate as possible. Motion capture basically is series of data of every movement on every certain point of bone hierarchy of particular recorded real model movement. As such, in this concept, we can produce near realistic human motion because we record certain points on real person's movement. Very breakthrough, unless The Matrix would've not so appealing though. Some academic labs produce this system as well as industry (leader : Biovision). However, since it is a data, it is not equipped with meshes. It's just points of series coordinates - even further, just animated bones. Realistic one. Next challenge is, how we can utilize this data to our 3D model? <i>Important question and be careful of what you wished for. :-)</i> Many of free <i><b>mocap</b></i> data available on the net from academias and industries. We can experiment with our own model.<br />
As for the basic rigging technique - with some different approach, we must coordinate our rig-less or bone-less meshes with this pre-animated bones. Most of any 3D modeler have ability to import mocap data. (<font color="#ff9900">Yippee, Blender 2.45 has flawless .bvh import script</font>). The different is now we deal with pre-animated bone with preconfigure keyframe according to their animation : walk, run, jump. etc.<br />
Of course we are not going to  rematching our mesh and bones or rigging on every frame. It is just not effective way. (<font color="#ff9900"><i>pain in the a@#</i></font>). But still, rigging technique is necessary and become more important in several keys :<br />
<font color="#ffffff"> 1.more detail and accurate coordination of joints location between our model and bones is needed.<br />
2.our model must have the same size with the bones. Not just overall size but every dimension of the body parts (including its clothes if available) should with the same size with the bones.<br />
3.from above points, we must have knowledge about human anatomy. Yeah right, like I have not enough for learning to.</font><br />
Once we have sculpted our model to became exactly the same pose with the mocap's bone on its rest-position (frame=1) (dimension, location, rotation), maybe we can rig our meshes and maybe we get our expected result.<br />
I said maybe because I am now experimenting among many other parameter that may cause our model become <i>fubar</i> (f*@#&#38;p barely recognize..hihihi).<br />
<font color="#99cc00"><i>Lesson learned : IMHO rigging is easy concept to understand but very time and effort consuming.</i></font></p>
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<title><![CDATA[Performance Capture]]></title>
<link>http://cartoonfanz.wordpress.com/?p=26</link>
<pubDate>Mon, 11 Feb 2008 15:58:22 +0000</pubDate>
<dc:creator>braedo</dc:creator>
<guid>http://cartoonfanz.wordpress.com/?p=26</guid>
<description><![CDATA[What is &#8220;motion capture&#8221;  you might ask?  well, it is basically taking Digitally recor]]></description>
<content:encoded><![CDATA[<p>What is "motion capture"  you might ask?  well, it is basically taking Digitally recorded movements and using that information to Create animated character models.  in film-making this is referred to as "performance Capture."  If you have seen the new movie "Beowulf" or "The Polar Express"  these movies make use of the technology that is performance capture.</p>
<p>A more technical explanation can be found <a href="http://en.wikipedia.org/w/index.php?title=Motion_capture&#38;oldid=190218539">HERE</a></p>
<p>It appears to me that this technology is either loved or hated...</p>
<p>While there are obviously many benefits of using this technique, (virtual reality, editing abilities, the possibilities are endless) I personally don't think the technology is quite there yet.  Watching the previously mentioned films, the animated actors just don't appear realistic enough.  their eyes are too vacant and just dont look "real."  When rendered objects in which become very close to looking real, the human eye becomes more discerning and things "appear" to be even more fake than less-real animation.  I will do some research on that and blog on it some time in the future. </p>
<p>Anyways, While I think this technology is great and will be amazing in the future, we will have to wait for hardware and processing power to catch up before it truely becomes "lifelike."</p>
<p>-<a href="http://www.cartoonfanz.com">Cartoonfanz.com</a></p>
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