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	<title>ninja-gaiden &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/ninja-gaiden/</link>
	<description>Feed of posts on WordPress.com tagged "ninja-gaiden"</description>
	<pubDate>Sun, 12 Oct 2008 23:54:46 +0000</pubDate>

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<title><![CDATA[Ninja Gaiden Review]]></title>
<link>http://mnrukat.wordpress.com/?p=2063</link>
<pubDate>Sat, 11 Oct 2008 15:26:24 +0000</pubDate>
<dc:creator>mnrukat</dc:creator>
<guid>http://mnrukat.es.wordpress.com/2008/10/11/ninja-gaiden-review/</guid>
<description><![CDATA[
Rating: 9 Out of 10
Ninja Gaiden is a great action adventure game that has you play as a ninja tryi]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter size-medium wp-image-2064" title="Ninja Gaiden Boxshot" src="http://mnrukat.wordpress.com/files/2008/10/ninjagaiden.jpg?w=211" alt="" width="211" height="300" /></p>
<p style="text-align:center;"><strong>Rating: 9 Out of 10</strong></p>
<p>Ninja Gaiden is a great action adventure game that has you play as a ninja trying to stop evil forces. This game has great graphics and audio. The controls are also amazing. It also has the classic Ninja Gaiden games and cool unlockables. Not to mention downloadable content. Even though this game is extremely cool, it is extremely hard, for me at least. Also it is hard to find every single secret in the game. Overall, if you like a challenge then check this one out.</p>
<p><!--more--></p>
<p><strong>Pros:</strong></p>
<p>+ Great Graphics and Audio</p>
<p>+ Contains Old Classic Ninja Gaiden Games</p>
<p>+ Cool Unlockables</p>
<p>+ Downloadable Content</p>
<p><strong>Cons:</strong></p>
<p>- Extremely Difficult for Some</p>
<p>- Hard to find every secret</p>
<p><strong>Extras:</strong></p>
<p># <a href="http://www.cheatcc.com/xb/ninjag.html" target="_blank">Ninja Gaiden Cheat Codes</a></p>
<p># <a href="http://mitchrukat.com/music/xbox/ninjagaiden/music.mp3">Ninja Gaiden - Music File</a></p>
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<title><![CDATA[Memoirs of a Game-sha.]]></title>
<link>http://inexpressivos.wordpress.com/?p=292</link>
<pubDate>Wed, 08 Oct 2008 23:35:41 +0000</pubDate>
<dc:creator>Lekabel</dc:creator>
<guid>http://inexpressivos.es.wordpress.com/2008/10/08/memoirs-of-a-game-sha/</guid>
<description><![CDATA[Mamãe sempre dizia que videogame é um troço do capeta, foda é que a coitada ainda falava disso q]]></description>
<content:encoded><![CDATA[<p>Mamãe sempre dizia que videogame é um troço do capeta, foda é que a coitada ainda falava disso quando eu ganhei o meu Atari e eu mal entendia o que era o mundo, pouco antes de ver minha vó morrendo, sabe como é...</p>
<p>Aos 5 anos de idade eu tinha um trauma, um Atari e tudo o que eu conseguisse ler de HQ. Olha onde eu vim parar.</p>
<p><!--more--></p>
<p>Mas o assunto não é esse - embora seja deveras cômico e explicativo para vários fatos - , o caso é que lançaram Megaman 9  e a nostalgia bateu forte.  Talvez por que eu escute aquele monte de moleque falando que aqueles jogos antigos eram legais. Vão à merda. Eu já tinha matado sofrido todo ódio do mundo  com Battletoads, Ninja Gaiden, Shinobi, Phantasy Star ou Contra quando vocês mal eram um acidente de percurso dos seus pais. [ Que esteja frisado que eu não tenho orgulho NENHUM disso. Quase. ]</p>
[caption id="attachment_294" align="alignnone" width="306" caption="Se você chegou até mim, você é um cheater filho da puta."]<a href="http://inexpressivos.files.wordpress.com/2008/10/dark-queen.png"><img class="size-full wp-image-294" title="Dark Queen" src="http://inexpressivos.wordpress.com/files/2008/10/dark-queen.png" alt="Se você chegou até mim, você é um cheater filho da puta." width="306" height="242" /></a>[/caption]
<p>Bom, mais do que isso, eu sofri dos 8 aos 16 bits, suei dos 16 aos 32, com muito custo, escalei dos 32 aos 64 e nunca consegui passar dos 128. Somente devido à caridade de estranhos fui capaz de ver a ascenção da 7ª era dos consoles , vi os jogos 2D irem sumindo gradativamente rezando pra que a Capcom e a SNK não me deixassem na mão e parassem com essa putaria de jogo de luta em 3D pq Street FIghter e King of Fighters foram feitos assim e assim devem morrer. Quem jogou Street Fighter EX e aquele KoF em 3d que eu nem lembro o nome devem concordar.</p>
<p>O caso, realmente é que eu não esperava que depois de 21 anos desde Megaman 1 [ OMG ele pode ser preso D: ] saíria um jogo em 2D com gráficos em 8 bits pro PS3 e que teria até embalagem especial de cartuchão. Sério, eu mataria qualquer pessoa da imprensa que recebeu um desses pra ter o "cartucho" em mãos, c acha que é besteira? Se liga.</p>
[caption id="attachment_295" align="alignnone" width="425" caption="ME DÀ!!!!!"]<a href="http://inexpressivos.files.wordpress.com/2008/10/presskit0916.jpg"><img class="size-full wp-image-295" title="presskit0916" src="http://inexpressivos.wordpress.com/files/2008/10/presskit0916.jpg" alt="ME DÀ!!!!!" width="425" height="424" /></a>[/caption]
<p>Eu sou fanboy,ok? Não tenho como mentir que eu não sou. Cresci Jogando essa porcaria desse jogo e devo ter jogado a maioria dos jogos desse robô estúpido de fraldas e canhão no braço. E infelizmente não tenho um PS3 pra jogar essa merda. [ O que significa que eu vou parasitar o Auron.]</p>
<p>Não era pra ser um post informativo ou com milhões de explicações, escárnios ou qualquer um dos meus típicos trejeitos. É só um post de um cara que gostava MESMO da época em que os 8-bits eram dominantes e que se divertia sem 3D ou um monte de efeitos especiais e blablabla. Eu gostava quando os jogos eram realmente difíceis , nãoq ue eu realmente me incomode com as superproduções, mas a dificuldade ficou lá longe e em alguns casos nem uso os cheats de praxe, deixando praquelas vezes em que eu só quero ver o jogo e não perder tempo upando, sem sentido.</p>
<p>Pensei até em fazer uma timeline de Megaman com Epic WINS e Epic FAILS mas não tive paciência e meu tempo vem sendo tomado pra faze o Casting Call das Crônicas de Arthur de Bernard Cromwell, à ser postada em breve, fechando as atualizações de HQ,Games e Cinema, antes de trazer meus suplentes pra cá pq não consigo fazer isso girar sozinho.</p>
<p>Ah, eu tenho que ressucitar o podcast tb,mas isso é apensa um detalhe.</p>
<p>Por enquanto, fiquem com um fanvideo de Megaman, que apesar da gritaria tem uma letra muito foda.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/FzSR_TFMirs'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/FzSR_TFMirs&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Por hoje é só e da próxima vez eu falo sobre as aventuras nos fliperamas do centrão de SP e como o Neo Park acabou com a minha vida.</p>
<blockquote><p>Lekabel sonha com um mundo onde vai poder jogar todos os jogos que não jogou desde Sengoku Basara 2</p></blockquote>
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<title><![CDATA[RUMOR: TGS 08: Tomonobu Itagaki to Join Microsoft Games Studios]]></title>
<link>http://gamzsonev3.wordpress.com/?p=1072</link>
<pubDate>Wed, 08 Oct 2008 12:42:24 +0000</pubDate>
<dc:creator>Jonathan Cullen</dc:creator>
<guid>http://gamzsonev3.es.wordpress.com/2008/10/08/rumor-tgs-08-tomonobu-itagaki-to-join-microsoft-games-studios/</guid>
<description><![CDATA[
We just got sent a very juicy tip of the big kind.
Not megaton kind but still big enough none the l]]></description>
<content:encoded><![CDATA[<p><a href="http://gamzsonev3.files.wordpress.com/2008/10/itagaki.jpg"><img class="aligncenter size-full wp-image-1071" title="itagaki" src="http://gamzsonev3.wordpress.com/files/2008/10/itagaki.jpg" alt="" width="450" height="97" /></a></p>
<p>We just got sent a very juicy tip of the big kind.</p>
<p>Not megaton kind but still big enough none the less.</p>
<p>It's been circulating for a while but GOONL!NE has been told that at Microsoft's keynote at the Tokyo Games Show tomorrow morning, it will be announced that the creator of Ninja Gaiden and Dead or Alive Tomonobu Itagaki will join Microsoft Game Studios.</p>
<p><!--more-->It comes after Itagaki resigned/got fired from Tecmo due to unpaid bonuses during development of Dead or Alive 4 for the Xbox 360 as well as suing his former employers too in the process.</p>
<p>It also comes after MGS added 4 new staff for Halo projects including <a href="http://gamzsonev3.wordpress.com/2008/10/02/confirmed-ryan-payton-joins-mgs-no-not-that-mgs/" target="_blank">Ryan Payton</a>, Corrinne Yu, Kenneth Scott and Frankie O'Connor but Itagaki will be working on his own projects however and is also set to have his own studio to work on games for the Xbox 360.</p>
<p>If this turns out to be true, it'll be a very big coup for MGS. Already, they have Hironobu Sakaguichi as their biggest Japanese developer and this could very well coincide with Microsoft's plans for Japan.</p>
<p>We shall wait and see in about 14 hours time.</p>
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<title><![CDATA[Ninja Gaiden : Ayane Vinyl Statue]]></title>
<link>http://japantoys.wordpress.com/?p=989</link>
<pubDate>Tue, 30 Sep 2008 00:00:18 +0000</pubDate>
<dc:creator>Admin</dc:creator>
<guid>http://japantoys.es.wordpress.com/2008/09/30/ninja-gaiden-ayane-vinyl-statue/</guid>
<description><![CDATA[
From  video games series Ninja Gaiden (忍者外伝), this is Ninja Gaiden : Ayane Vinyl Statue .]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" src="http://ecx.images-amazon.com/images/I/41F0HHVMJ5L._SL500_.jpg" alt="Ninja Gaiden - Ayane PVC Figure" /></p>
<p style="text-align:justify;">From  video games series <strong>Ninja Gaiden</strong> (忍者外伝), this is <a href="http://www.amazon.com/gp/product/B000I4OGD0/102-2174570-1712943?ie=UTF8&#38;tag=agaboo-20&#38;linkCode=xm2&#38;camp=1789&#38;creativeASIN=B000I4OGD0" target="_blank"><strong>Ninja Gaiden : Ayane Vinyl Statue</strong></a> . Ayane stands 11.5" tall, and is one of the main characters from the action/adventure video game, Ninja Gaiden. Available as scale soft vinyl statue, this character is faithfully captured in a dynamic pose with detailed costumes that expertly replicate the in-game world. This Kotobukiya figure comes pre-painted and ready to display. Window box packaging.</p>
<p style="text-align:justify;">Ayane is another ally of Ryu Hayabusa at <strong>Ninja Gaiden II : The Dark Sword of Chaos</strong> . She first assisted him with Kunai notes during the Dark Dragon Blade incident. However during the quest to retrive the demon statue, Ayane stays behind to take care of the wounded Joe Hayabusa and supplies Ryu with the Dragon Eye, to assist him in his journey up Mount Fuji.</p>
<p style="text-align:justify;"><strong>Ninja Gaiden II: The Dark Sword of Chaos</strong>, known in Japan as Ninja Ryūkenden II: Ankoku no Jashinken (忍者龍剣伝II 暗黒の邪神剣 lit. "Legend of the Ninja Dragon Sword II: The Demonic Sword of Darkness") and as Shadow Warriors 2 in the PAL region, is the second installment in the Ninja Gaiden trilogy for the Nintendo Entertainment System. A licensed port by GameTek was later released for DOS-based PCs and Commodore Amiga. The NES version was released on the Wii Virtual Console on October 15th, 2007 in North America.</p>
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<title><![CDATA[Difficulty]]></title>
<link>http://introvertgamer.wordpress.com/?p=126</link>
<pubDate>Mon, 29 Sep 2008 04:58:43 +0000</pubDate>
<dc:creator>mobusaki</dc:creator>
<guid>http://introvertgamer.es.wordpress.com/2008/09/29/difficulty/</guid>
<description><![CDATA[
I talked about difficulty in games before, with a bit of a philosophical approach. Today I was read]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://www.penny-arcade.com/comic/2004/3/8/a-brief-index-of-difficulty/"><img class="aligncenter" src="http://www.penny-arcade.com/images/2004/20040308h.jpg" alt="" width="420" height="229" /></a></p>
<p><a href="http://introvertgamer.wordpress.com/2008/09/22/doing-things-the-hard-way/" target="_blank">I talked about difficulty in games before</a>, with a bit of a philosophical approach. Today I was reading my favorite blog, Kotaku, and found this short article: <a href="http://kotaku.com/5055995/tough-video-games-and-why-theyre-played" target="_blank">Tough Video Games and Why They're Played</a>, which is in turn about <a href="http://online.wsj.com/article/SB122238237801276797.html#articleTabs%3Darticle" target="_blank">another article</a>. Basically it says that hard games are fun because of how great it feels when you finally <em>do </em>succeed. I think that's the best basic summation of it. You can go into much more depth, analyzing this and that and being philosophical, but the core mundane part of it is just that, as is said in that article, every little accomplishment means that much more when you really have to <em>work </em>for it.</p>
<p>And really, that is the same reason boss fights are fun and so exciting. With boss fights at least, you may have challenges along the way, but that final fight is the pinnacle of difficulty, the ultimate test. You've gone through a lot to get to that point, and how underwhelming would it be if all you were faced with was another minion? But I'm veering off course now. =P</p>
<p>Anyway, I don't think a brutal game always equates to fun, but hard games do have their place. Sometimes we just want a challenge. Other times we just want to relax. Variety is good. And heck, I'm sure some of us even find those torturously hard games to be relaxing...somehow. 0.o</p>
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<title><![CDATA[Ninja Gaiden: Kureha 11" PVC Figure ]]></title>
<link>http://japantoys.wordpress.com/?p=985</link>
<pubDate>Mon, 29 Sep 2008 00:00:04 +0000</pubDate>
<dc:creator>Admin</dc:creator>
<guid>http://japantoys.es.wordpress.com/2008/09/29/ninja-gaiden-kureha-11-pvc-figure/</guid>
<description><![CDATA[From a series of video games by Tecmo, Ninja Gaiden (忍者外伝), this is Ninja Gaiden: Kureha 11]]></description>
<content:encoded><![CDATA[<p style="text-align:justify;"><img class="aligncenter" src="http://ecx.images-amazon.com/images/I/21TE83SFY9L._SL400_.jpg" alt="Ninja Gaiden - Kureha" width="200" height="251" />From a series of video games by Tecmo, <strong>Ninja Gaiden</strong> (忍者外伝), this is<a href="http://www.amazon.com/gp/product/B000B91NTM/102-2174570-1712943?ie=UTF8&#38;tag=agaboo-20&#38;linkCode=xm2&#38;camp=1789&#38;creativeASIN=B000B91NTM" target="_blank"> <strong>Ninja Gaiden: Kureha 11" PVC Figure</strong></a> . Faithfully depicted in dynamic pose and available exclusively in North America through Previews, each Kureha figure stands approximately 11" tall. Comes painted and ready for display. Features a detailed priestess costume that expertly replicates the in-game world. Made by Kotobukiya.</p>
<p style="text-align:justify;"><img class="aligncenter" src="http://ecx.images-amazon.com/images/I/21W6R9NKV5L._SL400_.jpg" alt="Kureha - Ninja Gaiden" width="200" height="249" /><img class="aligncenter" src="http://ecx.images-amazon.com/images/I/31A6HF5YP4L._SL400_.jpg" alt="Kureha - Ninja Gaiden" width="200" height="246" /><strong>Kureha</strong> (呉葉) is a shrine maiden of the Hayabusa clan, and a close friend of Ryu ever since they were children. She is killed by Doku when the village was raided. She possessed the Dragon Eye, a jewel carved out from an eye of a dragon, which is revealed to be the missing piece needed to bring the Dragon Sword back to full power as the True Dragon Sword. Ryu replaces the jewel back on her grave at the end of the game.</p>
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<title><![CDATA[Sneak Peek: Xbox 360 Weekend Recap]]></title>
<link>http://taion.wordpress.com/?p=1673</link>
<pubDate>Tue, 23 Sep 2008 18:38:29 +0000</pubDate>
<dc:creator>Cliff</dc:creator>
<guid>http://taion.es.wordpress.com/2008/09/23/sneak-peek-xbox-360-weekend-recap/</guid>
<description><![CDATA[One of the cool things about the last weekend was that Serg brought his Xbox 360 with him. Great cha]]></description>
<content:encoded><![CDATA[<p>One of the cool things about the last weekend was that Serg brought his Xbox 360 with him. Great chance to get a sneak peek at some other cool games, while I'm still caught in my <b>Drakensang</b> quest! So here we go...<br />
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<p>The game I was anticipating the most, but also the one to really disappoint me. Where are all those cool single-player modes?! Where is the screen where you could easily pick your weapon of choice? Why the awful inclusion of Yoda and the Apprentice in the cutscenes and story mode? Why those sucky new instant-death finishers? Why is cute Hilde so damn useless? And why doesn't it feel new at all?</p>
<p>Well, that's at least what rescues <b>SoulCalibur IV</b>: the gameplay is still fine - especially against your buddies -, the graphics are brilliant, Algol rocks, and Yoda cannot be thrown, but overall, the game feels exactly like its predecessor - only without all the cool stuff that gave <b>SC III</b> so much single-player motivation. &#160;<font color="blue"><b>&#9733;&#9733;&#9733;&#9733;</b></font> of 5</p>
<div align="center"><img src="http://www.cliff-modes.de/files/taion/sc4_03.jpg" border="1"> &#160;<img src="http://www.cliff-modes.de/files/taion/sc4_04.jpg" border="1"></div>
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<p><b>Virtua Tennis 3</b> was also a lot of fun, especially Dave and Eule enjoyed it for quite some hours. I like its presentation, the easy but also tricky controls, its license (no good playing tennis with some unkownsters), and its party compatibility. Tennis, however, is simply not the sport to keep my interest up for more than ten minutes. &#160;<font color="blue"><b>&#9733;&#9733;&#9733;&#9733;</b></font> of 5</p>
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<p>Another game destroyed my enthusiasm way more than any <b>Virtua Tennis</b> ever could, and that was <b>Burnout Paradise</b>. Why...I mean, really, why the hell have they included an open world map to roam around in a <b>Burnout</b> game?! Open worlds didn't do any good to the <b>Need for Speed</b> series, and <b>Burnout</b>'s nature of quick, over-the-top snack-driving simply doesn't fit to open worlds at all.</p>
<p>Why can't you just click on this one cool crash track and compete with your friends about the most damage done anymore? Basically, <b>Burnout Paradise</b> is all its predecessors were, even faster and more beautiful, but so much more inconvenient. &#160;<font color="green"><b>&#9733;&#9733;&#9733;</b></font> of 5<br />
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<p>Now, this one rocked! <b>Ninja Gaiden II</b>, possibly the hardest game on any next generation console I've seen so far, really exceeded my expectations. So much gore and action, so many gruesome and huge bosses, cool weapons, and atmosphere! Only the sometimes truly awful camera movements and the repetitive nature of the many, many random fights may steal some fun in the long run.</p>
<p>Of course, you can seldom go wrong with this kind of genre, as it's almost been developed to perfection. And <b>Ninja Gaiden II</b> makes no exception there; it is a worthy successor of all its many famous prequels, dating back to the age of Arcade and the NES. Still being able to maintain a unique feel and featuring an outstanding level of difficulty, <b>Ninja Gaiden II</b> truly deserves its &#160;<font color="blue"><b>&#9733;&#9733;&#9733;&#9733;</b></font> of 5</p>
<div align="center"><img src="http://www.cliff-modes.de/files/taion/ngaiden2.jpg" border="1"> &#160;<img src="http://www.cliff-modes.de/files/taion/ngaiden2_02.jpg" border="1"></div>
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<p>Sounds like I didn't really have much fun with all those games, huh? But hey, I had! And I wish I'd seen more of each one. But as always, <b>Pro Evo 2008</b> was the dominating factor in our nocturnal sessions once again! =)</p>
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<title><![CDATA[Ninja Gaiden 2 Review]]></title>
<link>http://mnrukat.wordpress.com/?p=962</link>
<pubDate>Sat, 20 Sep 2008 03:05:52 +0000</pubDate>
<dc:creator>mnrukat</dc:creator>
<guid>http://mnrukat.es.wordpress.com/2008/09/19/ninja-gaiden-2-review/</guid>
<description><![CDATA[
Rating: 8.5 Out of 10
Ninja Gaiden finally makes a return in this nice sequel. This game has everyt]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter size-medium wp-image-963" title="Ninja Gaiden 2 Boxshot" src="http://mnrukat.wordpress.com/files/2008/09/ninjagaiden2.jpg?w=212" alt="" width="212" height="300" /></p>
<p style="text-align:center;"><strong>Rating: 8.5 Out of 10</strong></p>
<p style="text-align:left;">Ninja Gaiden finally makes a return in this nice sequel. This game has everything that the previous one had, with the exception of the very hard difficulty. (I am okay with that =P) Anyways, the game has great graphics and audio with very intense action, some great new weapons, awesome cutscenes, and some really cool finishing moves. However, the environments don't look that good, the camera can be sometimes a pain in the butt, and sometimes the level of difficulty varies per area and group of people you face. Overall, if you liked the first Ninja Gaiden, you will probably like the second one as well. Give it a try if you are up for a challenge.</p>
<p style="text-align:left;"><!--more--></p>
<p style="text-align:left;"><strong>Pros:</strong></p>
<p style="text-align:left;">+ Slick, gruesome action is flashy and intense</p>
<p style="text-align:left;">+ Finishing moves are fun to perform and awesome to behold</p>
<p style="text-align:left;">+ Some great new weapons</p>
<p style="text-align:left;">+ Excellent, dramatic cutscenes</p>
<p style="text-align:left;"><strong>Cons:</strong></p>
<p>- Inconsistent level of difficulty sometimes crosses the line into cheap territory</p>
<p>- Infuriating camera</p>
<p>- Environments don't look that good</p>
<p><strong>Extras:</strong></p>
<p># <a href="http://www.cheatcc.com/xbox360/ninjagaiden2cheatscodes.html" target="_blank">Ninja Gaiden 2 Cheat Codes</a></p>
<p># <a href="http://www.xbox360achievements.org/game/ninja-gaiden-2/achievements/" target="_blank">Ninja Gaiden 2 Achievements</a></p>
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<title><![CDATA[Star Wars The Force Unleashed DS]]></title>
<link>http://casware.wordpress.com/?p=94</link>
<pubDate>Wed, 17 Sep 2008 20:46:23 +0000</pubDate>
<dc:creator>Cas</dc:creator>
<guid>http://casware.es.wordpress.com/2008/09/17/star-wars-the-force-unleashed-ds/</guid>
<description><![CDATA[It sucks the end.
only messing it sucks for the following reasons.

wtf was N-space thinking
graphic]]></description>
<content:encoded><![CDATA[<p>It sucks the end.</p>
<p>only messing it sucks for the following reasons.</p>
<ul>
<li>wtf was N-space thinking</li>
<li>graphics suck on it</li>
<li>Its not fun</li>
<li>i got bored of it quickly (i love star wars)</li>
<li>should have been done ninja gaiden style</li>
</ul>
<div></div>
<div>ps. ooo spore ds sucks aswell </div>
<div>its crap dont buy 2d piece of crap but the customiser was fun for a little while</div>
<div><img class="alignnone" src="http://image.com.com/gamespot/images/2008/197/938358_20080716_screen002.jpg" alt="" width="256" height="384" /></div>
<div><img class="alignnone" src="http://image.com.com/gamespot/images/2008/246/938126_20080903_screen006.jpg" alt="" width="256" height="384" /></div>
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<title><![CDATA[Top 8 Worst Video Game Weapons]]></title>
<link>http://n3rds.wordpress.com/?p=59</link>
<pubDate>Mon, 08 Sep 2008 05:30:03 +0000</pubDate>
<dc:creator>Mattman McCool</dc:creator>
<guid>http://n3rds.es.wordpress.com/2008/09/08/top-8-worst-video-game-weapons/</guid>
<description><![CDATA[There have been plenty of useless weapons throughout video game history. That one gun that you never]]></description>
<content:encoded><![CDATA[<p>There have been plenty of useless weapons throughout video game history. That one gun that you never use or that one item you never get rid of, because you think if everything else breaks you may need. here are in my opinion the worst weapons in video game history.</p>
<p><strong>8. </strong><strong><span style="text-decoration:underline;">THE GREAT KNIFE</span> - <em>SILENT HILL 2</em></strong></p>
<p><img class="alignleft" title="Great knife" src="http://i78.photobucket.com/albums/j107/fragilen1n/phmyspace/pyramidhead.jpg" alt="" width="238" height="226" /></p>
<p>The Great Knife was actually a cool weapon to own in theory, but when it came down to using the beastly blade it was not all it was cut out to be. It was so big and heavy you literally had to drag it behind you. Slowing your characters movement down to the pace of a 90 year old with a bum leg. When you actually swung it it also was a hassle because by the time the blade was coming down the monster had either already attacked you or was far out of the way. Overall it was a weapon lacking so severally in speed it was nearly unusable.</p>
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<p><strong>7. <span style="text-decoration:underline;">WOODEN SWORD</span> - <em>NINJA GAIDEN</em></strong></p>
<p><img class="alignleft" title="wooden sword" src="http://www.kendogumdo.com/images/product/wps-16_1.jpg" alt="" width="217" height="217" /></p>
<p>No i know a lot of you are probably saying "It gets better once you upgrade." I realize that, but the fact of the matter is without upgrades this is a useless weapon. I believe it took about eight upgrades for this weapon to take it's "true form" and about million credits later you were kicking ass with one of the best weapons in the game. I found this completely not worth the effort. I was too busy upgrading my GOOD weapons to dream about what it would be like to finish someone off with a slice from my super duper upgraded wooden blade.</p>
<p><strong>6. <span style="text-decoration:underline;">BRASS KNUCKLES</span> - <em>DOOM</em></strong></p>
<p><img class="alignleft" title="Brass knuckles" src="http://brassknuckles.org/images/brass_knuckles/brass_knuckles_250x251.jpg" alt="" width="196" height="196" /></p>
<p>I can't really see why anyone would use these at all. As long as you aren't a complete n00b to the series you know that you can get the chainsaw and hack an slash your worries away. In DOOM 2 however Beserker Mode was added to the equation and they were once again useful to punch completely through enemies.<br />
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<p><strong>5. <span style="text-decoration:underline;">MAGSEC 4</span> - <em>PERFECT DARK 64</em></strong></p>
<p><img class="alignleft" title="Magsec 4" src="http://media.moddb.com/images/mods/1/6/5882/33823.jpg" alt="" width="246" height="184" /></p>
<p>The Magsec 4 was to be the token gun of the series, too bad it sucks. Really, all it was, was a glorified standard pistol except it had a secondary mode where it could shoot a three round burst. On its own with out the secondary mode enabled it was a little light on the damage, but nothing to complain about. Once you turned that that three round burst on however, it was like your hand spasmed with every pull of the trigger. You could also dual wield this pistol giving you about another 2% chance of actually hitting someone. The gun was inaccurate is really the point i am trying to get across here.</p>
<p><strong>4.<span style="text-decoration:underline;">THE NEEDLER</span> - <em>HALO: COMBAT EVOLVED</em></strong></p>
<p><img class="alignleft" title="The needler" src="http://www.the-junkyard.net/images/halo/weapons/needler_large.jpg" alt="" width="210" height="239" /></p>
<p>The Needler has gone through a lot of changes throughout the Halo series not only cosmetic but also in function. In Halo the needles shot from the gun were painfully slow and often would not reach their target on time to kill the target they were after. They seemed to think that they fixed this problem in Halo 2 by simply making you able to carry more of them. That didn't seem to completely solve the problem. Finally in Halo 3 they pumped up the power and speed of the pink shooter and allowed you to once again only hold one at a time. Definitely a fun gun to use, but not always the most effective.</p>
<p><strong>3. <span style="text-decoration:underline;">MOST OF THE WEAPONS</span> - <em>DEAD RISING</em></strong></p>
<p><img class="alignleft" title="dead rising" src="http://www.game-reviews.ca/ktml2/images/uploads/dr_x360_box_front.jpg" alt="" width="182" height="260" /></p>
<p>I love this game but, anyone who has played it will agree that there are a lot of very useless and overall bad weapons in this game. Weapons like the Toy Sword, water gun, teddy bears, well pretty much anything you can get from the toy store in the game. Then there is the option of throwing food, while it is funny to see a zombie walking around with cream pie on their face, it's not all that useful as a weapon. I was going to add in here the fact that you can spit on zombies,but then I remembered the concoction you can make that allows you to spit fire.You can pretty much get through this game using nothing but the car in the underground parking lot and keep leaving so another will spawn.</p>
<p><strong>2. <span style="text-decoration:underline;">SMOKE BOMB</span> - <em>SUPER SMASH BROS: BRAWL</em></strong></p>
<p><img class="alignleft" title="smoke bomb" src="http://www.smashbros.com/en_us/items/images/item07/item07_070806b-l.jpg" alt="" width="288" height="237" /></p>
<p>Seriously...WTF<br />
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<p><strong>1.<span style="text-decoration:underline;">THE KLOBB</span> - <em>GOLDENEYE 64</em></strong></p>
<p><img class="alignleft" title="Klobb" src="http://www.dabbledoo.com/ee/images/uploads/gamertell/klobb.jpg" alt="" width="250" height="156" /></p>
<p>Anyone who has played Goldeneye 64 <em>(and i am assuming all of you have)</em> will know why this is number one. by far this has gotta be the most inaccurate gun in video game history. When you play Goldeneye people will go to great lengths not to use this weapon. they will use any pistol any grenade and karate chop they have before having to degrade themselves to this abomination of a weapon. Now maybe that is just my opinion and I may get hate mail from the Klobb Fan Club, but I know I am not alone on this one.<code></code><!--more--></p>
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<title><![CDATA[Friday September 5, 2008]]></title>
<link>http://nostalgeek.wordpress.com/?p=410</link>
<pubDate>Sat, 06 Sep 2008 06:20:40 +0000</pubDate>
<dc:creator>nostalgeek</dc:creator>
<guid>http://nostalgeek.es.wordpress.com/2008/09/06/friday-september-5-2008/</guid>
<description><![CDATA[Tales of Hearts Screens
The next Tales of, set to come out on the Nintendo DS, will be released on D]]></description>
<content:encoded><![CDATA[<p><span style="color:#993300;"><span style="text-decoration:underline;"><strong>Tales of Hearts Screens</strong></span></span></p>
<p>The next <em>Tales of</em>, set to come out on the Nintendo DS, will be released on December 11 in Japan. An interesting aspect of the game is that it will be available in two different versions. One will have CG cinematics like many RPGs since <em>Final Fantasy VII</em> came out, the other will stay true to the series and feature anime cutscenes.</p>
<p><a href="http://nostalgeek.files.wordpress.com/2008/09/051.jpg"><img class="alignnone size-thumbnail wp-image-413" title="051" src="http://nostalgeek.wordpress.com/files/2008/09/051.jpg?w=128" alt="" width="128" height="96" /></a> <a href="http://nostalgeek.files.wordpress.com/2008/09/06.jpg"><img class="alignnone size-thumbnail wp-image-414" title="06" src="http://nostalgeek.wordpress.com/files/2008/09/06.jpg?w=128" alt="" width="128" height="96" /></a> <a href="http://nostalgeek.files.wordpress.com/2008/09/07.jpg"><img class="alignnone size-thumbnail wp-image-415" title="07" src="http://nostalgeek.wordpress.com/files/2008/09/07.jpg?w=128" alt="" width="128" height="96" /></a> <a href="http://nostalgeek.files.wordpress.com/2008/09/08.jpg"><img class="alignnone size-thumbnail wp-image-416" title="08" src="http://nostalgeek.wordpress.com/files/2008/09/08.jpg?w=128" alt="" width="128" height="96" /></a> <a href="http://nostalgeek.files.wordpress.com/2008/09/09.jpg"><img class="alignnone size-thumbnail wp-image-417" title="09" src="http://nostalgeek.wordpress.com/files/2008/09/09.jpg?w=128" alt="" width="128" height="96" /></a> <a href="http://nostalgeek.files.wordpress.com/2008/09/14.jpg"><img class="alignnone size-thumbnail wp-image-418" title="14" src="http://nostalgeek.wordpress.com/files/2008/09/14.jpg?w=64" alt="" width="64" height="96" /></a> <a href="http://nostalgeek.files.wordpress.com/2008/09/15.jpg"><img class="alignnone size-thumbnail wp-image-419" title="15" src="http://nostalgeek.wordpress.com/files/2008/09/15.jpg?w=64" alt="" width="64" height="96" /></a> <a href="http://nostalgeek.files.wordpress.com/2008/09/16.jpg"><img class="alignnone size-thumbnail wp-image-420" title="16" src="http://nostalgeek.wordpress.com/files/2008/09/16.jpg?w=64" alt="" width="64" height="96" /></a></p>
<p><span style="color:#993300;"><span style="text-decoration:underline;"><strong>Tecmo Blows Square-Enix Off, Tangos with Koei</strong></span></span></p>
<p>Last week <strong>Square-Enix</strong> made a $200M bid for <strong>Tecmo </strong>(<em>Ninja Gaiden</em>, <em>Dead or Alive</em>...) with a September 4 deadline. Yesterday Tecmo rejected the RPG giant's offer and announced it was in talks with <strong>Koei </strong>(<em>Dinasty Warriors</em>, <em>Kessen</em>...).<br />
No financial details of the potential merger were published yet.</p>
<p><span style="color:#993300;"><span style="text-decoration:underline;"><strong>Far Cry 2 Collector Details</strong></span></span></p>
<p>The very nice edition will feature a 'making of' DVD, an art book, a map of the game world and a limited edition T-shirt. all this wrapped up in a nice wooden box.<br />
The game is coming out on October 21 in North America and October 24 in Europe.</p>
<p><a href="http://nostalgeek.wordpress.com/files/2008/09/01587414.jpg"><img class="size-medium wp-image-421 alignnone" title="01587414" src="http://nostalgeek.wordpress.com/files/2008/09/01587414.jpg?w=300" alt="" width="300" height="168" /></a></p>
<p><span style="color:#993300;"><span style="text-decoration:underline;"><strong>Dead Space Ban Trifecta</strong></span></span></p>
<p>The upcoming <strong>Electronic Arts</strong> space shooter has been banned in Germany, China and Japan according to EA community manager Ben Swanson. While China is expected and Germany has had some recent mayhem surrounding video game ratings, Japan is outright suprising and not understandable.<br />
Why the country that has created <em>Resident Evil</em>, <em>Fatal Frame</em> and <em>Silent Hill</em> is banning an FPS is beyond me.</p>
<p><span style="color:#993300;"><span style="text-decoration:underline;"><strong>Disgaea Spin-Off on PSP</strong></span></span></p>
<p>Set for release on November 20 in Japan <strong>Prinny: Ore ga Shyujinkou de Iinsuka</strong> will be a side-scrolling platformer based in the famous world of the <strong>Nippon Ichi</strong> franchise. In it you will play as one of the famous penguins from the series which will be on a quest for Etna's sweets which have been stolen, lest he faces her wrath!<br />
Let's hope this sees an American release. Check out the trailer <a href="http://www.gametrailers.com/player/39656.html" target="_blank">here</a>.</p>
<p><a href="http://nostalgeek.files.wordpress.com/2008/09/prinnyscreen282_screen.jpg"><img class="alignnone size-medium wp-image-422" title="prinnyscreen282_screen" src="http://nostalgeek.wordpress.com/files/2008/09/prinnyscreen282_screen.jpg?w=300" alt="" width="300" height="170" /></a></p>
<p><span style="color:#993300;"><span style="text-decoration:underline;"><strong>Dates, Dates and Dates</strong></span></span></p>
<ul>
<li><strong>Call of Duty: World at War</strong> confirmed November 11</li>
<li><strong>Sacred 2: Fallen Angel </strong>PC version was postponed to coincide with console launch on November 7</li>
<li><strong>White Knight Story</strong> (still alive!) as been confirmed by Famitsu for December 11 in Japan</li>
<li><strong>Dead Space</strong> console release moved forward to October 14, PC version still set for October 20</li>
</ul>
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<title><![CDATA[Canción del día: Metallica Fever]]></title>
<link>http://ardentmaiden.wordpress.com/?p=385</link>
<pubDate>Fri, 05 Sep 2008 12:54:00 +0000</pubDate>
<dc:creator>ardentmaiden</dc:creator>
<guid>http://ardentmaiden.es.wordpress.com/2008/09/05/cancion-del-dia-metallica-fever/</guid>
<description><![CDATA[Uh ya que pronto sere libre ya pimpeare mi Ipod con lo último de Metallica mientras tanto aquí os ]]></description>
<content:encoded><![CDATA[<p>Uh ya que pronto sere libre ya pimpeare mi Ipod con lo último de Metallica mientras tanto aquí os dejo una variedad de videos de la misma enjoy!</p>
<p><code><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/1iskyNSbS7k'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/1iskyNSbS7k&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></code></p>
<p>Metallica/ Sad But True</p>
<p>(Miren a Jason X_X)</p>
<p><code><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/ysHBgdfYcGc'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/ysHBgdfYcGc&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></code></p>
<p>Metallica/ Whiskey in the jar</p>
<p>Canciones Irlandesas do Rock</p>
<p><code><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/Mlahvvymkxc'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/Mlahvvymkxc&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></code></p>
<p>Metallica / The Day that never comes</p>
<p>Pueden alegrase Ninja Gaiden aparece en el video ^^</p>
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<title><![CDATA[Sejarah Game Ninja Gaiden]]></title>
<link>http://sharpedo.wordpress.com/?p=25</link>
<pubDate>Thu, 04 Sep 2008 23:30:43 +0000</pubDate>
<dc:creator>spike71</dc:creator>
<guid>http://sharpedo.es.wordpress.com/2008/09/05/sejarah-game-ninja-gaiden/</guid>
<description><![CDATA[Pernah mendengar kata Hayabusa? Tanpa ada sangkut pautnya dengan sebuah motor keluaran Suzuki, Hayab]]></description>
<content:encoded><![CDATA[<p>Pernah mendengar kata Hayabusa? Tanpa ada sangkut pautnya dengan sebuah motor keluaran Suzuki, Hayabusa merupakan nama sebuah klan ninja yang terdapat pada game Ninja Gaiden. Tentunya gamer juga sudah banyak mengetahui bahwa Ryu Hayabusa merupakan karakter utama dari game tersebut. Selain membintangi game <em>Ninja Gaiden</em>, Ryu juga sempat hadir di game <em>Dead Or Alive</em>. Kini kita tidak akan hanya berbicara tentang Ryu Hayabusa. Lebih dari Ryu, inilah sejarah Ninja Gaiden…</p>
<p style="text-align:center;"><img class="aligncenter" title="Ninja Gaiden" src="http://www.videogamesindonesia.com/news/aug/01-ninja_gaiden.jpg" alt="" width="400" height="280" /><br />
<em>Ninja Gaiden</em></p>
<p><!--more Read More --><em>Ninja Gaiden</em> merupakan judul dari sebuah game <em>platformer</em> keluaran Tecmo yang pertama kali dirilis dalam bentuk game arcade pada tahun 1988 di Amerika dan Eropa. Pada saat itu, game tersebut menampilkan gameplay <em>beat ‘em up</em> ala Double Dragon dengan karakter utama seorang ninja bernama Ryu. Tidak lama setelah rilis game tersebut, di tahun yang sama, game Ninja Gaiden versi Nintendo pun segera menyusul. Game ini mengisahkan perjalanan seorang ninja bernama Ryu Hayabusa dalam upaya balas dendam atas kematian ayahnya. Dalam game ini, Ryu dibekali dengan sebuah katana yang disebut sebagai Dragon Sword.</p>
<p style="text-align:center;"><img class="aligncenter" title="Tampilan sinematik Ninja Gaiden versi jadoel" src="http://www.videogamesindonesia.com/news/aug/01-Ninja_Gaiden_NES_ScreenShot4.jpg" alt="" width="256" height="224" /><br />
<em>Tampilan sinematik Ninja Gaiden versi 'jadoel'</em></p>
<p>Sekitar 2 tahun setelah rilis game pertamanya, <em>Ninja Gaiden II: The Dark Sword of Chaos</em> melanjutkan kisah yang terjadi satu tahun setelah game sebelumnya dimana Ryu harus menghadapi maksud jahat dari Ashtar “The Emperor of Darkness” yang ingin membuka gerbang Realm of Chaos. Tidak hanya menampilkan cerita yang baru, NG II juga menyajikan beberapa fitur baru seperti kemampuan Ryu untuk memanjat dan melakukan jurus “Shadow Clones”. Selain itu, NG II juga dikenal sebagai game pertama NG yang banyak menampilkan darah dan kekerasan.</p>
<p style="text-align:center;"><img class="aligncenter" title="Cartridge NES Ninja Gaiden II... Ada yang masih punya?" src="http://www.videogamesindonesia.com/news/aug/01-ninja_gaiden_2.jpg" alt="" width="355" height="400" /><br />
<em>Cartridge NES Ninja Gaiden II... Ada yang masih punya?</em></p>
<p>Setelah The Dark Sword of Chaos, petualangan Ryu kembali berlanjut di <em>Ninja Gaiden III: The Ancient Ship of Doom pada tahun 1991</em>. Masih dirilis untuk Nintendo, kali ini Ryu Hayabusa harus kembali berpetualang untuk membersihkan namanya dari tuduhan membunuh Irene Lew, yang tak lain adalah kekasihnya sendiri. Mengenai mekanisme dari gameplay NG III, tidak banyak berbeda dengan kedua game sebelumnya. Beberapa perubahan dapat gamer temukan pada jurus-jurus Ryu. Selain itu, versi Amerika dari game ini juga tampil dengan tingkat kesulitan yang lebih berat daripada versi Jepang-nya.</p>
<p>Selain dirilis satu per satu, ketiga game Ninja Gaiden tersebut juga dikemas sebagai sebuah game kompilasi trilogi Ninja Gaiden berjudul <em>Ninja Gaiden Trilogy</em> yang dirilis untuk konsol SNES pada tahun 1995. Meskipun kualitas grafis dan tampilan sinematis pada ketiga game ini mengalami pengerjaan ulang, NG III versi trilogi ini telah tercatat menampilkan kualitas grafis yang lebih buruk daripada versi NES-nya. Selain untuk konsol, pada tahun 1991, Tecmo juga telah merilis <em>Ninja Gaiden Shadow</em> untuk <em>handheld</em> Game Boy.</p>
<p style="text-align:center;"><img class="aligncenter" title="Kemasan SNES Ninja Gaiden Trilogy" src="http://www.videogamesindonesia.com/news/aug/01-ninja_gaiden_trilogy.jpg" alt="" width="500" height="338" /><br />
<em>Kemasan SNES Ninja Gaiden Trilogy</em></p>
<p>Di bawah lisensi dari Tecmo, Sega mengembangkan tiga game dengan judul Ninja Gaiden. Kedua game untuk Master System dan Game Gear telah dirilis, meskipun kurang mendapat sambutan baik. Mengenai game ketiga garapan Sega yang rencananya awalnya akan dirilis untuk Mega Drive, kenyataannya batal untuk dirilis karena pengembangannya yang buruk. Di samping rilis untuk konsol-konsol seperti yang telah disebutkan, NG I, NG II, dan NG III juga sempat diadaptasikan untuk Amstrad CPC, Commodore 64, Commodore Amiga, ZX Spectrum, Atari Lynx, dan PC (format MS-DOS).</p>
<p style="text-align:center;"><img class="aligncenter" title="Ryu Hayabusa is back on Xbox!!" src="http://www.videogamesindonesia.com/news/aug/01-ninja_gaiden_cover.jpg" alt="" width="500" height="337" /><br />
<em>Ryu Hayabusa is back on Xbox!!</em></p>
<p>Setelah rilis Ninja Gaiden Trilogy pada tahun 1995, Ryu Hayabusa sempat vakum untuk beberapa waktu. Tahun 2004 merupakan tahun kebangkitan bagi Ryu setelah sekitar 9 tahun menghilang. Dikembangkan selama 5 tahun oleh Tomonobu Itagaki dan Team Ninja, <em>Ninja Gaiden</em> untuk konsol Xbox berhasil mencapai kesuksesan lewat tingkat penjualan yang tinggi dan sambutan yang baik dari para gamer. Misi Ryu kali ini adalah untuk merebut kembali Dark Dragon Blade yang telah dicuri oleh Doku dan membalaskan dendam atas pembantaian yang menimpa klannya. Masih untuk Xbox, di tahun 2005, sebuah <em>expansion</em> berjudul <em>Ninja Gaiden Black</em> telah dirilis dengan menyajikan sejumlah konten baru, mode dan fitur yang baru telah ditambahkan pada game tersebut. <em>Expansion</em> yang sama juga telah dirilis untuk PlayStation 3 pada tahun 2007 dengan judul <em>Ninja Gaiden Sigma</em>. Untuk versi PS3 ini, gamer dapat menemukan Rachel sebagai karakter playable dan tampilan grafis HD.</p>
<p style="text-align:center;"><img class="aligncenter" title="Kamen Rider... Eh, Ninja Gaiden Black..." src="http://www.videogamesindonesia.com/news/aug/01-ninja_gaiden_black2.jpg" alt="" width="500" height="281" /><br />
<em>Kamen Rider... Eh, Ninja Gaiden Black...</em></p>
<p>Pada bulan Maret tahun 2008, sang Dragon Ninja kembali membuat sebuah gebrakan dengan kehadirannya di <em>handheld</em> Nintendo DS. Berselang enam bulan dari Ninja Gaiden yang sebelumnya, Ryu harus menyelamatkan Momiji, <em>kunoichi</em> Hayabusa yang telah diculik oleh klan ninja Black Spider. Tidak hanya menampilkan kontrol dengan menggunakan stylus, game <em>Ninja Gaiden Dragon Sword</em> menyajikan grafis 3D dan tampilan karakter <em>third-person</em>. Yang menarik, game ini dimainkan dengan memegang Nintendo DS secara vertikal. Selain itu, untuk bisa melakukan magic ninpo, gamer diharuskan untuk menirukan bentuk tulisan kanji yang ada di game tersebut. Suatu ide yang inovatif dari Tomonobu Itagaki dengan menghadirkan game tersebut untuk NDS.</p>
<p style="text-align:center;"><img class="aligncenter" title="Tampilan Ryu Hayabusa versi NDS" src="http://www.videogamesindonesia.com/news/aug/01-ninja_gaiden_ds.jpg" alt="" width="500" height="262" /><br />
<em>Tampilan Ryu Hayabusa versi NDS</em></p>
<p>Pertengahan tahun 2008 telah menjadi suatu waktu yang berkesan bagi para penggemar Ninja Gaiden. Kelanjutan dari Ninja Gaiden yang sebelumnya dirilis untuk Xbox pada tahun 2004 telah berlanjut eksklusif untuk Xbox 360 dengan judul <em>Ninja Gaiden II</em>. Tidak hanya itu, sang <em>mastermind</em> di balik kesuksesan Ninja Gaiden, Tomonobu Itagaki pun diberitakan telah mengundurkan diri dari Tecmo dan Team Ninja yang dikarenakan oleh suatu masalah. Berita mengejutkan ini bisa dibilang sebagai pernyataan tidak langsung dari Itagaki bahwa Ninja Gaiden II merupakan sekuel terakhir dari game Ninja Gaiden. Di game ini, Ryu Hayabusa sekali lagi harus menghadapi ambisi jahat klan ninja Black Spider yang berniat membangkitkan ArchFiends untuk menghancurkan peradaban manusia. Masih dengan gameplay yang serupa dengan prekuelnya, Ninja Gaiden II menampilkan sejumlah senjata baru yang pastinya membantu Ryu dalam membantai lawan-lawannya. Perlu diingat kalau game ini terbilang sangat sadis, tentunya.</p>
<p style="text-align:center;"><img class="aligncenter" title="Ninja Gaiden II... Please dont try this scene at home... Or anywhere else..." src="http://www.videogamesindonesia.com/news/aug/01-ninja_gaiden_2_arm.jpg" alt="" width="500" height="281" /><br />
<em>Ninja Gaiden II... Please don't try this scene at home... Or anywhere else...</em></p>
<p style="text-align:center;"><img class="aligncenter" title="Launching Ninja Gaiden II di Korea semakin penuh kesan dengan para kunoichi" src="http://www.videogamesindonesia.com/news/aug/01-ninja_gaiden_photoshoot.jpg" alt="" width="500" height="334" /><br />
<em>Launching Ninja Gaiden II di Korea semakin penuh kesan dengan para 'kunoichi'</em></p>
<p style="text-align:center;"><img class="aligncenter" title="Tomonobu Itagaki, Ex-Head Ninja dari Team Ninja" src="http://www.videogamesindonesia.com/news/aug/01-ita.jpg" alt="" width="300" height="399" /><br />
<em>Tomonobu Itagaki, "Ex-Head Ninja" dari Team Ninja</em></p>
<p>Tampaknya sangat disayangkan apabila kesuksesan game ini harus disudahi begitu saja. Well... Apakah Itagaki sendiri akan memulai sesuatu yang baru dan lebih segar daripada Ninja Gaiden? Ataukah Itagaki akan mengembangkan "Ninja Gaiden" baru di luar naungan bendera Tecmo dan Team Ninja? Kita tunggu saja...</p>
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<title><![CDATA[Tecmo rechazó oferta de Square Enix y ahora busca aliarse con Koei]]></title>
<link>http://pixelorama.wordpress.com/?p=2762</link>
<pubDate>Thu, 04 Sep 2008 17:30:07 +0000</pubDate>
<dc:creator>Elias</dc:creator>
<guid>http://pixelorama.es.wordpress.com/2008/09/04/tecmo-rechazo-oferta-de-square-enix-y-ahora-busca-aliarse-con-koei/</guid>
<description><![CDATA[
A finales del mes pasado les dimos la noticia de que Square Enix le había hecho una oferta para to]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://pixeloramaalternativo.wordpress.com"><img class="size-full wp-image-2763 aligncenter" title="tecmo_koei" src="http://pixelorama.wordpress.com/files/2008/09/tecmo_koei.jpg" alt="" width="270" height="84" /></a></p>
<p>A finales del mes pasado les dimos la noticia de que Square Enix le había hecho una oferta para tomar su control "amistosamente", lo que incluía <strong>adquirir el 30% de la compañía</strong> de los Ninja Gaiden, entre otros.</p>
<p>La junta directiva de Tecmo tenía hasta hoy para dar a conocer su resolución, y finalmente rechazó la "amigable" oferta de Square Enix, quien prometió que no insistiría.</p>
<p>Luego de ver lo débil que se encuentra (y talvez adelantándose a los próximos acontecimientos, como el hecho de que Electronic Arts busca ir "de compras" a Asia), <strong>Tecmo decidió buscar una fusión con Koei</strong>, compañía famosa por sus juegos de estrategia por turnos y Dinasty Warriors.</p>
<p><!--more-->Esta fusión serviría para afrontar al mercado actual, cada vez más competitivo y concentrado en algunas corporaciones gigantes, por lo que las propuestas de Tecmo y Koei podrían quedar bien juntas (una más enfocada al mercado occidental y la otra al asiático).</p>
<p>Se especificó que se crearía una administración común, pero <strong>respetando la individualidad de ambas</strong>.</p>
<p>A ver qué sale de todo esto. Lo cierto es que Tecmo necesita encontrar rápido a un socio para afrontar lo que viene, porque sino va a terminar siendo comprada por una compañía grande.</p>
<p>Fuente: <a href="http://kotaku.com/5045256/tecmo-and-koei-in-talks-to-merge">Kotaku</a></p>
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<title><![CDATA[A transição do 2D para o 3D: séries que deram certo]]></title>
<link>http://battlenerds.wordpress.com/?p=1244</link>
<pubDate>Thu, 04 Sep 2008 14:33:06 +0000</pubDate>
<dc:creator>shazan</dc:creator>
<guid>http://battlenerds.es.wordpress.com/2008/09/04/a-transicao-do-2d-para-o-3d-series-que-deram-certo/</guid>
<description><![CDATA[Discuta essa postagem no Fórum Omega Geek, clicando aqui

Na semana passada você leu sobre algumas]]></description>
<content:encoded><![CDATA[<p style="text-align:center;">Discuta essa postagem no <a href="http://forum.omegageek.com.br/showthread.php?p=25561">Fórum Omega Geek, clicando aqui</a></p>
<p style="text-align:justify;"><img class="aligncenter" src="http://battlenerds.files.wordpress.com/2008/08/banner_games.png" alt="" /><br />
Na <a title="2D para 3D que não deram certo" href="http://battlenerds.wordpress.com/2008/08/28/a-transicao-do-2d-para-o-3d-series-que-nao-deram-certo/" target="_blank">semana passada você leu</a> sobre algumas famosas transições do 2D para o 3D que não deram certo. Essa semana falamos justamente do oposto, das famosas transições que deram mais que certo. Não deixe de conferir na próxima semana a conclusão disso tudo, onde apresentarei uma análise de tendências e algumas das maiores razões para essas falhas e acertos envolvendo importantes transições do 2D para o 3D. Vamos aos jogos!</p>
<h2 style="text-align:center;"><strong>Mario</strong></h2>
<p style="text-align:center;"><img class="aligncenter" src="http://battlenerds.wordpress.com/files/2008/09/transicao_games_2d_para_3d_mario.png" alt="" /></p>
<p style="text-align:justify;">Mario, que ficou mundialmente conhecido ainda em sua estrégia no antigo NES, possui uma série de jogos que marcam pela diversão e originalidade essencialmente apoiadas em um conceito simples: vença o vilão e salve a princesa. De todas as transformações e inovações que surgiram ao longo dos episódios da série é evidente que a maior delas tenha sido a transição de um jogo 2D side-scrolling (de movimentação lateral) para um mundo explorável em 3D, quando Mario deu as caras no Nintendo 64, com Mario 64. O jogo marcou não somente pelo sucesso na transição, que deu novo fôlego ao encanador italiano, como pela ótima qualidade, ainda que o jogo tenha sido um dos desbravadores da então nova realidade de jogos poligonais. O jogo foi um sucesso e recebeu ainda uma adaptação mais recente para o Nintendo DS, Mario 64 DS,<span> </span>um presente para os fãs. A partir de Mario 64 os jogos do bigodudo que mais chamaram a atenção também foram desenvolvidos em 3D. São eles Super Mario Sunshine para Gamecube e Super Mario Galaxy, o mais recente sucesso para o Wii.</p>
<p style="text-align:justify;">
<p><!--more--></p>
<h2 style="text-align:center;"><strong>Metroid</strong></h2>
<p style="text-align:center;"><img class="aligncenter" src="http://battlenerds.wordpress.com/files/2008/09/transicao_games_2d_para_3d_metroid.png" alt="" /></p>
<p style="text-align:justify;">A caçadora de recompensas Samus Aran, uma linda loiraça dentro de uma armadura alienígena "super-fodona", chamou a atenção no antigo NES com Metroid e tornou-se uma lenda no Super Nes com o imortal Super Metroid. Ambos são adventures 2D em side-scrolling (movimentação lateral). Quando a Nintendo anunciou que o próximo jogo da série seria um jogo de tiro em primeira pessoa, a legião de fãs “simplesmente” entrou em coma. Boatos negativos e descrença da produção de um First Person Shooting (jogo de tiro em primeira pessoa) para video games e, especialmente, um que carregasse a responsabilidade de ser uma continuação da série Metroid se espalharam pelo universo gamer.</p>
<p style="text-align:justify;">Ainda que títulos como 007 Goldeneye e Perfect Dark tenham mostrado que o Nintendo 64 tinha potencial para jogos de tiro em primeira pessoa de qualidade, os planos da Nintendo fizeram que a continuação tão esperada da série esperasse mais uma geração e fosse lançada apenas no Gamecube. Se a espera valeu a pena? Como valeu. Com um visual de deixar qualquer um boquiaberto e uma jogabilidade inteligente que utilizava o botão “R” (superior direito do controle) para “trancar” a mira no alvo e facilitar a jogabilidade<span> </span>(semelhante à série Zelda no Nintendo 64), Metroid mais que provou que a opção de migrar do 2D para o 3D e do side-crolling para tiro em primeira pessoa foi um sucesso. Os descrentes se calaram e os fãs festejaram. A série ainda recebeu duas continuações, uma no Gamecube e outra no Wii, sendo a segunda muito privilegiada pela melhoria na jogabilidade proporcionada pelo Wii Mote, confirmando o sucesso da série no mundo 3D.</p>
<h2 style="text-align:center;"><strong>The Legend of Zelda</strong></h2>
<p style="text-align:center;"><img class="aligncenter" src="http://battlenerds.wordpress.com/files/2008/09/transicao_games_2d_para_3d_zelda.png" alt="" /></p>
<p style="text-align:justify;">A série Legend of Zelda nasceu ainda no NES, da mente brilhante de Shigeru Miyamoto, que não por acaso foi o homem que também idealizou a série Mario. Por razões técnicas óbvias, o relativamente amplo mundo de exploração da franquia começou em 2D no NES, sendo que no Super Nintendo o "acerto" na escolha se intensificou como uma ótima opção após o lançamento do lendário The Legend of Zelda: A Link to the Past. Apesar disso, quando a Nintendo anunciou a mudança para o 3D no Nintendo 64 os fãs não se assustaram. A essência não-linear do jogo e o sucesso de Mario 64 indicavam que era mesmo hora de uma mudança desse porte para a franquia. Resultado? Um dos jogos mais importantes da história: The Legend of Zelda: Ocarina of Time, ainda tido por alguns como o melhor da série e possivalmente nas listas de jogos favoritos de muita gente. Migração mais do que bem sucedida.</p>
<h2 style="text-align:center;"><strong>Ninja Gaiden</strong></h2>
<p style="text-align:center;"><img class="aligncenter" src="http://battlenerds.wordpress.com/files/2008/09/transicao_games_2d_para_3d_ninja_gaiden.png" alt="" /></p>
<p style="text-align:justify;">A série Ninja Gaiden tinha tudo para sofrer do mesmo mal que Castlevania. Vinha de uma boa linhagem de adventure side-scrolling, porém sem tantos elementos de RPG como Castlevania. Ninja Gaiden é mais... "pancadaria". Então, idealizado e efetivamente lançado como um exclusivo do controverso Xbox da Microsoft a série mais que surpreendeu quando reapareceu anos depois de seu último lançamento em 2D, já totalmente reformulada em 3D, com visual impressionante e muito mais difícil e sanguinolenta do que antes. Cheia de identidade e com muito pouco a ver com a série Ninja Gaiden até então, a nova série acumulou uma nova legião de fãs desse jogo vicioso e repleto de carnificina, tornando seu protagonista, Ryu Hayabusa, uma referência entre Ninjas. Por ter sido muito bem executada a série deu muito certo no mundo 3D, com uma jogabilidade, visual e física de cair o queixo.</p>
<h2 style="text-align:center;"><strong>Grand Theft Auto (GTA)<br />
</strong></h2>
<p style="text-align:center;"><img class="aligncenter" src="http://battlenerds.wordpress.com/files/2008/09/transicao_games_2d_para_3d_gta.png" alt="" /></p>
<p style="text-align:justify;">Essa história você já deve conhecer bem. GTA é uma das séries que mais conquistou o coração "corrupto" dos brasileiros, especialmente a partir da sua terceira versão, a primeira em 3D com um mundo explorável quase inacreditável. Essa controversa franquia da Rockstar sofreu um bocado para lançar suas continuações e foi proibida em alguns países (inclusive no Brasil). Só que a Rockstar é "serious business" e não somente não desanimou com as imposições contra a franquia como, na transição de GTA 2 para GTA 3 transformou o jogo em "basicamente", um marco na história dos jogos eletrônicos. Até então não havia sido criado nenhum jogo com um mundo "vivo" e explorável tão amplo para um console caseiro. Daí pra frente você já conhece. Com o recente lançamento de GTA IV a Rockstar quebrou todos os recordes de vendas existentes e mais uma vez os holofotes se voltaram para GTA. É, a natureza humana adora a realidade "caótica" trazida aos jogos por GTA e adora isso sendo bem executado em uma franquia de tanta qualidade.</p>
<h2 style="text-align:center;"><strong>Prince of Persia</strong></h2>
<p style="text-align:center;"><img class="aligncenter" src="http://battlenerds.wordpress.com/files/2008/09/transicao_games_2d_para_3d_ninja_prince_of_persia.png" alt="" /></p>
<p style="text-align:justify;">Muitos aí devem ter jogado o mais do que antigo "Prince of Persia". Você pegava os disquetes de um colega, amigo ou até "amigo de um amigo" e usufruia dessa "maravilha" que rodava a partir do DOS. Diversão garantida nos velhos tempos. A série ficou esquecida por muitos anos até surgir a proposta de uma reformulaçao em 3D. Se deu certo? Como deu. Com uma nova identidade a série foi aclamada por público e crítica e trouxe aos olhos do mundo um novo e incrível acrobata. Escalar enormes contruções com o risco de se espatifar no chão a 80 metros de altura nunca foi tão divertido como na série Prince of Persia em 3D. A série deu tão certo que recebeu (e ainda receberá mais) diversas continuações.</p>
<h2 style="text-align:center;"><strong>Metal Gear Solid</strong></h2>
<p style="text-align:center;"><img class="aligncenter" src="http://battlenerds.wordpress.com/files/2008/09/transicao_games_2d_para_3d_metal_gear.png" alt="" /></p>
<p style="text-align:justify;">Lendária como poucas séries, Metal Gear apareceu no NES como um jogo interessante, inteligente e que chamou a atenção, mas foi somente ao resurgir no Playstation em 3D, com seu conceito único de infiltração e camuflagem, com narrativa de primeira linha que a série ganhou a notoriedade merecida. Dai pra frente você já conhece: a série angariou milhões de fãs mundo afora e acaba de ganhar uma incrível continuação para o Playstation 3. O passo para o mundo 3D foi crucial.</p>
<h2 style="text-align:center;"><strong>Warcraft</strong></h2>
<p style="text-align:center;"><img class="aligncenter" src="http://battlenerds.wordpress.com/files/2008/09/transicao_games_2d_para_3d_warcraft.png" alt="" /></p>
<p style="text-align:justify;">Blizzard Entertainment: esse é o nome d'A Empresa. Referência mundial, a Blizzard basicamente se apoia no desenvolvimento de 3 franquias: Warcraft, Starcraft e Diablo. Com exceção de Starcraft, que inclusive fará finalmente sua migração para o mundo 3D em breve (com Starcraft 2), as outras franquias evoluiram muito desde seu primeiro lançamento. Uma em especial foi a primeira a receber uma mudança drástica e marcante no visual: Warcraft. A série já era uma referência nos jogos de estratégia em tempo real com Warcraft II, quando a Blizzard anunciou que a continuação, Warcraft III, seria inteiramente em 3D. Dizer que deu certo é pouco! Apesar dos inúmeros adiamentos de lançamento, característicos da Blizzard, a série ressurgiu com novo fôlego e se tornou uma referência no mundo dos jogos de estratégia em tempo real, sendo jogado até hoje. Se não bastasse, a Blizzard ainda desenvolveu, usando o universo de Warcraft, o maior MMORPG da história: World of Warcraft. Fica difícil não acreditar na máxima de que "se é da Blizzard, é bom".</p>
<h2 style="text-align:center;"><strong>Jogos de Esporte e Corrida</strong></h2>
<p style="text-align:center;"><img class="aligncenter" src="http://battlenerds.wordpress.com/files/2008/09/transicao_games_2d_para_3d_esportes.png" alt="" /></p>
<p style="text-align:justify;">Com o passar dos anos e com a mudança de várias franquias e gêneros de jogos do mundo 2D para o 3D, foi natural a migração de vários títulos de esporte e corrida para essa nova tecnologia. É inconstestável, também, que os ganhos para os jogadores foram enormes, pois o nível de realismo destas chegaram a um patamar nunca antes visto. O fato de grande parte desses jogos ser baseado em uma premissas que existem no mundo real (esporte, corrida etc) tornou muito mais fácil a aceitação dos jogos no mundo 3D. Afinal, nosso mundo real <strong>é</strong> em 3D. Vale como exemplo a série Gran Turismo, de corrida, que reinventou e se tornou referência como franquia de corrida de qualidade, tendo seu primeiro lançamento (e sucesso imediato) no antigo Playstation. Só de lembrar de como era a "cara" do antigo sucesso Top Gear dá pra entender como essa migração foi boa. Jogos de esporte e corrida em 2D sobrevivem apenas nos consoles portáteis, incluindo celulares.</p>
<p style="text-align:center;">Discuta essa postagem no <a href="http://forum.omegageek.com.br/showthread.php?p=25561">Fórum Omega Geek, clicando aqui</a></p>
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<title><![CDATA[Ninja Blade Debut Trailer]]></title>
<link>http://cineq.wordpress.com/?p=254</link>
<pubDate>Mon, 01 Sep 2008 22:15:31 +0000</pubDate>
<dc:creator>cineq</dc:creator>
<guid>http://cineq.es.wordpress.com/2008/09/01/ninja-blade-debut-trailer/</guid>
<description><![CDATA[
Filmik otworzy się po kliknięciu w obrazek z Ninją.
Duchowy następca serii Ninja Gaiden ?
]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://www.gametrailers.com/player/usermovies/260173.html" target="_blank"><img class="alignnone size-full wp-image-253" src="http://cineq.wordpress.com/files/2008/09/ninja-blade.jpg" alt="" width="500" height="281" /></a></p>
<p style="text-align:center;"><strong><em>Filmik otworzy się po kliknięciu w obrazek z Ninją.</em></strong></p>
<p style="text-align:center;">Duchowy następca serii Ninja Gaiden ?</p>
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<title><![CDATA[Ninja Blade Debut Teaser Trailer]]></title>
<link>http://thisweekingaming.wordpress.com/?p=528</link>
<pubDate>Mon, 01 Sep 2008 15:44:01 +0000</pubDate>
<dc:creator>Jordan Snyder</dc:creator>
<guid>http://thisweekingaming.es.wordpress.com/2008/09/01/ninjabladedebut/</guid>
<description><![CDATA[
At Xbox Japan&#8217;s Fall Press Conference today, they unveiled their new &#8220;cinematic action]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://thisweekingaming.files.wordpress.com/2008/09/ninja-blade.png"><img class="alignnone size-full wp-image-529" src="http://thisweekingaming.wordpress.com/files/2008/09/ninja-blade.png" alt="" width="402" height="99" /></a></p>
<p>At Xbox Japan's Fall Press Conference today, they unveiled their new "cinematic action" game, <em>Ninja Blade</em>. With Itagaki-san leaving Tecmo, Microsoft realized they were short one ninja game. Developer From Software, creators of the <em>Armored Core </em>series, should make an easy transition from third-person shooter, to third-person slicer. The debut teaser trailer shows a ninja descending from an aircraft into Tokyo. Meanwhile, the Ryu Hayabusa wannabe is filleting winged demon monsters. With such little shown of the game, I'm wondering how it will differ from the <em>Ninja Gaiden </em>games.</p>
<p style="text-align:center;"><span style="display:block;width:425px;margin:0 auto;">[vodpod id=ExternalVideo.677708&#38;w=425&#38;h=350&#38;fv=] </span></p>
<div style="font-size:10px;">more about "<a href="http://vodpod.com/watch/980321-gametrailers-com-ninja-blade-japanese-debut-teaser-trailer">Gametrailers.com - Ninja Blade - Japa...</a>", posted with <a href="http://vodpod.com/wordpress">vodpod</a></div>
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<title><![CDATA[Microsoft anuncia exclusivo Ninja Blade (imagens e trailer)]]></title>
<link>http://hardcoregaming.wordpress.com/?p=2402</link>
<pubDate>Mon, 01 Sep 2008 10:10:42 +0000</pubDate>
<dc:creator>hardcoregaming</dc:creator>
<guid>http://hardcoregaming.es.wordpress.com/2008/09/01/microsoft-anuncia-exclusivo-ninja-blade/</guid>
<description><![CDATA[Mencionado pela Surfer Girl (saudades da garota&#8230;) á quase 1 ano atrás, Ninja Blade foi final]]></description>
<content:encoded><![CDATA[<p>Mencionado pela Surfer Girl (saudades da garota...) á quase 1 ano atrás, Ninja Blade foi finalmente anunciado pela Microsoft!</p>
<p>O jogo está sendo criado pela From Software, o mesmo time responsável pelo fantástico Otogi, um dos melhores e mais injustiçados jogos da geração passada. Sem mais delongas, confira as imagens e o teaser trailer do game que não possui data de lançamento.</p>
<p><span style="color:#ff9900;"><span style="color:#ffff00;">Para ver as imagens em tamanho GRANDE clique na imagem aqui e na nova tela, clique novamente na imagem com o botão direito e vá em Exibir Imagem (isso pode variar dependendo do seu navegador, como o Internet Explorer, Mozilla Firefox, Opera ou outros). </span></span></p>
[gallery]
<p style="text-align:center;"><a href="http://rapidshare.com/files/141757976/ninjablade_trailer.wmv.html"><span style="text-decoration:underline;"><strong>- TRAILER</strong> -</span></a></p>
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<title><![CDATA[Microsoft Japan: Annunciato Ninja Blade]]></title>
<link>http://gamingsoon.wordpress.com/?p=418</link>
<pubDate>Mon, 01 Sep 2008 09:53:02 +0000</pubDate>
<dc:creator>gamingsoon</dc:creator>
<guid>http://gamingsoon.es.wordpress.com/2008/09/01/microsoft-japan-annunciato-ninja-blade/</guid>
<description><![CDATA[Un nuovo gioco di From Software per XBOX 360 è stato inaspettatamente annunciato oggi in Giappone: ]]></description>
<content:encoded><![CDATA[<h3>Un nuovo gioco di From Software per XBOX 360 è stato inaspettatamente annunciato oggi in Giappone: il suo nome è Ninja Blade.<!--more--></h3>
<p style="text-align:justify;">Ed è una esclusiva per la console di Redmond. L'annuncio, come detto, ha spiazzanto un po' tutti, essendo arrivato a pochi giorni dalla GameConference di Lipsia, a poche settimane dall'E3 e con il Tokyo Game Show all'orizzonte...Evidentemente la via dei mini-eventi ad hoc per annunciare i nuovi giochi sono il nuovo trend dell'industria videoludica.</p>
<p style="text-align:justify;">Del gioco non si conoscono ancora molti dettagli, se il fatto che dovrebbe sfruttare a pieno l'hardware del 360 per garantire un gameplay appagante e innovativo.</p>
<p style="text-align:justify;">Speriamo che non si tratti di un mero clone di Ninja Gaiden II. L'uscita è prevista per il 2009.</p>
<p style="text-align:justify;">Ecco le primissime immagini</p>
<p><img class="alignnone" src="http://images.gamersyde.com/gallery/public/9342/1733_0001.jpg" alt="" width="640" height="360" /><img class="aligncenter" src="http://images.gamersyde.com/gallery/public/9342/1733_0002.jpg" alt="" width="640" height="360" /><img class="aligncenter" src="http://images.gamersyde.com/gallery/public/9342/1733_0003.jpg" alt="" width="640" height="360" /><img class="aligncenter" src="http://images.gamersyde.com/gallery/public/9342/1733_0004.jpg" alt="" width="640" height="360" /><img class="aligncenter" src="http://images.gamersyde.com/gallery/public/9342/1733_0005.jpg" alt="" width="640" height="360" /><img class="aligncenter" src="http://images.gamersyde.com/gallery/public/9342/1733_0003.jpg" alt="" width="640" height="360" /></p>
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<title><![CDATA[Microsoft's Halo team bolstered by Gearbox's Corrinne Yu;  Square Enix makes $200M Tecmo bid ]]></title>
<link>http://lastshepard.wordpress.com/?p=477</link>
<pubDate>Fri, 29 Aug 2008 20:50:34 +0000</pubDate>
<dc:creator>aliengroups</dc:creator>
<guid>http://lastshepard.es.wordpress.com/2008/08/29/microsofts-halo-team-bolstered-by-gearboxs-corrinne-yu-square-enix-makes-200m-tecmo-bid/</guid>
<description><![CDATA[
The juicy &#8220;Gearbox is developing Halo 4 OMG&#8221; rumor continues to be at the top of fanboy]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter size-full wp-image-478" src="http://lastshepard.wordpress.com/files/2008/08/halo3-003_490x276shkl.jpg" alt="" width="490" height="276" /></p>
<p>The juicy "Gearbox is developing <em>Halo 4</em> OMG" rumor continues to be at the top of fanboy debate lists, with Microsoft confirming to Kotaku that Corrinne Yu, director of technology at Gearbox and pictured in full Spartan armor, has been hired as principle engine architect (fancy!) for the Xbox manufacturer's internal <em>Halo</em> team. The official statement: "As the <em>Halo</em> franchise continues to flourish, Microsoft Game Studios is growing its internal team to develop future <em>Halo</em> projects." And what could "future Halo projects" entail? Microsoft isn't blabbing, but suspicious men in trenchcoats posit that Yu will be working on the nebulous Peter Jackson project and putting her <em>Unreal Engine 3</em> expertise to good use.</p>
<p style="text-align:center;"><img class="size-full wp-image-479 aligncenter" src="http://lastshepard.wordpress.com/files/2008/08/square-enix-adopts-vicon-motion-capture-technology-2.jpg" alt="" width="250" height="250" /></p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-481" src="http://lastshepard.wordpress.com/files/2008/08/180px-tecmo_logo.jpg" alt="" width="180" height="36" /></p>
<p style="text-align:left;"><span class="first_letter">L</span>ess than 24 hours after it made headlines for selling over <span class="gslink">1 million copies of Ninja Gaiden II</span>, Tecmo is making news again. This morning, role-playing game giant Square Enix (Final Fantasy XIII) announced it was making an unsolicited but nonhostile bid for the Dead or Alive 4 publisher. In a statement, Square Enix president Yoichi Wada presented the offer as an attempt to rescue Tecmo. In the span of two months, the publisher has been rocked by <span class="gslink">a declining stock price</span>, <span class="gslink">class-action lawsuits</span>, and the <span class="gslink">departure</span> of and <span class="gslink">legal action</span> by star designer Tomonobu Itagaki. Just last week, Tecmo <span class="gslink">president Yoshimi Yasuda abruptly stepped down</span>, citing personal reasons. "Tecmo is a group of excellent creators with a proven track record in the global market, which is a precious human resource of Japan," explained Wada. "We, however, cannot be optimistic about the future of this significant resource, given the current circumstances surrounding Tecmo. We believe that Tecmo will be able to make a great leap forward by joining Square Enix Group, which will provide the group with further growth opportunities as well." Though Tecmo has not yet publicly commented on Square Enix's offer, it is likely tempting to many shareholders. The ¥920 ($8.46) per share offer is a 30 percent premium on Tecmo's ¥706 ($6.49) closing price on Thursday. The <a href="http://tinyurl.com/6ovp7h" target="_blank">Bloomberg</a> news service values the entire bid at 22.3 billion yen ($205 million). As a result of the offer, Tecmo stock shot up 14 percent to close ¥806 ($7.41) per share today, with Square Enix's stock rising 2.6 percent to ¥3,610 ($33.20). While generous, Square-Enix's self-described "friendly takeover bid" (TOB) is very time-sensitive, expiring on September 4--next Thursday. Wada's statement ended with "If [Square Enix] should, by the deadline, receive no response from Tecmo, or fail to obtain consent by the board of directors of Tecmo to the TOB, the company will withdraw the proposal, and will <span style="text-decoration:underline;">NOT</span> acquire the Tecmo shares through the TOB as planned in the proposal." (Emphasis in the original.)</p>
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<title><![CDATA[Square Enix Buys 30% of Tecmo, Possible Takeover Coming?]]></title>
<link>http://gamzsonev3.wordpress.com/?p=678</link>
<pubDate>Fri, 29 Aug 2008 12:27:06 +0000</pubDate>
<dc:creator>Jonathan Cullen</dc:creator>
<guid>http://gamzsonev3.es.wordpress.com/2008/08/29/square-enix-buys-30-of-tecmo-possible-takeover-coming/</guid>
<description><![CDATA[
Square Enix announced this morning that they have bought over 30% of shares of currently troubled J]]></description>
<content:encoded><![CDATA[<p><img src="http://www.videogaming247.com/wp-content/uploads/2008/08/square-enix-logo-2.jpg" alt="" /></p>
<p>Square Enix announced this morning that they have bought over 30% of shares of currently troubled Japanese developer, Tecmo.</p>
<p>The developer behind the Ninja Gaiden and Dead or Alive has been through rough times recently with it's most notable developer in the company Tomonobu Itagaki, behind both the NG and DOA series, being fired with Tecmo's president Yoshimi Yasuda resigning last week.</p>
<p><!--more--></p>
<p>It was reported this morning on Kotaku that SE were planning a friendly takeover of Tecmo but in a press release shortly after, it was announced that it was awaiting approval by Tecmo's Board of Directors by September 4th (Thats next Thursday)</p>
<p>In a press confernece afterwards, the president of Square Enix Yoichi Wada said on it:</p>
<blockquote><p>"I can only believe that our proposal will be accepted,"</p></blockquote>
<p>Square also stated that if their offer is rejected, they will back down from it (There's a hint for EA...)</p>
<p><a href="http://kotaku.com/5043307/square-enix-plans-to-take-over-tecmo-%5Bupdated%5D">Square Enix Plans To Take Over Tecmo [Updated] [Kotaku]</a></p>
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